Przeglądaj źródła

1:修复项目配置文件

2:删除用不到的编译配置选项
dev
homeremote 5 lat temu
rodzic
commit
522a9556dd
16 zmienionych plików z 8 dodań i 529 usunięć
  1. BIN
      俱乐部/Debug_Unicode/create_dumpD.lib
  2. +4
    -4
      俱乐部/Platform.sln
  3. +1
    -1
      俱乐部/Source/ServerControl/CorrespondServer/CorrespondServer.vcxproj
  4. +0
    -87
      俱乐部/Source/ServerControl/KernelEngine/KernelEngine.vcxproj
  5. BIN
      俱乐部/Source/ServerControl/KernelEngine/Release_Unicode/KernelEngine.res
  6. +0
    -87
      俱乐部/Source/ServerControl/LogonServer/LogonServer.vcxproj
  7. +0
    -87
      俱乐部/Source/ServerControl/ModuleManager/ModuleManager.vcxproj
  8. BIN
      俱乐部/Source/ServerControl/ModuleManager/Release_Unicode/ModuleManager.res
  9. +0
    -87
      俱乐部/Source/SharedControl/ProcessControl/ProcessControl.vcxproj
  10. BIN
      俱乐部/Source/SharedControl/ProcessControl/Release_Unicode/ProcessControl.res
  11. +0
    -87
      俱乐部/Source/SharedControl/ServiceCore/ServiceCore.vcxproj
  12. BIN
      游戏服务器/Debug_Unicode/GameServer.res
  13. +2
    -1
      游戏服务器/GameServer.vcxproj
  14. +1
    -1
      游戏服务器/Poker/TableFrameSinkPoker.cpp
  15. +0
    -74
      游戏服务器/TableFrameSink.cpp
  16. +0
    -13
      游戏服务器/TableFrameSink.h

BIN
俱乐部/Debug_Unicode/create_dumpD.lib Wyświetl plik


+ 4
- 4
俱乐部/Platform.sln Wyświetl plik

@@ -49,14 +49,14 @@ Global
{CCD2D328-1912-4FC4-91B5-2333A7EF6EB7}.Release_Unicode|Win32.ActiveCfg = Release_Unicode|Win32 {CCD2D328-1912-4FC4-91B5-2333A7EF6EB7}.Release_Unicode|Win32.ActiveCfg = Release_Unicode|Win32
{CCD2D328-1912-4FC4-91B5-2333A7EF6EB7}.Release_Unicode|Win32.Build.0 = Release_Unicode|Win32 {CCD2D328-1912-4FC4-91B5-2333A7EF6EB7}.Release_Unicode|Win32.Build.0 = Release_Unicode|Win32
{CCD2D328-1912-4FC4-91B5-2333A7EF6EB7}.Release_Unicode|x64.ActiveCfg = Release_Unicode|Win32 {CCD2D328-1912-4FC4-91B5-2333A7EF6EB7}.Release_Unicode|x64.ActiveCfg = Release_Unicode|Win32
{51FD2060-F4F9-4982-8474-473541D4FCF8}.Debug_Unicode|Win32.ActiveCfg = Release_Unicode|Win32
{51FD2060-F4F9-4982-8474-473541D4FCF8}.Debug_Unicode|Win32.Build.0 = Release_Unicode|Win32
{51FD2060-F4F9-4982-8474-473541D4FCF8}.Debug_Unicode|Win32.ActiveCfg = Debug_Unicode|Win32
{51FD2060-F4F9-4982-8474-473541D4FCF8}.Debug_Unicode|Win32.Build.0 = Debug_Unicode|Win32
{51FD2060-F4F9-4982-8474-473541D4FCF8}.Debug_Unicode|x64.ActiveCfg = Debug_Unicode|Win32 {51FD2060-F4F9-4982-8474-473541D4FCF8}.Debug_Unicode|x64.ActiveCfg = Debug_Unicode|Win32
{51FD2060-F4F9-4982-8474-473541D4FCF8}.Release_Unicode|Win32.ActiveCfg = Release_Unicode|Win32 {51FD2060-F4F9-4982-8474-473541D4FCF8}.Release_Unicode|Win32.ActiveCfg = Release_Unicode|Win32
{51FD2060-F4F9-4982-8474-473541D4FCF8}.Release_Unicode|Win32.Build.0 = Release_Unicode|Win32 {51FD2060-F4F9-4982-8474-473541D4FCF8}.Release_Unicode|Win32.Build.0 = Release_Unicode|Win32
{51FD2060-F4F9-4982-8474-473541D4FCF8}.Release_Unicode|x64.ActiveCfg = Release_Unicode|Win32 {51FD2060-F4F9-4982-8474-473541D4FCF8}.Release_Unicode|x64.ActiveCfg = Release_Unicode|Win32
{C38EABE4-E7E3-437A-8ECF-97A8626227D0}.Debug_Unicode|Win32.ActiveCfg = Release_Unicode|Win32
{C38EABE4-E7E3-437A-8ECF-97A8626227D0}.Debug_Unicode|Win32.Build.0 = Release_Unicode|Win32
{C38EABE4-E7E3-437A-8ECF-97A8626227D0}.Debug_Unicode|Win32.ActiveCfg = Debug_Unicode|Win32
{C38EABE4-E7E3-437A-8ECF-97A8626227D0}.Debug_Unicode|Win32.Build.0 = Debug_Unicode|Win32
{C38EABE4-E7E3-437A-8ECF-97A8626227D0}.Debug_Unicode|x64.ActiveCfg = Debug_Unicode|Win32 {C38EABE4-E7E3-437A-8ECF-97A8626227D0}.Debug_Unicode|x64.ActiveCfg = Debug_Unicode|Win32
{C38EABE4-E7E3-437A-8ECF-97A8626227D0}.Release_Unicode|Win32.ActiveCfg = Release_Unicode|Win32 {C38EABE4-E7E3-437A-8ECF-97A8626227D0}.Release_Unicode|Win32.ActiveCfg = Release_Unicode|Win32
{C38EABE4-E7E3-437A-8ECF-97A8626227D0}.Release_Unicode|Win32.Build.0 = Release_Unicode|Win32 {C38EABE4-E7E3-437A-8ECF-97A8626227D0}.Release_Unicode|Win32.Build.0 = Release_Unicode|Win32


+ 1
- 1
俱乐部/Source/ServerControl/CorrespondServer/CorrespondServer.vcxproj Wyświetl plik

@@ -64,7 +64,7 @@
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>../../../\Source\Libs\Release_Unicode</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(SolutionDir)Source\Libs\$(Configuration)</AdditionalLibraryDirectories>
</Link> </Link>
<Midl> <Midl>
<MkTypLibCompatible>false</MkTypLibCompatible> <MkTypLibCompatible>false</MkTypLibCompatible>


+ 0
- 87
俱乐部/Source/ServerControl/KernelEngine/KernelEngine.vcxproj Wyświetl plik

@@ -5,18 +5,10 @@
<Configuration>Debug_Unicode</Configuration> <Configuration>Debug_Unicode</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_Unicode|Win32"> <ProjectConfiguration Include="Release_Unicode|Win32">
<Configuration>Release_Unicode</Configuration> <Configuration>Release_Unicode</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{DA531A23-506A-4643-BA47-B77542C5F41C}</ProjectGuid> <ProjectGuid>{DA531A23-506A-4643-BA47-B77542C5F41C}</ProjectGuid>
@@ -25,13 +17,6 @@
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
@@ -39,14 +24,6 @@
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc> <UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
@@ -58,57 +35,22 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
</ImportGroup> </ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">
<LinkIncremental>true</LinkIncremental> <LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)Bin\$(Configuration)\</OutDir> <OutDir>$(SolutionDir)Bin\$(Configuration)\</OutDir>
<TargetName>$(ProjectName)D</TargetName> <TargetName>$(ProjectName)D</TargetName>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">
<LinkIncremental>false</LinkIncremental> <LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)Bin\$(Configuration)\</OutDir> <OutDir>$(SolutionDir)Bin\$(Configuration)\</OutDir>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_USING_V110_SDK71_;WIN32;_WINDOWS;_DEBUG;_AFXEXT;KERNEL_ENGINE_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ModuleDefinitionFile>.\KernelEngine.def</ModuleDefinitionFile>
</Link>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</Midl>
<ResourceCompile>
<Culture>0x0804</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">
<ClCompile> <ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
@@ -141,33 +83,6 @@
</Command> </Command>
</PostBuildEvent> </PostBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_AFXEXT;KERNEL_ENGINE_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>.\KernelEngine.def</ModuleDefinitionFile>
</Link>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</Midl>
<ResourceCompile>
<Culture>0x0804</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -224,9 +139,7 @@ copy /y $(OutDir)$(TargetFileName) ..\..\..\Publish\Server\$(Configuration)\$(Ta
<ClCompile Include="MyEncrypt.cpp" /> <ClCompile Include="MyEncrypt.cpp" />
<ClCompile Include="QueueService.cpp" /> <ClCompile Include="QueueService.cpp" />
<ClCompile Include="stdafx.cpp"> <ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">Create</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="TCPNetworkEngine.cpp" /> <ClCompile Include="TCPNetworkEngine.cpp" />


BIN
俱乐部/Source/ServerControl/KernelEngine/Release_Unicode/KernelEngine.res Wyświetl plik


+ 0
- 87
俱乐部/Source/ServerControl/LogonServer/LogonServer.vcxproj Wyświetl plik

@@ -5,18 +5,10 @@
<Configuration>Debug_Unicode</Configuration> <Configuration>Debug_Unicode</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_Unicode|Win32"> <ProjectConfiguration Include="Release_Unicode|Win32">
<Configuration>Release_Unicode</Configuration> <Configuration>Release_Unicode</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{74DE8924-75DC-4444-AB26-B687F71BD778}</ProjectGuid> <ProjectGuid>{74DE8924-75DC-4444-AB26-B687F71BD778}</ProjectGuid>
@@ -25,13 +17,6 @@
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
@@ -39,14 +24,6 @@
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc> <UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
@@ -58,58 +35,23 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
</ImportGroup> </ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">
<LinkIncremental>true</LinkIncremental> <LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)Bin\$(Configuration)\</OutDir> <OutDir>$(SolutionDir)Bin\$(Configuration)\</OutDir>
<IncludePath>../../../\Source\SharedControl\create_dump;../../../\Source\ServerControl\curl-7.32.0\include;$(IncludePath)</IncludePath> <IncludePath>../../../\Source\SharedControl\create_dump;../../../\Source\ServerControl\curl-7.32.0\include;$(IncludePath)</IncludePath>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">
<LinkIncremental>false</LinkIncremental> <LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)Bin\$(Configuration)\</OutDir> <OutDir>$(SolutionDir)Bin\$(Configuration)\</OutDir>
<IncludePath>../../../\Source\SharedControl\create_dump;$(IncludePath);../../../\Source\ServerControl\curl-7.32.0\include;</IncludePath> <IncludePath>../../../\Source\SharedControl\create_dump;$(IncludePath);../../../\Source\ServerControl\curl-7.32.0\include;</IncludePath>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_USING_V110_SDK71_;WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<ValidateAllParameters>true</ValidateAllParameters>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</Midl>
<ResourceCompile>
<Culture>0x0804</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">
<ClCompile> <ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
@@ -141,33 +83,6 @@
</Command> </Command>
</PostBuildEvent> </PostBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<ValidateAllParameters>true</ValidateAllParameters>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</Midl>
<ResourceCompile>
<Culture>0x0804</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -246,9 +161,7 @@ copy /y $(OutDir)$(TargetFileName) ..\..\..\Publish\Server\$(Configuration)\$(Ta
<ClCompile Include="ServiceUnits.cpp" /> <ClCompile Include="ServiceUnits.cpp" />
<ClCompile Include="ShowTime.cpp" /> <ClCompile Include="ShowTime.cpp" />
<ClCompile Include="stdafx.cpp"> <ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">Create</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="ZBase64.cpp" /> <ClCompile Include="ZBase64.cpp" />


+ 0
- 87
俱乐部/Source/ServerControl/ModuleManager/ModuleManager.vcxproj Wyświetl plik

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<ProjectConfiguration Include="Release_Unicode|Win32"> <ProjectConfiguration Include="Release_Unicode|Win32">
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ClCompile Include="ServerListControl.cpp" /> <ClCompile Include="ServerListControl.cpp" />
<ClCompile Include="stdafx.cpp"> <ClCompile Include="stdafx.cpp">
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BIN
俱乐部/Source/ServerControl/ModuleManager/Release_Unicode/ModuleManager.res Wyświetl plik


+ 0
- 87
俱乐部/Source/SharedControl/ProcessControl/ProcessControl.vcxproj Wyświetl plik

@@ -5,18 +5,10 @@
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BIN
俱乐部/Source/SharedControl/ProcessControl/Release_Unicode/ProcessControl.res Wyświetl plik


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<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>.\ServiceCore.def</ModuleDefinitionFile>
</Link>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</Midl>
<ResourceCompile>
<Culture>0x0804</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -212,9 +127,7 @@ copy /y $(OutDir)$(TargetFileName) ..\..\..\Publish\Client\$(Configuration)\$(Ta
<ItemGroup> <ItemGroup>
<ClCompile Include="ServiceCore.cpp" /> <ClCompile Include="ServiceCore.cpp" />
<ClCompile Include="stdafx.cpp"> <ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">Create</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="WHCommandLine.cpp" /> <ClCompile Include="WHCommandLine.cpp" />


BIN
游戏服务器/Debug_Unicode/GameServer.res Wyświetl plik


+ 2
- 1
游戏服务器/GameServer.vcxproj Wyświetl plik

@@ -88,7 +88,8 @@
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<ImportLibrary>$(OutDir)GameServer.lib</ImportLibrary> <ImportLibrary>$(OutDir)GameServer.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
<AdditionalLibraryDirectories>$(SolutionDir)Source\Protobuf;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(SolutionDir)Source\Protobuf;$(SolutionDir)Source\Libs\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link> </Link>
<PostBuildEvent> <PostBuildEvent>
<Command> <Command>


+ 1
- 1
游戏服务器/Poker/TableFrameSinkPoker.cpp Wyświetl plik

@@ -454,7 +454,7 @@ bool CTableFrameSinkPoker::OnEventGameStart()
{ {
CopyMemory(GameStart.cbCardData[i], m_cbCardData[i], MAX_COUNT_Poker); CopyMemory(GameStart.cbCardData[i], m_cbCardData[i], MAX_COUNT_Poker);
} }
RepayRecord(INVALID_CHAIR, SUB_S_GAME_START_Poker, &GameSt......art, sizeof(GameStart));
RepayRecord(INVALID_CHAIR, SUB_S_GAME_START_Poker, &GameStart, sizeof(GameStart));
for (int i = 0; i < m_cbPlayerNum;i++) for (int i = 0; i < m_cbPlayerNum;i++)
{ {
ZeroMemory(GameStart.cbCardData, GAME_PLAYER*MAX_COUNT_Poker); ZeroMemory(GameStart.cbCardData, GAME_PLAYER*MAX_COUNT_Poker);


+ 0
- 74
游戏服务器/TableFrameSink.cpp Wyświetl plik

@@ -311,24 +311,11 @@ bool CTableFrameSink::RepayRecordEnd()
for (auto& grp : m_UserReplayRecord) for (auto& grp : m_UserReplayRecord)
{ {
RecordPacket::pb_GameRecordPacket* Packet = RecordResp.add_precordpacket(); RecordPacket::pb_GameRecordPacket* Packet = RecordResp.add_precordpacket();
<<<<<<< .mine
Packet->set_wchairid(grp.wchairid());
Packet->set_wsubcmdid(grp.wsubcmdid());
Packet->set_wmaincmdid(grp.wmaincmdid());
Packet->set_pdata(grp.pdata());
||||||| .r248
Packet->set_wchairid(grp.wChairID);
Packet->set_wsubcmdid(grp.wSubCmdID);
Packet->set_wmaincmdid(grp.wMainCmdID);
std::string wPacket = CW2AEX<1024>(grp.wPacket, CP_UTF8).m_psz;
Packet->set_pdata(wPacket);
=======
Packet->set_wchairid(grp.wchairid()); Packet->set_wchairid(grp.wchairid());
Packet->set_wsubcmdid(grp.wsubcmdid()); Packet->set_wsubcmdid(grp.wsubcmdid());
Packet->set_wmaincmdid(grp.wmaincmdid()); Packet->set_wmaincmdid(grp.wmaincmdid());
Packet->set_pdata(grp.pdata()); Packet->set_pdata(grp.pdata());
>>>>>>> .r273
} }
std::string pbresp = RecordResp.SerializePartialAsString(); std::string pbresp = RecordResp.SerializePartialAsString();
@@ -343,73 +330,12 @@ bool CTableFrameSink::RepayRecordEnd()
bool CTableFrameSink::RepayRecord(WORD wChairID, WORD wSubCmdId, void* pData, WORD wSize) bool CTableFrameSink::RepayRecord(WORD wChairID, WORD wSubCmdId, void* pData, WORD wSize)
{ {
<<<<<<< .mine
//»ñÈ¡Óû§
/*char* dwpdate = new char[wSize];
CopyMemory(dwpdate, pData, wSize);
RecordPacket::pb_GameRecordPacket Packet;
Packet.set_wchairid(wChairID);
Packet.set_wsubcmdid(wSubCmdId);
Packet.set_wmaincmdid(MDM_GF_GAME);
Packet.set_pdata(dwpdate);
std::string pbpacket = Packet.SerializePartialAsString();
GameRecordPacket record;
CString dwPacket = (CA2CTEX<2048>(pbpacket.c_str(), CP_UTF8)).m_szBuffer;
_sntprintf(record.wPacket, CountArray(record.wPacket), TEXT("%s"), pData);
CopyMemory(record.wPacket, pData, wSize);
record.wSize = wSize;
record.wPacketSize = pbpacket.length();*/
RecordPacket::pb_GameRecordPacket record;
record.set_wchairid(wChairID);
record.set_wsubcmdid(wSubCmdId);
record.set_wmaincmdid(MDM_GF_GAME);
record.set_pdata((char*)pData);
m_UserReplayRecord.push_back(record);
/*if (nullptr != dwpdate)
{
delete[] dwpdate;
dwpdate = nullptr;
}*/
||||||| .r248
//»ñÈ¡Óû§
/*char* dwpdate = new char[wSize];
CopyMemory(dwpdate, pData, wSize);
RecordPacket::pb_GameRecordPacket Packet;
Packet.set_wchairid(wChairID);
Packet.set_wsubcmdid(wSubCmdId);
Packet.set_wmaincmdid(MDM_GF_GAME);
Packet.set_pdata(dwpdate);
std::string pbpacket = Packet.SerializePartialAsString();
GameRecordPacket record;
CString dwPacket = (CA2CTEX<2048>(pbpacket.c_str(), CP_UTF8)).m_szBuffer;
_sntprintf(record.wPacket, CountArray(record.wPacket), TEXT("%s"), pData);
CopyMemory(record.wPacket, pData, wSize);
record.wSize = wSize;
record.wPacketSize = pbpacket.length();*/
GameRecordPacket record;
record.wSize = wSize;
record.wChairID = wChairID;
record.wSubCmdID = wSubCmdId;
record.wMainCmdID = MDM_GF_GAME;
_sntprintf(record.wPacket, wSize, TEXT("%s"), pData);
m_UserReplayRecord.push_back(record);
/*if (nullptr != dwpdate)
{
delete[] dwpdate;
dwpdate = nullptr;
}*/
=======
RecordPacket::pb_GameRecordPacket pRecordPacket; RecordPacket::pb_GameRecordPacket pRecordPacket;
pRecordPacket.set_wchairid(wChairID); pRecordPacket.set_wchairid(wChairID);
pRecordPacket.set_wsubcmdid(wSubCmdId); pRecordPacket.set_wsubcmdid(wSubCmdId);
pRecordPacket.set_wmaincmdid(MDM_GF_GAME); pRecordPacket.set_wmaincmdid(MDM_GF_GAME);
pRecordPacket.set_pdata((char*)pData,wSize); pRecordPacket.set_pdata((char*)pData,wSize);
m_UserReplayRecord.push_back(pRecordPacket); m_UserReplayRecord.push_back(pRecordPacket);
>>>>>>> .r273
return true; return true;
} }


+ 0
- 13
游戏服务器/TableFrameSink.h Wyświetl plik

@@ -7,13 +7,7 @@
#include "GameLogic.h" #include "GameLogic.h"
#include "ReplayRecordManager.h" #include "ReplayRecordManager.h"
#include "data.h" #include "data.h"
<<<<<<< .mine
#include "../俱乐部/Source/MessageDef/Pb_RecordPacket.pb.h" #include "../俱乐部/Source/MessageDef/Pb_RecordPacket.pb.h"
||||||| .r248
=======
#include "../俱乐部/Source/MessageDef/Pb_RecordPacket.pb.h"
>>>>>>> .r273
enum MagicCount enum MagicCount
{ {
MagicZero=0, MagicZero=0,
@@ -146,14 +140,7 @@ private:
const tagGameServiceOption * m_pGameServiceOption; //配置参数 const tagGameServiceOption * m_pGameServiceOption; //配置参数
bool m_bReplayRecordStart; //是否开始录像 bool m_bReplayRecordStart; //是否开始录像
<<<<<<< .mine
std::vector<RecordPacket::pb_GameRecordPacket> m_UserReplayRecord; //对四个位置用户的数据的记录,用于回放。
||||||| .r248
std::vector<GameRecordPacket> m_UserReplayRecord; //对四个位置用户的数据的记录,用于回放。
=======
std::vector<RecordPacket::pb_GameRecordPacket> m_UserReplayRecord; //对四个位置用户的数据的记录,用于回放。 std::vector<RecordPacket::pb_GameRecordPacket> m_UserReplayRecord; //对四个位置用户的数据的记录,用于回放。
>>>>>>> .r273
//bool m_bReduceBean; //是否已扣房卡(游戏豆) //bool m_bReduceBean; //是否已扣房卡(游戏豆)
//LONGLONG m_lUserTmpScore[GAME_PLAYER]; //LONGLONG m_lUserTmpScore[GAME_PLAYER];


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