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- Shader "UI/Greyscale"
- {
- Properties
- {
- [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
- _Color("Tint", Color) = (1,1,1,1)
-
- _StencilComp("Stencil Comparison", Float) = 8
- _Stencil("Stencil ID", Float) = 0
- _StencilOp("Stencil Operation", Float) = 0
- _StencilWriteMask("Stencil Write Mask", Float) = 255
- _StencilReadMask("Stencil Read Mask", Float) = 255
-
- _EffectAmount("Effect Amount", Range(0, 1)) = 1.0
- _BrightnessAmount("Brightness Amount", Range(0.0, 3)) = 1.0
-
- _ColorMask("Color Mask", Float) = 15
- }
-
- SubShader
- {
- Tags
- {
- "Queue" = "Transparent"
- "IgnoreProjector" = "True"
- "RenderType" = "Transparent"
- "PreviewType" = "Plane"
- "CanUseSpriteAtlas" = "True"
- }
-
- Stencil
- {
- Ref[_Stencil]
- Comp[_StencilComp]
- Pass[_StencilOp]
- ReadMask[_StencilReadMask]
- WriteMask[_StencilWriteMask]
- }
-
- Cull Off
- Lighting Off
- ZWrite Off
- ZTest[unity_GUIZTestMode]
- Blend SrcAlpha OneMinusSrcAlpha
- ColorMask[_ColorMask]
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
- #include "UnityUI.cginc"
-
- struct appdata_t
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- half2 texcoord : TEXCOORD0;
- float4 worldPosition : TEXCOORD1;
- };
-
- fixed4 _Color;
- fixed4 _TextureSampleAdd;
-
- bool _UseClipRect;
- float4 _ClipRect;
-
- bool _UseAlphaClip;
- uniform float _EffectAmount;
- uniform float _BrightnessAmount;
-
- v2f vert(appdata_t IN)
- {
- v2f OUT;
- OUT.worldPosition = IN.vertex;
- OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
-
- OUT.texcoord = IN.texcoord;
-
- #ifdef UNITY_HALF_TEXEL_OFFSET
- OUT.vertex.xy += (_ScreenParams.zw - 1.0) * float2(-1,1);
- #endif
-
- OUT.color = IN.color * _Color;
- return OUT;
- }
-
- sampler2D _MainTex;
-
- fixed4 frag(v2f IN) : SV_Target
- {
- half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
-
- if (_UseClipRect)
- color *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
-
- if (_UseAlphaClip)
- clip(color.a - 0.001);
-
- float3 brtColor = color.rgb * _BrightnessAmount;
- color.rgb = lerp(brtColor, dot(brtColor, float3(0.3, 0.59, 0.11)), _EffectAmount);
- return color;
- }
- ENDCG
- }
- }
- FallBack "UI/Default"
- }
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