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- using System;
- using UnityEngine;
- using UnityEngine.UI;
-
- namespace CIG
- {
- public class AnimatedSpriteImage : AnimatedSpriteBase
- {
- private void Awake()
- {
- if (this._image == null)
- {
- UnityEngine.Debug.LogWarningFormat("Did you forget to link the Image for '{0}'?", new object[]
- {
- base.name
- });
- }
- }
-
- protected override void UpdateSprite(Sprite sprite)
- {
- this._image.sprite = sprite;
- }
-
- [SerializeField]
- private Image _image;
- }
- }
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