- using System;
- using UnityEngine.UI;
-
- namespace CIG
- {
- public class GraphicRaycastTarget : Graphic
- {
- protected override void Awake()
- {
- base.Awake();
- this.raycastTarget = true;
- }
-
- protected override void OnPopulateMesh(VertexHelper vh)
- {
- vh.Clear();
- }
- }
- }
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