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- using System;
- using UnityEngine;
-
- namespace Tweening
- {
- public sealed class TransformRotationTweenerTrack : TweenerTrack<Transform, Vector3>
- {
- public override void UpdateComponentValue(float evaluatedTime)
- {
- this._component.localEulerAngles = Vector3.LerpUnclamped(this._from, this._to, evaluatedTime);
- }
-
- public override void ResetComponentValue()
- {
- if (this._dynamicFrom)
- {
- this._from = this._component.localEulerAngles;
- }
- else
- {
- this._component.localEulerAngles = this._from;
- }
- }
-
- public override void InitializeComponentValue()
- {
- if (this._dynamicFrom)
- {
- this._from = this._component.localEulerAngles;
- }
- else
- {
- this._component.localEulerAngles = this._from;
- }
- }
- }
- }
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