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14 行
258 B

  1. using System;
  2. using UnityEngine;
  3. public class EnableOnPlatform : PlatformActive
  4. {
  5. private void Awake()
  6. {
  7. base.gameObject.SetActive(this._enableOn == base.CurrentPlatform);
  8. }
  9. [SerializeField]
  10. private PlatformActive.Platform _enableOn;
  11. }