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- Shader "Sprites/Greyscale"
- {
- Properties
- {
- [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
- }
- SubShader
- {
- Tags
- {
- "CanUseSpriteAtlas" = "true"
- "IGNOREPROJECTOR" = "true"
- "PreviewType" = "Plane"
- "QUEUE" = "Transparent"
- "RenderType" = "Transparent"
- }
- Pass // ind: 1, name:
- {
- Tags
- {
- "CanUseSpriteAtlas" = "true"
- "IGNOREPROJECTOR" = "true"
- "PreviewType" = "Plane"
- "QUEUE" = "Transparent"
- "RenderType" = "Transparent"
- }
- ZWrite Off
- Cull Off
- Fog
- {
- Mode Off
- }
- Blend SrcAlpha OneMinusSrcAlpha
- // m_ProgramMask = 6
- CGPROGRAM
- //#pragma target 4.0
-
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
-
-
- #define CODE_BLOCK_VERTEX
- //uniform float4x4 unity_ObjectToWorld;
- //uniform float4x4 unity_MatrixVP;
- uniform sampler2D _MainTex;
- struct appdata_t
- {
- float4 vertex :POSITION;
- float4 texcoord :TEXCOORD0;
- };
-
- struct OUT_Data_Vert
- {
- float2 xlv_TEXCOORD0 :TEXCOORD0;
- float4 vertex :SV_POSITION;
- };
-
- struct v2f
- {
- float2 xlv_TEXCOORD0 :TEXCOORD0;
- };
-
- struct OUT_Data_Frag
- {
- float4 color :SV_Target0;
- };
-
- OUT_Data_Vert vert(appdata_t in_v)
- {
- OUT_Data_Vert out_v;
- float2 tmpvar_1;
- tmpvar_1 = in_v.texcoord.xy;
- float2 tmpvar_2;
- float4 tmpvar_3;
- tmpvar_3.w = 1;
- tmpvar_3.xyz = in_v.vertex.xyz;
- tmpvar_2 = tmpvar_1;
- out_v.vertex = mul(unity_MatrixVP, mul(unity_ObjectToWorld, tmpvar_3));
- out_v.xlv_TEXCOORD0 = tmpvar_2;
- return out_v;
- }
-
- #define CODE_BLOCK_FRAGMENT
- OUT_Data_Frag frag(v2f in_f)
- {
- OUT_Data_Frag out_f;
- float4 color_1;
- float4 tmpvar_2;
- tmpvar_2 = tex2D(_MainTex, in_f.xlv_TEXCOORD0);
- color_1.w = tmpvar_2.w;
- float _tmp_dvx_0 = (((tmpvar_2.x + tmpvar_2.y) + tmpvar_2.z) / 3);
- color_1.xyz = float3(_tmp_dvx_0, _tmp_dvx_0, _tmp_dvx_0);
- out_f.color = color_1;
- return out_f;
- }
-
-
- ENDCG
-
- } // end phase
- }
- FallBack Off
- }
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