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- using System;
- using CIG.Translation;
- using UnityEngine;
- using UnityEngine.UI;
-
- public class ToggleButton : MonoBehaviour
- {
- public void SetState(bool isEnabled)
- {
- this.SetState(isEnabled, null);
- }
-
- public void SetState(bool isEnabled, ILocalizedString text)
- {
- if (this._text != null)
- {
- this._text.LocalizedString = text;
- }
- if (isEnabled)
- {
- this._buttonImage.sprite = this._enabledButtonSprite;
- if (this._text != null)
- {
- this._text.TextField.color = this._enabledTextColor;
- }
- if (this._textShadow != null)
- {
- this._textShadow.effectColor = this._enabledShadowColor;
- }
- }
- else
- {
- this._buttonImage.sprite = this._disabledButtonSprite;
- if (this._text != null)
- {
- this._text.TextField.color = this._disabledTextColor;
- }
- if (this._textShadow != null)
- {
- this._textShadow.effectColor = this._disabledShadowColor;
- }
- }
- }
-
- [SerializeField]
- private Image _buttonImage;
-
- [SerializeField]
- private Sprite _enabledButtonSprite;
-
- [SerializeField]
- private Sprite _disabledButtonSprite;
-
- [SerializeField]
- [Tooltip("(Optional)")]
- private LocalizedText _text;
-
- [SerializeField]
- private Color _enabledTextColor;
-
- [SerializeField]
- private Color _disabledTextColor;
-
- [SerializeField]
- [Tooltip("(Optional)")]
- private Shadow _textShadow;
-
- [SerializeField]
- private Color _enabledShadowColor;
-
- [SerializeField]
- private Color _disabledShadowColor;
- }
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