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- using UnityEngine;
- using System.Collections;
- using UnityEditor;
- using System.IO;
- using System.Linq;
- using System.Text;
- using System.Text.RegularExpressions;
- using System.Collections.Generic;
-
- public class FindReferences
- {
-
- [MenuItem("Assets/查找所有引用", false, 10)]
- static private void Find()
- {
- EditorSettings.serializationMode = SerializationMode.ForceText;
- string path = AssetDatabase.GetAssetPath(Selection.activeObject);
- if (!string.IsNullOrEmpty(path))
- {
- string guid = AssetDatabase.AssetPathToGUID(path);
- List<string> withoutExtensions = new List<string>() { ".prefab", ".unity", ".mat", ".asset" };
- string[] files = Directory.GetFiles(Application.dataPath, "*.*", SearchOption.AllDirectories)
- .Where(s => withoutExtensions.Contains(Path.GetExtension(s).ToLower())).ToArray();
- int startIndex = 0;
-
- EditorApplication.update = delegate()
- {
- string file = files[startIndex];
-
- bool isCancel = EditorUtility.DisplayCancelableProgressBar("匹配资源中", file, (float)startIndex / (float)files.Length);
-
- if (Regex.IsMatch(File.ReadAllText(file), guid))
- {
- Debug.Log(file, AssetDatabase.LoadAssetAtPath<Object>(GetRelativeAssetsPath(file)));
- }
-
- startIndex++;
- if (isCancel || startIndex >= files.Length)
- {
- EditorUtility.ClearProgressBar();
- EditorApplication.update = null;
- startIndex = 0;
- Debug.Log("匹配结束");
- }
-
- };
- }
- }
-
- [MenuItem("Assets/Find References", true)]
- static private bool VFind()
- {
- string path = AssetDatabase.GetAssetPath(Selection.activeObject);
- return (!string.IsNullOrEmpty(path));
- }
-
- static private string GetRelativeAssetsPath(string path)
- {
- return "Assets" + Path.GetFullPath(path).Replace(Path.GetFullPath(Application.dataPath), "").Replace('\\', '/');
- }
- }
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