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- using System;
- using UnityEngine;
-
- namespace CI.WSANative.Device
- {
- public static class WSANativeDevice
- {
- public static void EnableFlashlight(WSANativeColour colour = null)
- {
- }
-
- public static void DisableFlashlight()
- {
- }
-
- public static byte[] CaptureScreenshot()
- {
- Texture2D texture2D = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
- texture2D.ReadPixels(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), 0, 0);
- texture2D.Apply();
- return texture2D.EncodeToPNG();
- }
- }
- }
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