|
- using System;
- using System.Collections.Generic;
- using CIG;
- using CIG3.ExtensionMethods;
- using CIGEnums;
- using SUISS.Core;
- using SUISSEngine;
- using UnityEngine;
-
- public sealed class CIGGameStats : GameStats<CIGGameStats>
- {
- protected override void OnNewGameState()
- {
- base.OnNewGameState();
- this.NumberOfDict.Clear();
- this.CashCountDict.Clear();
- this.NumberOfExpansionsPurchased = 0;
- this.NumberOfUnlockedLandElements = 0;
- this.NumberOfUnlockedElements = 0;
- this.NumberOfUsedElements = 0;
- this.NumberOfUpgrades = 0;
- this.NumberOfBuildings = 0;
- this.NumberOfLevel10Upgrades = 0;
- this.NumberOfRocksRemoved = 0;
- this.GlobalBuildingsBuilt = 0;
- this.GlobalBuildingsBuiltWithGold = 0;
- this.NumberOfGoldVideosWatched = 0;
- this.NumberOfVideosWatched = 0;
- this.NumberOfVideosClicked = 0;
- this.NumberOfInterstitialsWatched = 0;
- this.NumberOfInterstitialsClicked = 0;
- this.NumberOfFriendsInvited = 0;
- this.NumberOfGoldPackagesBought = 0;
- this.GlobalProfitPerHour = Currencies.Zero;
- this.CashCollected = 0m;
- this.TimesCollected = 0;
- this.SpeedupsExecuted = 0;
- this.SpeedupsExecutedWithGold = 0;
- this.NumberOfIslandsUnlocked = 0;
- this.GoldSpent = 0L;
- this.GoldSpent_Speedups = 0;
- this.GoldSpent_GoldBuildings = 0;
- this.GoldSpent_CashBuildings = 0;
- this.GoldSpent_CraneQueue = 0;
- this.CashSpent_BulldozerQueue = 0L;
- this.GoldSpent_Expansions = 0;
- this.GoldSpent_CashExchange = 0;
- this.GoldSpent_CraneHire = 0;
- this.GoldSpent_CranePurchase = 0;
- this.GoldSpent_ImmediateBuild = 0;
- this.GoldEarned_Ports = 0;
- this.DaysPlayedStreak = 0;
- this.FirstDateTimePlayed = DateTime.UtcNow;
- this.LastDatePlayed = this.FirstDateTimePlayed.Date;
- this.NumberOfDaysPlayed = 0;
- this.NumberOfDailyBonusStreaksCompleted = 0;
- this.NumberOfIAPsViewed = 0;
- this.NumberOfIAPsInitiated = 0;
- this.NumberOfIAPsPurchased = 0;
- this.NumberOfCurrencyMenuWatched = 0;
- this.NumberOfTimesAllDailyQuestsCompleted = 0;
- this.NumberOfScreenViews = 0;
- this.NumberOfBuildingActions = 0;
- this.NumberOfSupplementalBuildingsPurchased = 0;
- this.NumberOfVirtualCurrenciesSpent = 0;
- this.NumberOfQuestsCompleted = 0;
- this.NumberOfGoldBuildingsPurchased = 0;
- }
-
- public void OnNewBlockUnlocked(IsometricGrid grid, CIGExpansions.ExpansionBlock block)
- {
- int num = 0;
- int num2 = 0;
- for (int i = 0; i < block.Size.u; i++)
- {
- for (int j = 0; j < block.Size.v; j++)
- {
- if (grid[block.Origin.u + i, block.Origin.v + j].Type != -1)
- {
- num++;
- if (((SurfaceType)grid[block.Origin.u + i, block.Origin.v + j].Type).IsLand())
- {
- num2++;
- }
- }
- }
- }
- this.NumberOfUnlockedLandElements += num2;
- this.NumberOfUnlockedElements += num;
- }
-
- public void OnTileBuilt(GridTile tile)
- {
- if (tile.status == GridTile.Status.Preview)
- {
- CityIsland current = CityIsland.Current;
- CIGExpansions.ExpansionBlock blockForIndex = current.expansions.GetBlockForIndex(tile.index);
- if (blockForIndex.Unlocked)
- {
- this.NumberOfUsedElements += tile.size.u * tile.size.v;
- }
- this.AddBuilding(tile.name);
- CIGBuilding component = tile.GetComponent<CIGBuilding>();
- if (component != null && !component.activatable)
- {
- this.NumberOfBuildings++;
- }
- CIGDecoration x = component as CIGDecoration;
- if (x != null)
- {
- this.GetCurrentIslandStats().DecorationsCount++;
- }
- }
- else if (tile.status == GridTile.Status.None)
- {
- Road component2 = tile.GetComponent<Road>();
- if (component2 != null)
- {
- this.GetCurrentIslandStats().RoadCount++;
- }
- }
- }
-
- public void OnTileDestroyed(GridTile tile, GridTile.Status priorStatus)
- {
- if (priorStatus != GridTile.Status.Moving && priorStatus != GridTile.Status.Preview)
- {
- this.NumberOfUsedElements -= tile.size.u * tile.size.v;
- string name = tile.name;
- this.RemoveBuilding(name);
- this.RemoveCashBuilding(name);
- }
- if (tile.status == GridTile.Status.Destroyed)
- {
- Road component = tile.GetComponent<Road>();
- if (component != null)
- {
- if (component.IsNormalRoad)
- {
- this.GetCurrentIslandStats().RoadCount--;
- }
- else
- {
- this.GetCurrentIslandStats().RoadCount -= 2;
- }
- }
- else
- {
- CIGBuilding component2 = tile.GetComponent<CIGBuilding>();
- if (component2 != null)
- {
- if (component2.CurrentLevel == component2.GetMaxLevel() && component2.GetMaxLevel() > 1)
- {
- this.GetCurrentIslandStats().MaxLevelBuildingCount--;
- }
- CIGDecoration x = component2 as CIGDecoration;
- if (x != null)
- {
- this.GetCurrentIslandStats().DecorationsCount--;
- }
- }
- }
- }
- }
-
- public void SetCurrentCityIsland(CityIsland cityIsland)
- {
- this._currentIsland = cityIsland;
- if (cityIsland != null && this.GetIslandStats(cityIsland.island) == null)
- {
- string sceneName = cityIsland.island.GetSceneName();
- this.IslandStatsData[sceneName] = new Dictionary<string, object>();
- CIGIslandStats islandStats = this.GetIslandStats(cityIsland.island);
- islandStats.PopuplateStats(cityIsland);
- }
- }
-
- public CIGIslandStats GetCurrentIslandStats()
- {
- if (this._currentIsland == null)
- {
- return null;
- }
- return this.GetIslandStats(this._currentIsland.island);
- }
-
- public bool IsNewBuilding(string key)
- {
- if (string.IsNullOrEmpty(key))
- {
- return false;
- }
- if (key.Equals("beach_resort", StringComparison.InvariantCultureIgnoreCase) || key.Equals("bed_and_breakfast_2", StringComparison.InvariantCultureIgnoreCase) || key.Equals("cocktail_bar", StringComparison.InvariantCultureIgnoreCase) || key.Equals("hotel3", StringComparison.InvariantCultureIgnoreCase) || key.Equals("night_club", StringComparison.InvariantCultureIgnoreCase) || key.Equals("offices3", StringComparison.InvariantCultureIgnoreCase) || key.Equals("small_shopping_mall", StringComparison.InvariantCultureIgnoreCase) || key.Equals("museum_of_modern_art", StringComparison.InvariantCultureIgnoreCase) || key.Equals("prison", StringComparison.InvariantCultureIgnoreCase) || key.Equals("spa", StringComparison.InvariantCultureIgnoreCase) || key.Equals("futuristic_skyscraper_4", StringComparison.InvariantCultureIgnoreCase) || key.Equals("futuristic_skyscraper_5", StringComparison.InvariantCultureIgnoreCase) || key.Equals("house_skyscraper1", StringComparison.InvariantCultureIgnoreCase) || key.Equals("house_skyscraper4", StringComparison.InvariantCultureIgnoreCase))
- {
- DateTime dateTime = new DateTime(2014, 8, 21);
- return dateTime.Subtract(DateTime.Now).Days > 0;
- }
- return false;
- }
-
- public int CashCount(string objectName)
- {
- return this.CashCountDict.GetInt(objectName, 0);
- }
-
- public int NumberOf(string objectName)
- {
- return this.NumberOfDict.GetInt(objectName, 0);
- }
-
- private Dictionary<string, object> GetDict(string key)
- {
- Dictionary<string, object> dictionary = this.GetValue(key, null) as Dictionary<string, object>;
- if (dictionary == null)
- {
- dictionary = new Dictionary<string, object>();
- this.SetValue(key, dictionary);
- }
- return dictionary;
- }
-
- private Dictionary<string, object> NumberOfDict
- {
- get
- {
- return this.GetDict("NumberOf");
- }
- }
-
- private Dictionary<string, object> CashCountDict
- {
- get
- {
- return this.GetDict("CashCount");
- }
- }
-
- public int NumberOfExpansionsPurchased
- {
- get
- {
- return this.GetValue<int>("NumberOfExpansionsPurchased", 0);
- }
- private set
- {
- this.SetValue("NumberOfExpansionsPurchased", value);
- }
- }
-
- public int NumberOfExpansionsPurchasedWithGold
- {
- get
- {
- return this.GetValue<int>("NumberOfExpansionsPurchasedWithgold", 0);
- }
- private set
- {
- this.SetValue("NumberOfExpansionsPurchasedWithgold", value);
- }
- }
-
- public int NumberOfUnlockedLandElements
- {
- get
- {
- return this.GetValue<int>("NumberOfUnlockedLandElements", 0);
- }
- private set
- {
- this.SetValue("NumberOfUnlockedLandElements", value);
- }
- }
-
- public int NumberOfUnlockedElements
- {
- get
- {
- return this.GetValue<int>("NumberOfUnlockedElements", 0);
- }
- private set
- {
- this.SetValue("NumberOfUnlockedElements", value);
- }
- }
-
- public int NumberOfUsedElements
- {
- get
- {
- return this.GetValue<int>("NumberOfUsedElements", 0);
- }
- private set
- {
- this.SetValue("NumberOfUsedElements", value);
- }
- }
-
- public int NumberOfUpgrades
- {
- get
- {
- return this.GetValue<int>("NumberOfUpgrades", 0);
- }
- private set
- {
- this.SetValue("NumberOfUpgrades", value);
- }
- }
-
- public int NumberOfBuildings
- {
- get
- {
- return this.GetValue<int>("NumberOfBuildings", 0);
- }
- private set
- {
- this.SetValue("NumberOfBuildings", value);
- }
- }
-
- public int NumberOfLevel10Upgrades
- {
- get
- {
- return this.GetValue<int>("NumberOfLevel10Upgrades", 0);
- }
- private set
- {
- this.SetValue("NumberOfLevel10Upgrades", value);
- }
- }
-
- public int NumberOfRocksRemoved
- {
- get
- {
- return this.GetValue<int>("NumberOfRocksRemoved", 0);
- }
- private set
- {
- this.SetValue("NumberOfRocksRemoved", value);
- }
- }
-
- public int GlobalBuildingsBuilt
- {
- get
- {
- return this.GetValue<int>("GlobalBuildingsBuilt", 0);
- }
- private set
- {
- this.SetValue("GlobalBuildingsBuilt", value);
- }
- }
-
- public int NumberOfGoldVideosWatched
- {
- get
- {
- return this.GetValue<int>("GoldVideosWatched", 0);
- }
- private set
- {
- this.SetValue("GoldVideosWatched", value);
- }
- }
-
- public int NumberOfVideosWatched
- {
- get
- {
- return this.GetValue<int>("VideosWatched", 0);
- }
- private set
- {
- this.SetValue("VideosWatched", value);
- }
- }
-
- public int NumberOfVideosClicked
- {
- get
- {
- return this.GetValue<int>("GoldVideosClicked", 0);
- }
- private set
- {
- this.SetValue("GoldVideosClicked", value);
- }
- }
-
- public int NumberOfInterstitialsWatched
- {
- get
- {
- return this.GetValue<int>("InterstitialsWatched", 0);
- }
- private set
- {
- this.SetValue("InterstitialsWatched", value);
- }
- }
-
- public int NumberOfInterstitialsClicked
- {
- get
- {
- return this.GetValue<int>("InterstitialsClicked", 0);
- }
- private set
- {
- this.SetValue("InterstitialsClicked", value);
- }
- }
-
- public int NumberOfFriendsInvited
- {
- get
- {
- return this.GetValue<int>("NumberOfFriendsInvited", 0);
- }
- private set
- {
- this.SetValue("NumberOfFriendsInvited", value);
- }
- }
-
- public int NumberOfGoldPackagesBought
- {
- get
- {
- return this.GetValue<int>("NumberOfGoldPackagesBought", 0);
- }
- private set
- {
- this.SetValue("NumberOfGoldPackagesBought", value);
- }
- }
-
- public Currencies GlobalProfitPerHour
- {
- get
- {
- return this.GetValue<Currencies>("GlobalProfitPerHour", new Currencies());
- }
- private set
- {
- this.SetValue("GlobalProfitPerHour", value);
- }
- }
-
- public decimal CashCollected
- {
- get
- {
- return this.GetValue<decimal>("CashCollected", 0m);
- }
- private set
- {
- this.SetValue("CashCollected", value);
- }
- }
-
- public int TimesCollected
- {
- get
- {
- return this.GetValue<int>("TimesCollected", 0);
- }
- private set
- {
- this.SetValue("TimesCollected", value);
- }
- }
-
- public int NumberOfTimesAllDailyQuestsCompleted
- {
- get
- {
- return this.GetValue<int>("NumberOfTimesAllDailyQuestsCompleted", 0);
- }
- private set
- {
- this.SetValue("NumberOfTimesAllDailyQuestsCompleted", value);
- }
- }
-
- public int SpeedupsExecuted
- {
- get
- {
- return this.GetValue<int>("SpeedupsExecuted", 0);
- }
- private set
- {
- this.SetValue("SpeedupsExecuted", value);
- }
- }
-
- public int SpeedupsExecutedWithGold
- {
- get
- {
- return this.GetValue<int>("SpeedupsExecutedWithGold", 0);
- }
- private set
- {
- this.SetValue("SpeedupsExecutedWithGold", value);
- }
- }
-
- public int NumberOfIslandsUnlocked
- {
- get
- {
- return this.GetValue<int>("NumberOfIslandsUnlocked", 0);
- }
- private set
- {
- this.SetValue("NumberOfIslandsUnlocked", value);
- }
- }
-
- public int GlobalBuildingsBuiltWithGold
- {
- get
- {
- return this.GetValue<int>("GlobalBuildingsBuiltWithGold", 0);
- }
- private set
- {
- this.SetValue("GlobalBuildingsBuiltWithGold", value);
- }
- }
-
- public long GoldSpent
- {
- get
- {
- return this.GetValue<long>("GoldSpent", 0L);
- }
- private set
- {
- this.SetValue("GoldSpent", value);
- }
- }
-
- public int GoldSpent_Speedups
- {
- get
- {
- return this.GetValue<int>("GoldSpent_Speedups", 0);
- }
- private set
- {
- this.SetValue("GoldSpent_Speedups", value);
- }
- }
-
- public int GoldSpent_ImmediateBuild
- {
- get
- {
- return this.GetValue<int>("GoldSpent_ImmediateBuildKey", 0);
- }
- private set
- {
- this.SetValue("GoldSpent_ImmediateBuildKey", value);
- }
- }
-
- public int GoldSpent_GoldBuildings
- {
- get
- {
- return this.GetValue<int>("GoldSpent_GoldBuildings", 0);
- }
- private set
- {
- this.SetValue("GoldSpent_GoldBuildings", value);
- }
- }
-
- public int GoldSpent_DiscountedGoldBuildings
- {
- get
- {
- return this.GetValue<int>("GoldSpent_DiscountedGoldBuildings", 0);
- }
- private set
- {
- this.SetValue("GoldSpent_DiscountedGoldBuildings", value);
- }
- }
-
- public int GoldSpent_CashBuildings
- {
- get
- {
- return this.GetValue<int>("GoldSpent_CashBuildings", 0);
- }
- private set
- {
- this.SetValue("GoldSpent_CashBuildings", value);
- }
- }
-
- public int GoldSpent_CraneQueue
- {
- get
- {
- return this.GetValue<int>("GoldSpent_CraneQueue", 0);
- }
- private set
- {
- this.SetValue("GoldSpent_CraneQueue", value);
- }
- }
-
- public long CashSpent_BulldozerQueue
- {
- get
- {
- return this.GetValue<long>("CashSpent_BulldozerQueue", 0L);
- }
- private set
- {
- this.SetValue("CashSpent_BulldozerQueue", value);
- }
- }
-
- public int GoldSpent_Expansions
- {
- get
- {
- return this.GetValue<int>("GoldSpent_Expansions", 0);
- }
- private set
- {
- this.SetValue("GoldSpent_Expansions", value);
- }
- }
-
- public int GoldSpent_CashExchange
- {
- get
- {
- return this.GetValue<int>("GoldSpent_CashExchange", 0);
- }
- private set
- {
- this.SetValue("GoldSpent_CashExchange", value);
- }
- }
-
- public int GoldSpent_CraneHire
- {
- get
- {
- return this.GetValue<int>("GoldSpent_CraneHire", 0);
- }
- private set
- {
- this.SetValue("GoldSpent_CraneHire", value);
- }
- }
-
- public int GoldSpent_CranePurchase
- {
- get
- {
- return this.GetValue<int>("GoldSpent_CranePurchase", 0);
- }
- private set
- {
- this.SetValue("GoldSpent_CranePurchase", value);
- }
- }
-
- public int GoldEarned_Ports
- {
- get
- {
- return this.GetValue<int>("GoldEarned_Ports", 0);
- }
- private set
- {
- this.SetValue("GoldEarned_Ports", value);
- }
- }
-
- public int DaysPlayedStreak
- {
- get
- {
- return this.GetValue<int>("DaysPlayedStreak", 0);
- }
- private set
- {
- this.SetValue("DaysPlayedStreak", value);
- }
- }
-
- public int NumberOfTimesPlayed
- {
- get
- {
- return this.GetValue<int>("NumberOfTimesPlayed", 0);
- }
- private set
- {
- this.SetValue("NumberOfTimesPlayed", value);
- }
- }
-
- public int NumberOfDaysPlayed
- {
- get
- {
- return this.GetValue<int>("NumberOfDaysPlayed", 0);
- }
- private set
- {
- this.SetValue("NumberOfDaysPlayed", value);
- }
- }
-
- public int NumberOfDailyBonusStreaksCompleted
- {
- get
- {
- return this.GetValue<int>("NumberOfDailyBonusStreaksCompleted", 0);
- }
- private set
- {
- this.SetValue("NumberOfDailyBonusStreaksCompleted", value);
- }
- }
-
- public int NumberOfIAPsViewed
- {
- get
- {
- return this.GetValue<int>("NumberOfIAPsViewed", 0);
- }
- private set
- {
- this.SetValue("NumberOfIAPsViewed", value);
- }
- }
-
- public int NumberOfIAPsInitiated
- {
- get
- {
- return this.GetValue<int>("NumberOfIAPsInitiated", 0);
- }
- private set
- {
- this.SetValue("NumberOfIAPsInitiated", value);
- }
- }
-
- public int NumberOfIAPsPurchased
- {
- get
- {
- return this.GetValue<int>("NumberOfIAPsPurchased", 0);
- }
- private set
- {
- this.SetValue("NumberOfIAPsPurchased", value);
- }
- }
-
- public int NumberOfCurrencyMenuWatched
- {
- get
- {
- return this.GetValue<int>("NumberOfCurrencyMenuWatched", 0);
- }
- private set
- {
- this.SetValue("NumberOfCurrencyMenuWatched", value);
- }
- }
-
- public int NumberOfScreenViews
- {
- get
- {
- return this.GetValue<int>("NumberOfScreenViews", 0);
- }
- private set
- {
- this.SetValue("NumberOfScreenViews", value);
- }
- }
-
- public int NumberOfBuildingActions
- {
- get
- {
- return this.GetValue<int>("NumberOfBuildingActions", 0);
- }
- private set
- {
- this.SetValue("NumberOfBuildingActions", value);
- }
- }
-
- public int NumberOfSupplementalBuildingsPurchased
- {
- get
- {
- return this.GetValue<int>("NumberOfSupplementalBuildingsPurchased", 0);
- }
- private set
- {
- this.SetValue("NumberOfSupplementalBuildingsPurchased", value);
- }
- }
-
- public int NumberOfVirtualCurrenciesSpent
- {
- get
- {
- return this.GetValue<int>("NumberOfVirtualCurrenciesSpent", 0);
- }
- private set
- {
- this.SetValue("NumberOfVirtualCurrenciesSpent", value);
- }
- }
-
- public int NumberOfQuestsCompleted
- {
- get
- {
- return this.GetValue<int>("NumberOfQuestsCompleted", 0);
- }
- private set
- {
- this.SetValue("NumberOfQuestsCompleted", value);
- }
- }
-
- public int NumberOfGoldBuildingsPurchased
- {
- get
- {
- return this.GetValue<int>("NumberOfGoldBuildingsPurchased", 0);
- }
- private set
- {
- this.SetValue("NumberOfGoldBuildingsPurchased", value);
- }
- }
-
- public int TotalNumberOfRoads
- {
- get
- {
- int num = 0;
- Dictionary<string, object> islandStatsData = this.IslandStatsData;
- foreach (Island island in IslandExtensions.GetIslands())
- {
- CIGIslandStats islandStats = this.GetIslandStats(island);
- if (islandStats != null)
- {
- num += islandStats.RoadCount;
- }
- }
- return num;
- }
- }
-
- public int TotalNumberOfMaxLevelBuildings
- {
- get
- {
- int num = 0;
- Dictionary<string, object> islandStatsData = this.IslandStatsData;
- foreach (Island island in IslandExtensions.GetIslands())
- {
- CIGIslandStats islandStats = this.GetIslandStats(island);
- if (islandStats != null)
- {
- num += islandStats.MaxLevelBuildingCount;
- }
- }
- return num;
- }
- }
-
- public int TotalNumberOfDecorations
- {
- get
- {
- int num = 0;
- Dictionary<string, object> islandStatsData = this.IslandStatsData;
- foreach (Island island in IslandExtensions.GetIslands())
- {
- CIGIslandStats islandStats = this.GetIslandStats(island);
- if (islandStats != null)
- {
- num += islandStats.DecorationsCount;
- }
- }
- return num;
- }
- }
-
- public void AddCashBuilding(string objectName)
- {
- if (this.CashCountDict.ContainsKey(objectName))
- {
- this.CashCountDict[objectName] = 1 + this.CashCountDict.GetInt(objectName, 0);
- }
- else
- {
- this.CashCountDict[objectName] = 1;
- }
- }
-
- public void RemoveCashBuilding(string objectName)
- {
- if (this.CashCountDict.ContainsKey(objectName))
- {
- this.CashCountDict[objectName] = Mathf.Max(0, this.CashCountDict.GetInt(objectName, 0) - 1);
- }
- else
- {
- this.CashCountDict[objectName] = 0;
- }
- }
-
- public int GetUniqueBuildingTypeCount()
- {
- int num = 0;
- foreach (string objectName in this.NumberOfDict.Keys)
- {
- if (this.NumberOf(objectName) > 0)
- {
- num++;
- }
- }
- return num;
- }
-
- public int GetTotalBuildingCount()
- {
- int num = 0;
- foreach (string objectName in this.NumberOfDict.Keys)
- {
- num += Math.Max(0, this.NumberOf(objectName));
- }
- return num;
- }
-
- public void AddBuilding(string objectName)
- {
- if (this.NumberOfDict.ContainsKey(objectName))
- {
- this.NumberOfDict[objectName] = 1 + this.NumberOfDict.GetInt(objectName, 0);
- }
- else
- {
- this.NumberOfDict[objectName] = 1;
- }
- }
-
- private void RemoveBuilding(string objectName)
- {
- if (this.NumberOfDict.ContainsKey(objectName))
- {
- this.NumberOfDict[objectName] = Mathf.Max(0, this.NumberOfDict.GetInt(objectName, 0) - 1);
- }
- else
- {
- this.NumberOfDict[objectName] = 0;
- }
- }
-
- public void AddExpansionPurchased(bool boughtWithGold)
- {
- if (this.NumberOfExpansionsPurchased == 0)
- {
- }
- this.NumberOfExpansionsPurchased++;
- if (boughtWithGold)
- {
- int numberOfExpansionsPurchasedWithGold = this.NumberOfExpansionsPurchasedWithGold;
- this.NumberOfExpansionsPurchasedWithGold++;
- int numberOfExpansionsPurchased = this.NumberOfExpansionsPurchased;
- if (numberOfExpansionsPurchased != 1)
- {
- if (numberOfExpansionsPurchased != 2)
- {
- if (numberOfExpansionsPurchased == 3)
- {
- }
- }
- else
- {
- }
- }
- else
- {
- }
- }
- }
-
- public void AddNumberOfUpgrades(int delta)
- {
- this.NumberOfUpgrades += delta;
- }
-
- public void AddNumberOfLevel10Upgrades(int delta)
- {
- this.NumberOfLevel10Upgrades += delta;
- }
-
- public void AddNumberOfRocksRemoved(int delta)
- {
- this.NumberOfRocksRemoved += delta;
- }
-
- public void AddGlobalBuildingsBuilt(int delta)
- {
- this.GlobalBuildingsBuilt += delta;
- }
-
- public void AddNumberOfGoldVideosWatched(int delta)
- {
- this.NumberOfGoldVideosWatched += delta;
- }
-
- public void AddVideoWatched()
- {
- int numberOfVideosWatched = this.NumberOfVideosWatched;
- this.NumberOfVideosWatched++;
- }
-
- public void AddVideoClicked()
- {
- int numberOfVideosClicked = this.NumberOfVideosClicked;
- this.NumberOfVideosClicked++;
- }
-
- public void AddInterstitialWatched()
- {
- int numberOfInterstitialsWatched = this.NumberOfInterstitialsWatched;
- this.NumberOfInterstitialsWatched++;
- }
-
- public void AddInterstitialClicked()
- {
- int numberOfInterstitialsClicked = this.NumberOfInterstitialsClicked;
- this.NumberOfInterstitialsClicked++;
- }
-
- public void AddNumberOfFriendsInvited(int delta)
- {
- this.NumberOfFriendsInvited += delta;
- }
-
- public void AddNumberOfGoldPackagesBought(int delta)
- {
- this.NumberOfGoldPackagesBought += delta;
- }
-
- public void AddGlobalProfitPerHour(Currencies delta)
- {
- this.GlobalProfitPerHour += delta;
- }
-
- public void AddCashCollected(Currencies delta)
- {
- this.CashCollected += delta.GetValue("Cash");
- this.TimesCollected++;
- }
-
- public void AddSpeedupsExecuted()
- {
- int speedupsExecuted = this.SpeedupsExecuted;
- this.SpeedupsExecuted++;
- if (SingletonMonobehaviour<CIGGameState>.Instance.HoursSinceCleanGame <= 24 && this.NumberOfTimesPlayed == 1)
- {
- }
- }
-
- public void AddSpeedupExecuted(int goldSpent)
- {
- this.AddSpeedupsExecuted();
- if (SingletonMonobehaviour<CIGTutorialManager>.IsAvailable && !SingletonMonobehaviour<CIGTutorialManager>.Instance.IsFinished)
- {
- }
- if (goldSpent > 0)
- {
- this.AddGoldSpent(goldSpent);
- this.GoldSpent_Speedups += goldSpent;
- int speedupsExecutedWithGold = this.SpeedupsExecutedWithGold;
- this.SpeedupsExecutedWithGold++;
- if (SingletonMonobehaviour<CIGGameState>.Instance.HoursSinceCleanGame <= 24)
- {
- }
- }
- }
-
- public void AddIslandUnlocked()
- {
- this.NumberOfIslandsUnlocked++;
- }
-
- public void AddGoldBuilding()
- {
- this.GlobalBuildingsBuiltWithGold++;
- }
-
- public void AddGoldSpent_GoldBuildings(int spent)
- {
- this.AddGoldSpent(spent);
- this.GoldSpent_GoldBuildings += spent;
- this.AddGoldBuildingPurchased();
- }
-
- public void AddGoldSpent_DiscountedGoldBuildings(int spent)
- {
- this.AddGoldSpent(spent);
- this.GoldSpent_DiscountedGoldBuildings += spent;
- }
-
- public void AddGoldSpent_CashBuildings(int spent)
- {
- int goldSpent_CashBuildings = this.GoldSpent_CashBuildings;
- this.AddGoldSpent(spent);
- this.GoldSpent_CashBuildings += spent;
- this.AddSupplementalBuildingPurchased();
- }
-
- public void AddSupplementalBuildingPurchased()
- {
- int numberOfSupplementalBuildingsPurchased = this.NumberOfSupplementalBuildingsPurchased;
- this.NumberOfSupplementalBuildingsPurchased++;
- int hoursSinceCleanGame = SingletonMonobehaviour<CIGGameState>.Instance.HoursSinceCleanGame;
- if (hoursSinceCleanGame <= 24)
- {
- }
- if (hoursSinceCleanGame <= 48)
- {
- }
- if (hoursSinceCleanGame <= 72)
- {
- }
- }
-
- public void AddGoldSpent_CraneQueue(int spent)
- {
- this.AddGoldSpent(spent);
- this.GoldSpent_CraneQueue += spent;
- }
-
- public void AddGoldSpent_ImmediateBuild(int spent)
- {
- this.AddGoldSpent(spent);
- this.GoldSpent_ImmediateBuild += spent;
- }
-
- public void AddCashSpent_BulldozerQueue(int spent)
- {
- this.CashSpent_BulldozerQueue += (long)spent;
- }
-
- public void AddGoldSpent_Expansions(int spent)
- {
- this.AddGoldSpent(spent);
- this.GoldSpent_Expansions += spent;
- }
-
- public void AddGoldSpent_CashExchange(int spent)
- {
- this.AddGoldSpent(spent);
- this.GoldSpent_CashExchange += spent;
- }
-
- public void AddGoldSpent_CraneHire(int spent)
- {
- this.AddGoldSpent(spent);
- this.GoldSpent_CraneHire += spent;
- this.AddVirtualCurrencySpent();
- }
-
- public void IncrementGoldEarned_Ports()
- {
- this.GoldEarned_Ports++;
- }
-
- public void AddDaysPlayedStreak(int days)
- {
- this.DaysPlayedStreak += days;
- }
-
- public void ResetDaysPlayedStreak()
- {
- this.DaysPlayedStreak = 0;
- }
-
- public void AddDailyBonusStreakCompleted()
- {
- int numberOfDailyBonusStreaksCompleted = this.NumberOfDailyBonusStreaksCompleted;
- this.NumberOfDailyBonusStreaksCompleted++;
- }
-
- public void AddIAPViewed()
- {
- int numberOfIAPsViewed = this.NumberOfIAPsViewed;
- this.NumberOfIAPsViewed++;
- if (SingletonMonobehaviour<CIGGameState>.Instance.HoursSinceCleanGame <= 24)
- {
- }
- }
-
- public void AddIAPInitiated()
- {
- int numberOfIAPsInitiated = this.NumberOfIAPsInitiated;
- this.NumberOfIAPsInitiated++;
- }
-
- public void AddIAPPurchased()
- {
- int numberOfIAPsPurchased = this.NumberOfIAPsPurchased;
- this.NumberOfIAPsPurchased++;
- int numberOfTimesPlayed = this.NumberOfTimesPlayed;
- if (numberOfTimesPlayed != 1)
- {
- if (numberOfTimesPlayed != 2)
- {
- if (numberOfTimesPlayed == 3)
- {
- }
- }
- else
- {
- }
- }
- else
- {
- }
- }
-
- public void AddCurrencyMenuWatched()
- {
- int numberOfCurrencyMenuWatched = this.NumberOfCurrencyMenuWatched;
- this.NumberOfCurrencyMenuWatched++;
- int numberOfTimesPlayed = this.NumberOfTimesPlayed;
- if (numberOfTimesPlayed != 1)
- {
- if (numberOfTimesPlayed == 2)
- {
- }
- }
- else
- {
- }
- if ((DateTime.UtcNow - this.FirstDateTimePlayed).TotalDays <= 7.0)
- {
- }
- }
-
- public void AddScreenViewed(string screenName)
- {
- this.AddScreenViewed();
- }
-
- public void AddScreenViewed()
- {
- int numberOfScreenViews = this.NumberOfScreenViews;
- this.NumberOfScreenViews++;
- if (SingletonMonobehaviour<CIGGameState>.Instance.HoursSinceCleanGame <= 24)
- {
- }
- }
-
- public void AddBuildingAction()
- {
- int numberOfBuildingActions = this.NumberOfBuildingActions;
- this.NumberOfBuildingActions++;
- if (SingletonMonobehaviour<CIGGameState>.Instance.HoursSinceCleanGame <= 24)
- {
- }
- }
-
- public void AddVirtualCurrencySpent()
- {
- int numberOfVirtualCurrenciesSpent = this.NumberOfVirtualCurrenciesSpent;
- this.NumberOfVirtualCurrenciesSpent++;
- if (SingletonMonobehaviour<CIGGameState>.Instance.HoursSinceCleanGame <= 24)
- {
- }
- }
-
- public void AddQuestCompleted()
- {
- int numberOfQuestsCompleted = this.NumberOfQuestsCompleted;
- this.NumberOfQuestsCompleted++;
- }
-
- public void AddGoldBuildingPurchased()
- {
- int numberOfGoldBuildingsPurchased = this.NumberOfGoldBuildingsPurchased;
- this.NumberOfGoldBuildingsPurchased++;
- int hoursSinceCleanGame = SingletonMonobehaviour<CIGGameState>.Instance.HoursSinceCleanGame;
- if (this.NumberOfTimesPlayed == 1)
- {
- }
- if (hoursSinceCleanGame <= 24)
- {
- if (this.NumberOfTimesPlayed == 1)
- {
- }
- }
- if (hoursSinceCleanGame <= 48)
- {
- }
- if (hoursSinceCleanGame <= 72)
- {
- }
- }
-
- public void AddTimePlayed()
- {
- this.NumberOfTimesPlayed++;
- }
-
- public void AddDayPlayed()
- {
- int numberOfDaysPlayed = this.NumberOfDaysPlayed;
- this.NumberOfDaysPlayed++;
- }
-
- public void IncrementAllDailyQuestsAchieved()
- {
- this.NumberOfTimesAllDailyQuestsCompleted++;
- }
-
- private CIGIslandStats GetIslandStats(Island island)
- {
- if (this._cachedIslandStats.ContainsKey(island))
- {
- return this._cachedIslandStats[island];
- }
- string sceneName = island.GetSceneName();
- Dictionary<string, object> islandStatsData = this.IslandStatsData;
- if (islandStatsData.ContainsKey(sceneName) && islandStatsData[sceneName] is Dictionary<string, object>)
- {
- this._cachedIslandStats[island] = new CIGIslandStats((Dictionary<string, object>)islandStatsData[sceneName]);
- return this._cachedIslandStats[island];
- }
- return null;
- }
-
- private Dictionary<string, object> IslandStatsData
- {
- get
- {
- Dictionary<string, object> dictionary = this.GetValue<Dictionary<string, object>>("IslandStatsData", null);
- if (dictionary == null)
- {
- dictionary = new Dictionary<string, object>();
- this.SetValue("IslandStatsData", dictionary);
- }
- return dictionary;
- }
- }
-
- private void AddGoldSpent(int spent)
- {
- long goldSpent = this.GoldSpent;
- this.GoldSpent += (long)spent;
- long goldSpent2 = this.GoldSpent;
- int numberOfTimesPlayed = this.NumberOfTimesPlayed;
- if (numberOfTimesPlayed != 1)
- {
- if (numberOfTimesPlayed == 2)
- {
- }
- }
- else
- {
- }
- }
-
- private DateTime FirstDateTimePlayed
- {
- get
- {
- return DateTime.FromBinary(this.GetValue<long>("FirstDateTimePlayed", DateTime.UtcNow.ToBinary()));
- }
- set
- {
- this.SetValue("FirstDateTimePlayed", value.ToBinary());
- }
- }
-
- private DateTime LastDatePlayed
- {
- get
- {
- return DateTime.FromBinary(this.GetValue<long>("LastDatePlayed", this.FirstDateTimePlayed.Date.ToBinary()));
- }
- set
- {
- this.SetValue("LastDatePlayed", value.ToBinary());
- }
- }
-
- private void OnDeserialized()
- {
- this.AddTimePlayed();
- CIGGameState instance = SingletonMonobehaviour<CIGGameState>.Instance;
- DateTime date = DateTime.UtcNow.Date;
- if (this.LastDatePlayed < date)
- {
- this.LastDatePlayed = date;
- this.AddDayPlayed();
- }
- }
-
- private const StringComparison InvariantCultureIgnoreCase = StringComparison.InvariantCultureIgnoreCase;
-
- public const string NumberOfKey = "NumberOf";
-
- public const string CashCountKey = "CashCount";
-
- public const string NumberOfExpansionsPurchasedKey = "NumberOfExpansionsPurchased";
-
- public const string NumberOfExpansionsPurchasedWithGoldKey = "NumberOfExpansionsPurchasedWithgold";
-
- public const string NumberOfUnlockedLandElementsKey = "NumberOfUnlockedLandElements";
-
- public const string NumberOfUnlockedElementsKey = "NumberOfUnlockedElements";
-
- public const string NumberOfUsedElementsKey = "NumberOfUsedElements";
-
- public const string NumberOfUpgradesKey = "NumberOfUpgrades";
-
- public const string NumberOfBuildingsKey = "NumberOfBuildings";
-
- public const string NumberOfLevel10UpgradesKey = "NumberOfLevel10Upgrades";
-
- public const string NumberOfRocksRemovedKey = "NumberOfRocksRemoved";
-
- public const string GlobalBuildingsBuiltKey = "GlobalBuildingsBuilt";
-
- public const string GlobalBuildingsBuiltWithGoldKey = "GlobalBuildingsBuiltWithGold";
-
- public const string NumberOfGoldVideosWatchedKey = "GoldVideosWatched";
-
- public const string NumberOfVideosWatchedKey = "VideosWatched";
-
- public const string NumberOfVideosClickedKey = "GoldVideosClicked";
-
- public const string NumberOfInterstitialsWatchedKey = "InterstitialsWatched";
-
- public const string NumberOfInterstitialsClickedKey = "InterstitialsClicked";
-
- public const string NumberOfFriendsInvitedKey = "NumberOfFriendsInvited";
-
- public const string NumberOfGoldPackagesBoughtKey = "NumberOfGoldPackagesBought";
-
- public const string GlobalProfitPerHourKey = "GlobalProfitPerHour";
-
- public const string CashCollectedKey = "CashCollected";
-
- public const string TimesCollectedKey = "TimesCollected";
-
- public const string SpeedupsExecutedKey = "SpeedupsExecuted";
-
- public const string SpeedupsExecutedWithGoldKey = "SpeedupsExecutedWithGold";
-
- public const string NumberOfIslandsUnlockedKey = "NumberOfIslandsUnlocked";
-
- public const string GoldSpentKey = "GoldSpent";
-
- public const string GoldSpent_SpeedupsKey = "GoldSpent_Speedups";
-
- public const string GoldSpent_GoldBuildingsKey = "GoldSpent_GoldBuildings";
-
- public const string GoldSpent_DiscountedGoldBuildingsKey = "GoldSpent_DiscountedGoldBuildings";
-
- public const string GoldSpent_CashBuildingsKey = "GoldSpent_CashBuildings";
-
- public const string GoldSpent_CraneQueueKey = "GoldSpent_CraneQueue";
-
- public const string CashSpent_BulldozerQueueKey = "CashSpent_BulldozerQueue";
-
- public const string GoldSpent_ExpansionsKey = "GoldSpent_Expansions";
-
- public const string GoldSpent_CashExchangeKey = "GoldSpent_CashExchange";
-
- public const string GoldSpent_CraneHireKey = "GoldSpent_CraneHire";
-
- public const string GoldSpent_CranePurchaseKey = "GoldSpent_CranePurchase";
-
- public const string GoldSpent_ImmediateBuildKey = "GoldSpent_ImmediateBuildKey";
-
- public const string GoldEarned_PortsKey = "GoldEarned_Ports";
-
- public const string DaysPlayedStreakKey = "DaysPlayedStreak";
-
- public const string NumberOfTimesPlayedKey = "NumberOfTimesPlayed";
-
- public const string IslandStatsDataKey = "IslandStatsData";
-
- public const string FirstDateTimePlayedKey = "FirstDateTimePlayed";
-
- public const string LastDatePlayedKey = "LastDatePlayed";
-
- public const string NumberOfDaysPlayedKey = "NumberOfDaysPlayed";
-
- public const string NumberOfDailyBonusStreaksCompletedKey = "NumberOfDailyBonusStreaksCompleted";
-
- public const string NumberOfIAPsViewedKey = "NumberOfIAPsViewed";
-
- public const string NumberOfIAPsInitiatedKey = "NumberOfIAPsInitiated";
-
- public const string NumberOfIAPsPurchasedKey = "NumberOfIAPsPurchased";
-
- public const string NumberOfCurrencyMenuWatchedKey = "NumberOfCurrencyMenuWatched";
-
- public const string NumberOfTimerAllDailyQuestsCompletedKey = "NumberOfTimesAllDailyQuestsCompleted";
-
- public const string NumberOfScreenViewsKey = "NumberOfScreenViews";
-
- public const string NumberOfBuildingActionsKey = "NumberOfBuildingActions";
-
- public const string NumberOfSupplementalBuildingsPurchasedKey = "NumberOfSupplementalBuildingsPurchased";
-
- public const string NumberOfVirtualCurrenciesSpentKey = "NumberOfVirtualCurrenciesSpent";
-
- public const string NumberOfQuestsCompletedKey = "NumberOfQuestsCompleted";
-
- public const string NumberOfGoldBuildingsPurchasedKey = "NumberOfGoldBuildingsPurchased";
-
- private CityIsland _currentIsland;
-
- private Dictionary<Island, CIGIslandStats> _cachedIslandStats = new Dictionary<Island, CIGIslandStats>();
- }
|