|
- using System;
- using System.Collections.Generic;
- using System.Collections.ObjectModel;
- using System.Diagnostics;
- using System.Globalization;
- using System.Runtime.CompilerServices;
- using CIG.Translation;
- using SparkLinq;
- using SUISSEngine;
- using UnityEngine;
-
- namespace Engine.DependencyTree
- {
- public class Dependency
- {
- public Dependency(string identifier, Dictionary<string, object> persistentState, Dictionary<string, string> properties, DependencyTree.Communicator communicator)
- {
- if (communicator == null)
- {
- throw new ArgumentNullException("communicator");
- }
- this._state = DependencyState.Created;
- this._attachedToTree = (identifier == "root");
- this._identifier = identifier;
- this._persistentState = persistentState;
- this._properties = properties;
- this._communicator = communicator;
- this._parent = null;
- this._childIndex = -1;
- this._children = new List<Dependency>();
- this._readOnlyChildren = this._children.AsReadOnly();
- this._internallyAchieved = true;
- this._achieved = true;
- this._autoGenState = int.MinValue;
- if (this._properties != null && this._properties.ContainsKey("requires-ads") && "true".Equals(this._properties["requires-ads"]))
- {
- this._persistentState["IsActive"] = true;
- }
- }
-
- //[DebuggerBrowsable(DebuggerBrowsableState.Never)]
- public event Dependency.AchievedChangedEventHandler AchievedChangedEvent;
-
- //[DebuggerBrowsable(DebuggerBrowsableState.Never)]
- public event Dependency.ProgressValueChangedEventHandler ProgressValueChangedEvent;
-
- //[DebuggerBrowsable(DebuggerBrowsableState.Never)]
- public event Dependency.ActiveChangedEventHandler ActiveChangedEvent;
-
- //[DebuggerBrowsable(DebuggerBrowsableState.Never)]
- public event Dependency.RewardClaimedEventHandler RewardClaimedEvent;
-
- public virtual void OnStart()
- {
- if (this._state != DependencyState.Created)
- {
- throw new InvalidOperationException("Dependency can only be started when its in the Created state.");
- }
- this._state = DependencyState.Started;
- }
-
- public virtual void OnDestroy()
- {
- if (this._state == DependencyState.Destroyed)
- {
- throw new InvalidOperationException("Dependency is already destroyed.");
- }
- this._state = DependencyState.Destroyed;
- }
-
- public virtual void OnBeginMutating()
- {
- }
-
- public virtual void OnEndMutating()
- {
- if (this._achieved && this.StayAchieved && this.AchievedCount == 0)
- {
- this.AchievedCount = 1;
- }
- int peristentInt = this.GetPeristentInt("AutoGenerated", int.MinValue);
- if (peristentInt != -2147483648)
- {
- int autoGenCount = this.AutoGenCount;
- string autoGenTemplate = this.AutoGenTemplate;
- int autoGenIterationStart = this.AutoGenIterationStart;
- int autoGenIterationStep = this.AutoGenIterationStep;
- int autoGenIterationEnd = this.AutoGenIterationEnd;
- if (autoGenCount <= 0 || string.IsNullOrEmpty(autoGenTemplate) || peristentInt < autoGenIterationStart)
- {
- if (this._persistentState != null)
- {
- this._persistentState.Remove("AutoGenerated");
- }
- }
- else
- {
- int num = autoGenIterationStart;
- while (num <= peristentInt && num <= autoGenIterationEnd)
- {
- if (num > this._autoGenState)
- {
- Dependency dependency = this.AutoGenerateChild(num);
- if (dependency == null)
- {
- break;
- }
- this.AddChild(dependency);
- this._autoGenState = num;
- }
- num += autoGenIterationStep;
- }
- this.SetPersistentInt("AutoGenerated", this._autoGenState);
- }
- }
- this.CheckAutoGeneratedChildren();
- }
-
- protected virtual void OnReset()
- {
- }
-
- public DependencyState State
- {
- get
- {
- return this._state;
- }
- }
-
- public bool IsAttachedToTree
- {
- get
- {
- return this._attachedToTree;
- }
- }
-
- public string Identifier
- {
- get
- {
- return this._identifier;
- }
- }
-
- public Dependency Parent
- {
- get
- {
- return this._parent;
- }
- }
-
- public int ChildIndex
- {
- get
- {
- return this._childIndex;
- }
- }
-
- public ReadOnlyCollection<Dependency> Children
- {
- get
- {
- return this._readOnlyChildren;
- }
- }
-
- public bool IsInternallyAchieved
- {
- get
- {
- return this._internallyAchieved;
- }
- }
-
- public bool IsAchieved
- {
- get
- {
- return this._achieved;
- }
- }
-
- public int MinChildrenAchieved
- {
- get
- {
- string property = this.GetProperty("min-children-achieved");
- int maxValue;
- if (property.Length == 0 || !int.TryParse(property, out maxValue))
- {
- maxValue = int.MaxValue;
- }
- return maxValue;
- }
- }
-
- public int MaxChildrenAchieved
- {
- get
- {
- string property = this.GetProperty("max-children-achieved");
- int maxValue;
- if (property.Length == 0 || !int.TryParse(property, out maxValue))
- {
- maxValue = int.MaxValue;
- }
- return maxValue;
- }
- }
-
- public bool OrderedChildren
- {
- get
- {
- string property = this.GetProperty("ordered-children");
- bool result;
- if (property.Length == 0 || !bool.TryParse(property, out result))
- {
- result = false;
- }
- return result;
- }
- }
-
- public bool StayAchieved
- {
- get
- {
- string property = this.GetProperty("stay-achieved");
- bool result;
- if (property.Length == 0 || !bool.TryParse(property, out result))
- {
- result = true;
- }
- return result;
- }
- }
-
- public float ValueModifier
- {
- get
- {
- string property = this.GetProperty("value-modifier");
- float result;
- if (property.Length == 0 || !float.TryParse(property, out result))
- {
- result = 1f;
- }
- return result;
- }
- }
-
- public Currencies Reward
- {
- get
- {
- string property = this.GetProperty("reward");
- Currencies zero;
- if (property.Length == 0 || !Currencies.TryParse(property, out zero))
- {
- zero = Currencies.Zero;
- }
- return zero;
- }
- }
-
- public bool IsActive
- {
- get
- {
- return this.GetPeristentBool("IsActive", true);
- }
- set
- {
- if (value != this.IsActive)
- {
- this.SetPersistentBool("IsActive", value);
- this._communicator.NotifyActiveChanged(this, value);
- this.FireActiveChangedEvent(value);
- }
- }
- }
-
- public bool RewardClaimed
- {
- get
- {
- return this.GetPeristentBool("RewardClaimed", false);
- }
- set
- {
- if (value != this.RewardClaimed)
- {
- this.SetPersistentBool("RewardClaimed", value);
- this._communicator.NotifyRewardClaimed(this, value);
- this.FireRewardClaimedEvent(value);
- }
- }
- }
-
- public bool HasTitle
- {
- get
- {
- string title = this.Title;
- string titleSingular = this.TitleSingular;
- string titlePlural = this.TitlePlural;
- bool flag = title != null;
- bool flag2 = titleSingular != null;
- bool flag3 = titlePlural != null;
- return flag || flag2 || flag3;
- }
- }
-
- public bool IsQuantityTitle
- {
- get
- {
- string title = this.Title;
- string titleSingular = this.TitleSingular;
- string titlePlural = this.TitlePlural;
- bool flag = title != null;
- bool flag2 = titleSingular != null;
- bool flag3 = titlePlural != null;
- if (!flag && !flag2 && !flag3)
- {
- return false;
- }
- if (flag)
- {
- if (flag2 || flag3)
- {
- UnityEngine.Debug.LogWarning(string.Concat(new string[]
- {
- "Dependency ",
- this._identifier,
- " has a non-quantity string as a title (",
- title,
- "), but also defines a quantity string as title. Please check your DependencyTree xml-file for mistakes."
- }));
- }
- return false;
- }
- if (!flag2)
- {
- UnityEngine.Debug.LogWarning("Dependency " + this._identifier + " has a quantity string as a title, but has no value for the singular variant. Please check your DependencyTree xml-file for mistakes.");
- }
- if (!flag3)
- {
- UnityEngine.Debug.LogWarning("Dependency " + this._identifier + " has a quantity string as a title, but has no value for the plural variant. Please check your DependencyTree xml-file for mistakes.");
- }
- return true;
- }
- }
-
- public string Title
- {
- get
- {
- string property = this.GetProperty("title");
- if (string.IsNullOrEmpty(property))
- {
- return null;
- }
- return property;
- }
- }
-
- public string TitleSingular
- {
- get
- {
- string property = this.GetProperty("title-singular");
- if (string.IsNullOrEmpty(property))
- {
- return null;
- }
- return property;
- }
- }
-
- public string TitlePlural
- {
- get
- {
- string property = this.GetProperty("title-plural");
- if (string.IsNullOrEmpty(property))
- {
- return null;
- }
- return property;
- }
- }
-
- public virtual ILocalizedString[] TitleArguments
- {
- get
- {
- string property = this.GetProperty("title-arguments");
- ILocalizedString[] result;
- if (string.IsNullOrEmpty(property))
- {
- result = new ILocalizedString[0];
- }
- else
- {
- string[] array = property.Split(new char[]
- {
- '|'
- });
- if (Dependency._003C_003Ef__mg_0024cache0 == null)
- {
- Dependency._003C_003Ef__mg_0024cache0 = new Func<string, ILocalizedString>(Localization.Literal);
- }
- result = array.ConvertAll(Dependency._003C_003Ef__mg_0024cache0);
- }
- return result;
- }
- }
-
- public string SpriteName
- {
- get
- {
- string property = this.GetProperty("sprite");
- if (string.IsNullOrEmpty(property))
- {
- return null;
- }
- return property;
- }
- }
-
- public string AchievedSpriteName
- {
- get
- {
- string property = this.GetProperty("achieved-sprite");
- if (string.IsNullOrEmpty(property))
- {
- return null;
- }
- return property;
- }
- }
-
- public int AutoGenCount
- {
- get
- {
- string property = this.GetProperty("auto-gen-count");
- int result;
- if (int.TryParse(property, out result))
- {
- return result;
- }
- return 0;
- }
- }
-
- public string AutoGenTemplate
- {
- get
- {
- string property = this.GetProperty("auto-gen-template");
- if (string.IsNullOrEmpty(property))
- {
- return null;
- }
- return property;
- }
- }
-
- public int AutoGenIterationStart
- {
- get
- {
- string property = this.GetProperty("auto-gen-iteration-start");
- int result;
- if (int.TryParse(property, out result))
- {
- return result;
- }
- return 0;
- }
- }
-
- public int AutoGenIterationStep
- {
- get
- {
- string property = this.GetProperty("auto-gen-iteration-step");
- int result;
- if (int.TryParse(property, out result))
- {
- return result;
- }
- return 1;
- }
- }
-
- public int AutoGenIterationEnd
- {
- get
- {
- string property = this.GetProperty("auto-gen-iteration-end");
- int result;
- if (int.TryParse(property, out result))
- {
- return result;
- }
- return int.MaxValue;
- }
- }
-
- public virtual int ProgressValue
- {
- get
- {
- return 0;
- }
- }
-
- public float ScaledProgressValue
- {
- get
- {
- return (float)this.ProgressValue / this.ValueModifier;
- }
- }
-
- public virtual int ProgressMaximumValue
- {
- get
- {
- return 0;
- }
- }
-
- public float ScaledProgressMaximumValue
- {
- get
- {
- return (float)this.ProgressMaximumValue / this.ValueModifier;
- }
- }
-
- protected Dictionary<string, object> PersistentState
- {
- get
- {
- return this._persistentState;
- }
- }
-
- protected Dictionary<string, string> Properties
- {
- get
- {
- return this._properties;
- }
- }
-
- protected DependencyTree.Communicator Communicator
- {
- get
- {
- return this._communicator;
- }
- }
-
- private int AchievedCount
- {
- get
- {
- return this.GetPeristentInt("AchievedCount", 0);
- }
- set
- {
- this.SetPersistentInt("AchievedCount", value);
- }
- }
-
- public void Traverse(Dependency.Traverser traverser)
- {
- traverser(this);
- for (int i = 0; i < this._children.Count; i++)
- {
- Dependency dependency = this._children[i];
- dependency.Traverse(traverser);
- }
- }
-
- public bool AddChild(Dependency child)
- {
- return this.InsertChild(this._children.Count, child);
- }
-
- public bool InsertChild(int index, Dependency child)
- {
- if (index < 0 || index > this._children.Count)
- {
- throw new IndexOutOfRangeException(string.Concat(new object[]
- {
- "Child insertion index ",
- index,
- " is out of range (",
- this._children.Count,
- " children)."
- }));
- }
- if (child == null)
- {
- throw new ArgumentNullException("child");
- }
- if (child._parent != null)
- {
- throw new ArgumentException("Child dependency already has a parent.", "child");
- }
- if (child._communicator.Tree != this._communicator.Tree)
- {
- throw new ArgumentException("The specified child was not created for this Dependency's DependencyTree.");
- }
- this._children.Insert(index, child);
- child.Traverse(delegate(Dependency c)
- {
- c._attachedToTree = this._attachedToTree;
- });
- child._parent = this;
- child._childIndex = index;
- for (int i = index + 1; i < this._children.Count; i++)
- {
- this._children[i]._childIndex = i;
- }
- try
- {
- if (this._attachedToTree)
- {
- this._communicator.NotifySubTreeAttached(this, child);
- }
- }
- catch (Exception ex)
- {
- this._children.Remove(child);
- child.Traverse(delegate(Dependency c)
- {
- c._attachedToTree = false;
- });
- child._parent = null;
- child._childIndex = -1;
- for (int j = index; j < this._children.Count; j++)
- {
- this._children[j]._childIndex = j;
- }
- throw ex;
- }
- child.OnAttachedToParent(this);
- this.OnChildAttached(child);
- return true;
- }
-
- public Dependency GetChild(Predicate<Dependency> predicate)
- {
- return this._children.Find(predicate);
- }
-
- public bool RemoveChild(Dependency child)
- {
- if (child == null || child._parent != this)
- {
- return false;
- }
- if (this._children.Remove(child))
- {
- int childIndex = child._childIndex;
- child.Traverse(delegate(Dependency c)
- {
- c._attachedToTree = false;
- });
- child._parent = null;
- child._childIndex = -1;
- for (int i = childIndex; i < this._children.Count; i++)
- {
- this._children[i]._childIndex = i;
- }
- try
- {
- if (this._attachedToTree)
- {
- this._communicator.NotifySubTreeDetached(this, child);
- }
- }
- catch (Exception ex)
- {
- this._children.Insert(childIndex, child);
- child.Traverse(delegate(Dependency c)
- {
- c._attachedToTree = this._attachedToTree;
- });
- child._parent = this;
- child._childIndex = childIndex;
- for (int j = childIndex + 1; j < this._children.Count; j++)
- {
- this._children[j]._childIndex = j;
- }
- throw ex;
- }
- child.OnDetachedFromParent(this);
- this.OnChildDetached(child);
- return true;
- }
- return false;
- }
-
- public void Reset(Dictionary<string, string> overriddenProperties)
- {
- if (!this._communicator.Tree.IsMutating)
- {
- throw new InvalidOperationException("Can't reset dependency while tree is not mutating.");
- }
- if (this._persistentState != null)
- {
- this._persistentState.Clear();
- if (overriddenProperties != null)
- {
- Dictionary<string, object> dictionary = new Dictionary<string, object>();
- foreach (KeyValuePair<string, string> keyValuePair in overriddenProperties)
- {
- dictionary[keyValuePair.Key] = keyValuePair.Value;
- }
- this._persistentState["OverriddenProperties"] = dictionary;
- }
- }
- else if (overriddenProperties != null)
- {
- UnityEngine.Debug.LogWarning("You are trying to override properties for a dependency, but the dependency has no persistent state.");
- }
- this.OnReset();
- this.CheckAchieved();
- }
-
- public string GetProperty(string key)
- {
- object obj;
- object obj2;
- if (this._persistentState != null && this._persistentState.TryGetValue("OverriddenProperties", out obj) && ((Dictionary<string, object>)obj).TryGetValue(key, out obj2))
- {
- if (obj2 is string)
- {
- return (string)obj2;
- }
- return string.Empty;
- }
- else
- {
- string text;
- if (this._properties == null || !this._properties.TryGetValue(key, out text))
- {
- return string.Empty;
- }
- if (text == null)
- {
- return string.Empty;
- }
- return text;
- }
- }
-
- public Dependency GetFirstIncompletedChild()
- {
- Dependency dependency = null;
- int count = this.Children.Count;
- for (int i = 0; i < count; i++)
- {
- Dependency dependency2 = this.Children[i];
- if (!dependency2.IsAchieved || !dependency2.RewardClaimed)
- {
- dependency = dependency2;
- break;
- }
- }
- if (dependency == null && count > 0)
- {
- dependency = this.Children[count - 1];
- }
- return dependency;
- }
-
- protected void SetInternallyAchieved(bool internallyAchieved)
- {
- if (internallyAchieved != this._internallyAchieved)
- {
- this._internallyAchieved = internallyAchieved;
- this.CheckAchieved();
- }
- }
-
- protected virtual void OnAttachedToParent(Dependency parent)
- {
- if (parent.OrderedChildren)
- {
- bool achieved = this._achieved;
- this.CheckAchieved();
- if (achieved == this._achieved && this._childIndex + 1 < this._parent._children.Count)
- {
- this._parent.Children[this._childIndex + 1].OnPrecedingSiblingAchievedChanged(this, this._achieved);
- }
- }
- }
-
- protected virtual void OnDetachedFromParent(Dependency parent)
- {
- if (parent.OrderedChildren)
- {
- this.CheckAchieved();
- }
- }
-
- protected virtual void OnChildAttached(Dependency child)
- {
- this.CheckAchieved();
- }
-
- protected virtual void OnChildDetached(Dependency child)
- {
- this.CheckAchieved();
- }
-
- protected virtual void OnChildAchievedChanged(Dependency child, bool achieved)
- {
- this.CheckAutoGeneratedChildren();
- this.CheckAchieved();
- }
-
- protected virtual void OnParentOrderedChildrenChanged(Dependency parent, bool orderedChildren)
- {
- this.CheckAchieved();
- }
-
- protected virtual void OnPrecedingSiblingAchievedChanged(Dependency sibling, bool achieved)
- {
- this.CheckAchieved();
- }
-
- protected virtual void FireAchievedChangedEvent(bool achieved)
- {
- if (this.AchievedChangedEvent != null)
- {
- this.AchievedChangedEvent(this, achieved);
- }
- }
-
- protected virtual void FireProgressValueChangedEvent(int progress)
- {
- if (this.ProgressValueChangedEvent != null)
- {
- this.ProgressValueChangedEvent(this, progress);
- }
- }
-
- protected virtual void FireActiveChangedEvent(bool active)
- {
- if (this.ActiveChangedEvent != null)
- {
- this.ActiveChangedEvent(this, active);
- }
- }
-
- protected virtual void FireRewardClaimedEvent(bool claimed)
- {
- if (this.RewardClaimedEvent != null)
- {
- this.RewardClaimedEvent(this, claimed);
- }
- }
-
- protected int GetPeristentInt(string key, int defaultValue)
- {
- object obj;
- if (this._persistentState != null && this._persistentState.TryGetValue(key, out obj) && obj is int)
- {
- return (int)obj;
- }
- return defaultValue;
- }
-
- protected void SetPersistentInt(string key, int value)
- {
- if (this._persistentState != null)
- {
- this._persistentState[key] = value;
- }
- else
- {
- UnityEngine.Debug.LogWarning("Trying to set persistent property '" + key + "', but the dependency has no persistent state.");
- }
- }
-
- protected string GetPeristentString(string key, string defaultValue)
- {
- object obj;
- if (this._persistentState != null && this._persistentState.TryGetValue(key, out obj) && obj is string)
- {
- return (string)obj;
- }
- return defaultValue;
- }
-
- protected void SetPersistentString(string key, string value)
- {
- if (this._persistentState != null)
- {
- this._persistentState[key] = value;
- }
- else
- {
- UnityEngine.Debug.LogWarning("Trying to set persistent property '" + key + "', but the dependency has no persistent state.");
- }
- }
-
- protected bool GetPeristentBool(string key, bool defaultValue)
- {
- object obj;
- if (this._persistentState != null && this._persistentState.TryGetValue(key, out obj) && obj is bool)
- {
- return (bool)obj;
- }
- return defaultValue;
- }
-
- protected void SetPersistentBool(string key, bool value)
- {
- if (this._persistentState != null)
- {
- this._persistentState[key] = value;
- }
- else
- {
- UnityEngine.Debug.LogWarning("Trying to set persistent property '" + key + "', but the dependency has no persistent state.");
- }
- }
-
- private void CheckAchieved()
- {
- bool flag = this._internallyAchieved;
- if (this.StayAchieved && this.AchievedCount > 0)
- {
- flag = true;
- }
- else
- {
- if (flag)
- {
- int num = 0;
- foreach (Dependency dependency in this._children)
- {
- if (dependency.IsAchieved)
- {
- num++;
- }
- }
- int minChildrenAchieved = this.MinChildrenAchieved;
- if (minChildrenAchieved == 2147483647)
- {
- if (num < this._children.Count)
- {
- flag = false;
- }
- }
- else if (num < minChildrenAchieved)
- {
- flag = false;
- }
- int maxChildrenAchieved = this.MaxChildrenAchieved;
- if (maxChildrenAchieved == 2147483647)
- {
- if (num > this._children.Count)
- {
- flag = false;
- }
- }
- else if (num > maxChildrenAchieved)
- {
- flag = false;
- }
- }
- if (flag && this._parent != null && this._parent.OrderedChildren && this._childIndex > 0 && !this._parent._children[this._childIndex - 1].IsAchieved)
- {
- flag = false;
- }
- }
- if (flag != this._achieved)
- {
- this._achieved = flag;
- if (!this._communicator.Tree.IsMutating)
- {
- string str = (this._identifier != null) ? this._identifier : "(anonymous)";
- if (this._achieved)
- {
- UnityEngine.Debug.Log("Dependency " + str + " is now achieved.");
- }
- else
- {
- UnityEngine.Debug.Log("Dependency " + str + " is no longer achieved.");
- }
- }
- if (this._achieved && !this._communicator.Tree.IsMutating)
- {
- this.AchievedCount++;
- }
- if (this._parent != null)
- {
- this._parent.OnChildAchievedChanged(this, this._achieved);
- if (this._parent.OrderedChildren && this._childIndex + 1 < this._parent._children.Count)
- {
- this._parent.Children[this._childIndex + 1].OnPrecedingSiblingAchievedChanged(this, this._achieved);
- }
- }
- this.FireAchievedChangedEvent(this._achieved);
- this._communicator.NotifySubTreeAchievedChanged(this, this._achieved);
- }
- }
-
- private void CheckAutoGeneratedChildren()
- {
- int num = 0;
- foreach (Dependency dependency in this._children)
- {
- if (dependency.IsAchieved)
- {
- num++;
- }
- }
- int autoGenCount = this.AutoGenCount;
- int autoGenIterationStart = this.AutoGenIterationStart;
- int autoGenIterationStep = this.AutoGenIterationStep;
- int autoGenIterationEnd = this.AutoGenIterationEnd;
- if (this._children.Count - num < autoGenCount)
- {
- bool flag = false;
- if (!this._communicator.Tree.IsMutating)
- {
- this._communicator.Tree.BeginMutating();
- flag = true;
- }
- while (this._children.Count - num < autoGenCount)
- {
- int num2 = (this._autoGenState < autoGenIterationStart) ? autoGenIterationStart : (this._autoGenState + autoGenIterationStep);
- if (num2 > autoGenIterationEnd)
- {
- break;
- }
- Dependency dependency2 = this.AutoGenerateChild(num2);
- if (dependency2 == null)
- {
- break;
- }
- this.AddChild(dependency2);
- this._autoGenState = num2;
- this.SetPersistentInt("AutoGenerated", this._autoGenState);
- }
- if (flag)
- {
- this._communicator.Tree.EndMutating();
- }
- }
- }
-
- private Dependency AutoGenerateChild(int value)
- {
- string autoGenTemplate = this.AutoGenTemplate;
- if (string.IsNullOrEmpty(autoGenTemplate))
- {
- UnityEngine.Debug.LogWarning("Can't auto generate a child for dependency '" + this._identifier + "' because it has no template ID");
- return null;
- }
- DependencyTemplate dependencyTemplate = null;
- if (!this._communicator.Tree.TryGetTemplate(autoGenTemplate, out dependencyTemplate))
- {
- UnityEngine.Debug.LogWarning("Could not find a template with ID '" + autoGenTemplate + "'.");
- return null;
- }
- string newValue = value.ToString(CultureInfo.InvariantCulture);
- string identifier = dependencyTemplate.Identifier.Replace("#", newValue);
- Dictionary<string, string> dictionary = new Dictionary<string, string>();
- if (dependencyTemplate.Properties != null)
- {
- foreach (KeyValuePair<string, string> keyValuePair in dependencyTemplate.Properties)
- {
- dictionary[keyValuePair.Key] = keyValuePair.Value.Replace("[#]", newValue);
- }
- }
- return this._communicator.Tree.CreateDependency(identifier, dictionary, dependencyTemplate.ClassName);
- }
-
- public const int AllChildrenAchieved = 2147483647;
-
- public const string AchievedCountStateKey = "AchievedCount";
-
- public const string IsActiveStateKey = "IsActive";
-
- public const string RewardClaimedStateKey = "RewardClaimed";
-
- public const string AutoGeneratedStateKey = "AutoGenerated";
-
- public const string OverriddenPropertiesStateKey = "OverriddenProperties";
-
- public const string MinChildrenAchievedPropertyName = "min-children-achieved";
-
- public const string MaxChildrenAchievedPropertyName = "max-children-achieved";
-
- public const string OrderedChildrenPropertyName = "ordered-children";
-
- public const string StayAchievedPropertyName = "stay-achieved";
-
- public const string ValueModifierPropertyName = "value-modifier";
-
- public const string RewardPropertyName = "reward";
-
- public const string TitlePropertyName = "title";
-
- public const string TitleSingularPropertyName = "title-singular";
-
- public const string TitlePluralPropertyName = "title-plural";
-
- public const string TitleArgumentsPropertyName = "title-arguments";
-
- public const string SpritePropertyName = "sprite";
-
- public const string AchievedSpritePropertyName = "achieved-sprite";
-
- public const string AutoGenCountPropertyName = "auto-gen-count";
-
- public const string AutoGenTemplatePropertyName = "auto-gen-template";
-
- public const string AutoGenIterationStartPropertyName = "auto-gen-iteration-start";
-
- public const string AutoGenIterationStepPropertyName = "auto-gen-iteration-step";
-
- public const string AutoGenIterationEndPropertyName = "auto-gen-iteration-end";
-
- private DependencyState _state;
-
- private bool _attachedToTree;
-
- private string _identifier;
-
- private Dictionary<string, object> _persistentState;
-
- private Dictionary<string, string> _properties;
-
- private DependencyTree.Communicator _communicator;
-
- private Dependency _parent;
-
- private int _childIndex;
-
- private List<Dependency> _children;
-
- private ReadOnlyCollection<Dependency> _readOnlyChildren;
-
- private bool _internallyAchieved;
-
- private bool _achieved;
-
- private int _autoGenState;
-
- [CompilerGenerated]
- private static Func<string, ILocalizedString> _003C_003Ef__mg_0024cache0;
-
- public delegate void Traverser(Dependency dependency);
-
- public delegate void AchievedChangedEventHandler(Dependency dependency, bool achieved);
-
- public delegate void ProgressValueChangedEventHandler(Dependency dependency, int progress);
-
- public delegate void ActiveChangedEventHandler(Dependency dependency, bool active);
-
- public delegate void RewardClaimedEventHandler(Dependency dependency, bool claimed);
- }
- }
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