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- using System;
- using UnityEngine;
-
- namespace Tweening
- {
- public sealed class SpriteRendererSpriteTweenerTrack : TweenerTrack<SpriteRenderer, Sprite>
- {
- public override void UpdateComponentValue(float evaluatedTime)
- {
- if (Mathf.Approximately(Mathf.LerpUnclamped(0f, 1f, evaluatedTime), 1f))
- {
- this._component.sprite = this._to;
- }
- }
-
- public override void ResetComponentValue()
- {
- if (this._dynamicFrom)
- {
- this._from = this._component.sprite;
- }
- else
- {
- this._component.sprite = this._from;
- }
- }
-
- public override void InitializeComponentValue()
- {
- if (this._dynamicFrom)
- {
- this._from = this._component.sprite;
- }
- else
- {
- this._component.sprite = this._from;
- }
- }
- }
- }
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