- using System;
- using CIG3.ExtensionMethods;
- using CIGEnums;
- using UnityEngine;
-
- public class DontDestroyOnLoadScript : MonoBehaviour
- {
- private void Awake()
- {
- this.DontDestroyObjectOnLoad(this._mode);
- }
-
- [SerializeField]
- private DontDestroyObjectOnLoadMode _mode;
- }
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