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- // Copyright (C) 2017 Google, Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
-
- using System;
- using System.Collections.Generic;
-
- using UnityEngine;
-
- namespace GoogleMobileAds.Common
- {
- internal class Utils
- {
- public static Texture2D GetTexture2DFromByteArray(byte[] img)
- {
- // Create a texture. Texture size does not matter, since
- // LoadImage will replace with with incoming image size.
- Texture2D nativeAdTexture = new Texture2D(1, 1);
- if (!nativeAdTexture.LoadImage(img))
- {
- throw new InvalidOperationException(@"Could not load custom native template
- image asset as texture");
- }
-
- return nativeAdTexture;
- }
-
- }
- }
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