選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
 
 
 

367 行
9.7 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1512596755053667
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4231591378350609}
  12. - component: {fileID: 212874351818132148}
  13. - component: {fileID: 114882857925761199}
  14. - component: {fileID: 114243591520131294}
  15. - component: {fileID: 114604060817402925}
  16. - component: {fileID: 60414858629176063}
  17. - component: {fileID: 114724810366751117}
  18. - component: {fileID: 114880946626713947}
  19. - component: {fileID: 114837301751311769}
  20. - component: {fileID: 114790794150630623}
  21. m_Layer: 0
  22. m_Name: cozyBeachHut_2
  23. m_TagString: Untagged
  24. m_Icon: {fileID: 0}
  25. m_NavMeshLayer: 0
  26. m_StaticEditorFlags: 0
  27. m_IsActive: 1
  28. --- !u!4 &4231591378350609
  29. Transform:
  30. m_ObjectHideFlags: 0
  31. m_CorrespondingSourceObject: {fileID: 0}
  32. m_PrefabInstance: {fileID: 0}
  33. m_PrefabAsset: {fileID: 0}
  34. m_GameObject: {fileID: 1512596755053667}
  35. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  36. m_LocalPosition: {x: 0, y: 0, z: 0}
  37. m_LocalScale: {x: 1, y: 1, z: 1}
  38. m_Children: []
  39. m_Father: {fileID: 0}
  40. m_RootOrder: 0
  41. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  42. --- !u!212 &212874351818132148
  43. SpriteRenderer:
  44. m_ObjectHideFlags: 0
  45. m_CorrespondingSourceObject: {fileID: 0}
  46. m_PrefabInstance: {fileID: 0}
  47. m_PrefabAsset: {fileID: 0}
  48. m_GameObject: {fileID: 1512596755053667}
  49. m_Enabled: 1
  50. m_CastShadows: 0
  51. m_ReceiveShadows: 0
  52. m_DynamicOccludee: 1
  53. m_MotionVectors: 1
  54. m_LightProbeUsage: 0
  55. m_ReflectionProbeUsage: 0
  56. m_RenderingLayerMask: 1
  57. m_RendererPriority: 0
  58. m_Materials:
  59. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  60. m_StaticBatchInfo:
  61. firstSubMesh: 0
  62. subMeshCount: 0
  63. m_StaticBatchRoot: {fileID: 0}
  64. m_ProbeAnchor: {fileID: 0}
  65. m_LightProbeVolumeOverride: {fileID: 0}
  66. m_ScaleInLightmap: 1
  67. m_PreserveUVs: 0
  68. m_IgnoreNormalsForChartDetection: 0
  69. m_ImportantGI: 0
  70. m_StitchLightmapSeams: 0
  71. m_SelectedEditorRenderState: 0
  72. m_MinimumChartSize: 4
  73. m_AutoUVMaxDistance: 0.5
  74. m_AutoUVMaxAngle: 89
  75. m_LightmapParameters: {fileID: 0}
  76. m_SortingLayerID: 0
  77. m_SortingLayer: 0
  78. m_SortingOrder: 0
  79. m_Sprite: {fileID: 21300000, guid: 2d51c7c14a1e4c318fcae69c045ddce8, type: 3}
  80. m_Color: {r: 1, g: 1, b: 1, a: 1}
  81. m_FlipX: 0
  82. m_FlipY: 0
  83. m_DrawMode: 0
  84. m_Size: {x: 1, y: 1}
  85. m_AdaptiveModeThreshold: 0.5
  86. m_SpriteTileMode: 0
  87. m_WasSpriteAssigned: 1
  88. m_MaskInteraction: 0
  89. m_SpriteSortPoint: 0
  90. --- !u!114 &114882857925761199
  91. MonoBehaviour:
  92. m_ObjectHideFlags: 0
  93. m_CorrespondingSourceObject: {fileID: 0}
  94. m_PrefabInstance: {fileID: 0}
  95. m_PrefabAsset: {fileID: 0}
  96. m_GameObject: {fileID: 1512596755053667}
  97. m_Enabled: 1
  98. m_EditorHideFlags: 0
  99. m_Script: {fileID: 11500000, guid: cb22ccb521f182042893d297c4e1d313, type: 3}
  100. m_Name:
  101. m_EditorClassIdentifier:
  102. gridSizeU: 2
  103. gridSizeV: 2
  104. canMirror: 1
  105. canHide: 1
  106. offset: {x: 0, y: 0, z: 0}
  107. requiredGridType: 2
  108. spriteRenderer: {fileID: 212874351818132148}
  109. bottomRenderer: {fileID: 0}
  110. orderOffset: 0
  111. fixedOrder: 0
  112. --- !u!114 &114243591520131294
  113. MonoBehaviour:
  114. m_ObjectHideFlags: 0
  115. m_CorrespondingSourceObject: {fileID: 0}
  116. m_PrefabInstance: {fileID: 0}
  117. m_PrefabAsset: {fileID: 0}
  118. m_GameObject: {fileID: 1512596755053667}
  119. m_Enabled: 1
  120. m_EditorHideFlags: 0
  121. m_Script: {fileID: 11500000, guid: f9afe0639e2066742af12e9cbd2bed73, type: 3}
  122. m_Name:
  123. m_EditorClassIdentifier:
  124. StorageLifecycle: 2
  125. StorageKey:
  126. readOnly: 0
  127. --- !u!114 &114604060817402925
  128. MonoBehaviour:
  129. m_ObjectHideFlags: 0
  130. m_CorrespondingSourceObject: {fileID: 0}
  131. m_PrefabInstance: {fileID: 0}
  132. m_PrefabAsset: {fileID: 0}
  133. m_GameObject: {fileID: 1512596755053667}
  134. m_Enabled: 1
  135. m_EditorHideFlags: 0
  136. m_Script: {fileID: 11500000, guid: ee506dee5a679094ba659c3ac01e4bf2, type: 3}
  137. m_Name:
  138. m_EditorClassIdentifier:
  139. _gridTileIconManager: {fileID: 114880946626713947}
  140. _plingManager: {fileID: 114837301751311769}
  141. _currencyAnimationSource: {fileID: 114790794150630623}
  142. constructionPrefab: {fileID: 1680586447297029, guid: ff456c579d48b0d4295b30225384d3ef,
  143. type: 3}
  144. initialPurchasePrice:
  145. values:
  146. - currency: Cash
  147. stringValue: 110000
  148. goldCostAtMax: 6
  149. constructionTime: 9600
  150. demolishTime: 4800
  151. checkForRoad: 0
  152. movable: 1
  153. destructible: 1
  154. stringReference: beach_hut
  155. serializing: {fileID: 114243591520131294}
  156. tile: {fileID: 114882857925761199}
  157. initialLevel: 0
  158. maximumLevel: 20
  159. activatable: 0
  160. activationTime: 0
  161. activationCost:
  162. values: []
  163. gridPositionU: 0
  164. gridPositionV: 0
  165. baseHappinessValue: 0
  166. constructionXP:
  167. values:
  168. - currency: XP
  169. stringValue: 520
  170. unlockLevels: 2700000031000000450000005700000083000000
  171. maxFacilities: 0
  172. buildMenuOrdering: 0
  173. strictMax: -1
  174. island: -1
  175. upgradeSignPrefab: {fileID: 1761329579476405, guid: 46e2ced97caf15f4a91855b0fee0209b,
  176. type: 3}
  177. baseUpgradeCost:
  178. values:
  179. - currency: Cash
  180. stringValue: 110000
  181. spawnsVehicleType: -99
  182. animator: {fileID: 0}
  183. bottomAnimator: {fileID: 0}
  184. maxPeopleBaseValue: 16
  185. --- !u!60 &60414858629176063
  186. PolygonCollider2D:
  187. m_ObjectHideFlags: 0
  188. m_CorrespondingSourceObject: {fileID: 0}
  189. m_PrefabInstance: {fileID: 0}
  190. m_PrefabAsset: {fileID: 0}
  191. m_GameObject: {fileID: 1512596755053667}
  192. m_Enabled: 1
  193. m_Density: 1
  194. m_Material: {fileID: 0}
  195. m_IsTrigger: 0
  196. m_UsedByEffector: 0
  197. m_UsedByComposite: 0
  198. m_Offset: {x: 0, y: 0}
  199. m_SpriteTilingProperty:
  200. border: {x: 0, y: 0, z: 0, w: 0}
  201. pivot: {x: 0.5, y: 0}
  202. oldSize: {x: 183, y: 171}
  203. newSize: {x: 1, y: 1}
  204. adaptiveTilingThreshold: 0.5
  205. drawMode: 0
  206. adaptiveTiling: 0
  207. m_AutoTiling: 0
  208. m_Points:
  209. m_Paths:
  210. - - {x: 17, y: 31}
  211. - {x: 23, y: 37}
  212. - {x: 37, y: 33}
  213. - {x: 58, y: 33}
  214. - {x: 59, y: 36}
  215. - {x: 57, y: 44}
  216. - {x: 58, y: 53}
  217. - {x: 63, y: 49}
  218. - {x: 73, y: 47}
  219. - {x: 77, y: 53}
  220. - {x: 87, y: 52}
  221. - {x: 88, y: 54}
  222. - {x: 88, y: 61}
  223. - {x: 80, y: 72}
  224. - {x: 78, y: 81}
  225. - {x: 70, y: 78}
  226. - {x: 66, y: 86}
  227. - {x: 62, y: 91}
  228. - {x: 51, y: 114}
  229. - {x: 43, y: 126}
  230. - {x: 29, y: 121}
  231. - {x: 15, y: 115}
  232. - {x: 0, y: 106}
  233. - {x: -16, y: 99}
  234. - {x: -12, y: 132}
  235. - {x: -9, y: 127}
  236. - {x: -6, y: 125}
  237. - {x: 6, y: 134}
  238. - {x: 2, y: 149}
  239. - {x: -7, y: 157}
  240. - {x: -23, y: 159}
  241. - {x: -31, y: 161}
  242. - {x: -39, y: 168}
  243. - {x: -44, y: 170}
  244. - {x: -56, y: 170}
  245. - {x: -62, y: 166}
  246. - {x: -69, y: 158}
  247. - {x: -69, y: 145}
  248. - {x: -75, y: 130}
  249. - {x: -76, y: 119}
  250. - {x: -71, y: 114}
  251. - {x: -63, y: 109}
  252. - {x: -63, y: 102}
  253. - {x: -65, y: 94}
  254. - {x: -70, y: 91}
  255. - {x: -72, y: 84}
  256. - {x: -70, y: 83}
  257. - {x: -57, y: 82}
  258. - {x: -58, y: 75}
  259. - {x: -68, y: 80}
  260. - {x: -77, y: 79}
  261. - {x: -86, y: 77}
  262. - {x: -90, y: 70}
  263. - {x: -90, y: 65}
  264. - {x: -84, y: 61}
  265. - {x: -75, y: 57}
  266. - {x: -75, y: 37}
  267. - {x: -42, y: 17}
  268. - {x: -33, y: 20}
  269. - {x: -20, y: 25}
  270. - {x: -19, y: 20}
  271. - {x: -16, y: 17}
  272. - {x: -15, y: 17}
  273. - {x: -12, y: 20}
  274. - {x: -15, y: 17}
  275. - {x: -14, y: 13}
  276. - {x: -10, y: 7}
  277. - {x: -4, y: 3}
  278. - {x: 10, y: 5}
  279. - {x: 15, y: 15}
  280. - {x: 2, y: 21}
  281. - {x: 9, y: 20}
  282. - - {x: 23, y: 37}
  283. - {x: 21, y: 33}
  284. - {x: 21, y: 32}
  285. - {x: 25, y: 28}
  286. - {x: 27, y: 28}
  287. - {x: 30, y: 31}
  288. - {x: 30, y: 35}
  289. - {x: 26, y: 37}
  290. - - {x: -69, y: 61}
  291. - {x: -67, y: 61}
  292. - {x: -66, y: 62}
  293. - {x: -67, y: 62}
  294. - {x: -69, y: 59}
  295. - - {x: -32, y: 133}
  296. - {x: -30, y: 133}
  297. - {x: -29, y: 135}
  298. - {x: -31, y: 134}
  299. - {x: -31, y: 132}
  300. - {x: -28, y: 129}
  301. - {x: -26, y: 129}
  302. - {x: -29, y: 96}
  303. - {x: -31, y: 96}
  304. - {x: -33, y: 94}
  305. - {x: -31, y: 96}
  306. - {x: -31, y: 103}
  307. - {x: -34, y: 106}
  308. - {x: -36, y: 106}
  309. - - {x: -51, y: 107}
  310. - {x: -52, y: 102}
  311. - {x: -51, y: 102}
  312. - - {x: -54, y: 145}
  313. - {x: -56, y: 145}
  314. - {x: -58, y: 140}
  315. - {x: -57, y: 141}
  316. --- !u!114 &114724810366751117
  317. MonoBehaviour:
  318. m_ObjectHideFlags: 0
  319. m_CorrespondingSourceObject: {fileID: 0}
  320. m_PrefabInstance: {fileID: 0}
  321. m_PrefabAsset: {fileID: 0}
  322. m_GameObject: {fileID: 1512596755053667}
  323. m_Enabled: 1
  324. m_EditorHideFlags: 0
  325. m_Script: {fileID: 11500000, guid: 6b376222e79ead04e83c11411ede62e0, type: 3}
  326. m_Name:
  327. m_EditorClassIdentifier:
  328. --- !u!114 &114880946626713947
  329. MonoBehaviour:
  330. m_ObjectHideFlags: 0
  331. m_CorrespondingSourceObject: {fileID: 0}
  332. m_PrefabInstance: {fileID: 0}
  333. m_PrefabAsset: {fileID: 0}
  334. m_GameObject: {fileID: 1512596755053667}
  335. m_Enabled: 1
  336. m_EditorHideFlags: 0
  337. m_Script: {fileID: 11500000, guid: fb0c71afd8ec32243a76e47dc45be534, type: 3}
  338. m_Name:
  339. m_EditorClassIdentifier:
  340. --- !u!114 &114837301751311769
  341. MonoBehaviour:
  342. m_ObjectHideFlags: 0
  343. m_CorrespondingSourceObject: {fileID: 0}
  344. m_PrefabInstance: {fileID: 0}
  345. m_PrefabAsset: {fileID: 0}
  346. m_GameObject: {fileID: 1512596755053667}
  347. m_Enabled: 1
  348. m_EditorHideFlags: 0
  349. m_Script: {fileID: 11500000, guid: 447e6eb0f7ad4de46aac8efa9e3f566b, type: 3}
  350. m_Name:
  351. m_EditorClassIdentifier:
  352. _renderer: {fileID: 212874351818132148}
  353. --- !u!114 &114790794150630623
  354. MonoBehaviour:
  355. m_ObjectHideFlags: 0
  356. m_CorrespondingSourceObject: {fileID: 0}
  357. m_PrefabInstance: {fileID: 0}
  358. m_PrefabAsset: {fileID: 0}
  359. m_GameObject: {fileID: 1512596755053667}
  360. m_Enabled: 1
  361. m_EditorHideFlags: 0
  362. m_Script: {fileID: 11500000, guid: a72e8a7c47d2c954db00a0b6c0cd89b8, type: 3}
  363. m_Name:
  364. m_EditorClassIdentifier:
  365. _currencyType: 0
  366. _positionType: 2