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- using System;
- using CIG;
- using CIG.Translation;
- using UnityEngine;
- using UnityEngine.UI;
-
- public class GiftsPopupView : PopupBaseView
- {
- public void OnRedeemClicked()
- {
- ((GiftsPopupState)this.State).RedeemCode(this._codeField.text);
- }
-
- public void OnInstagramClicked()
- {
- ((GiftsPopupState)this.State).OpenInstagram();
- }
-
- public void OnFacebookClicked()
- {
- ((GiftsPopupState)this.State).OpenFacebook();
- }
-
- public void OnTwitterClicked()
- {
- ((GiftsPopupState)this.State).OpenTwitter();
- }
-
- public void Initialize(string friendCode)
- {
- ILocalizedString localizedString = (!string.IsNullOrEmpty(friendCode)) ? Localization.Literal(friendCode) : Localization.Key("social_loading");
- this._friendCodeLabel.LocalizedString = Localization.Concat(new ILocalizedString[]
- {
- Localization.Key("social_your_friendcode"),
- Localization.LiteralNewLineString,
- localizedString
- });
- this._currencyAnimationSource.Init(this.State);
- }
-
- public void Deinitialize()
- {
- this._currencyAnimationSource.Deinit();
- }
-
- public void UpdateInput(bool isActive)
- {
- this._codeField.enabled = isActive;
- this._redeemButton.enabled = isActive;
- this._overlayImage.raycastTarget = isActive;
- this._closeButton.enabled = isActive;
- }
-
- [SerializeField]
- private LocalizedText _friendCodeLabel;
-
- [SerializeField]
- private InputField _codeField;
-
- [SerializeField]
- private Button _redeemButton;
-
- [SerializeField]
- private Image _overlayImage;
-
- [SerializeField]
- private Button _closeButton;
-
- [SerializeField]
- private CurrencyAnimationSource _currencyAnimationSource;
- }
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