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- using System;
- using SUISSEngine;
- using UnityEngine;
-
- [RequireComponent(typeof(GridTile), typeof(Road))]
- public class Bridge : MonoBehaviour
- {
- private void OnGridTileStatusChanged()
- {
- if (!this.didFixFrontZ && this.front != null)
- {
- GridTile component = base.GetComponent<GridTile>();
- if (component.status == GridTile.Status.Preview || component.status == GridTile.Status.Created)
- {
- IsometricGrid grid = IsometricIsland.GetParent(this).grid;
- GridIndex index = component.index;
- index.v += 2;
- grid.GetZForGridIndex(index);
- Vector3 localPosition = this.front.transform.localPosition;
- localPosition.z = -base.transform.localPosition.z + grid.GetZForGridIndex(index);
- this.front.transform.localPosition = localPosition;
- this.didFixFrontZ = true;
- }
- }
- }
-
- public GameObject front;
-
- private bool didFixFrontZ;
- }
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