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12 行
271 B

  1. using System;
  2. using CIG;
  3. using UnityEngine;
  4. public sealed class LevelSpriteAssetCollection : ListAssetCollection<Sprite, LevelSpriteAssetCollection>
  5. {
  6. public Sprite GetAsset(int level)
  7. {
  8. return base.GetAsset("upgrade_label_" + level.ToString("D2"));
  9. }
  10. }