// Microsoft Visual C++ generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "afxres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // 中文(中华人民共和国) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS) #ifdef _WIN32 LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED #pragma code_page(936) #endif //_WIN32 #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE BEGIN "resource.h\0" END 2 TEXTINCLUDE BEGIN "#include ""afxres.h""\r\n" "\0" END 3 TEXTINCLUDE BEGIN "#define _AFX_NO_SPLITTER_RESOURCES\r\n" "#define _AFX_NO_OLE_RESOURCES\r\n" "#define _AFX_NO_TRACKER_RESOURCES\r\n" "#define _AFX_NO_PROPERTY_RESOURCES\r\n" "\r\n" "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n" "LANGUAGE 4, 2\r\n" "#pragma code_page(936)\r\n" "#include ""res\\GameClient.rc2"" // 非 Microsoft Visual C++ 编辑过的资源\r\n" "#include ""afxres.rc"" // 标准组件\r\n" "#endif\r\n" "\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. IDR_MAINFRAME ICON "res\\GameClient.ico" ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 6,6,0,3 PRODUCTVERSION 6,6,0,3 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "080403a8" BEGIN VALUE "Comments", "深圳网狐科技有限公司" VALUE "CompanyName", "深圳网狐科技有限公司" VALUE "FileDescription", "血战麻将客户端" VALUE "FileVersion", "6, 6, 0, 3" VALUE "InternalName", "SparrowXZ.exe" VALUE "LegalCopyright", "深圳网狐科技有限公司保留所有权利。" VALUE "OriginalFilename", "SparrowXZ.exe" VALUE "ProductName", "血战麻将客户端" VALUE "ProductVersion", "6, 6, 0, 3" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x804, 936 END END ///////////////////////////////////////////////////////////////////////////// // // Bitmap // GAME_LOGO BITMAP "res\\GAME_LOGO.bmp" IDB_VIEW_BACK BITMAP "res\\VIEW_BACK.bmp" IDB_USER_FLAG BITMAP "res\\USER_FLAG.bmp" IDB_BT_START BITMAP "res\\BT_START.bmp" IDB_BT_GIVEUP BITMAP "res\\BT_GIVEUP.bmp" IDB_BT_CHIHU BITMAP "res\\BT_CHIHU.bmp" IDB_ACTION_EXPLAIN BITMAP "res\\ACTION_EXPLAIN.bmp" IDB_ACTION_BACK BITMAP "res\\ACTION_BACK.bmp" IDB_WAIT_TIP BITMAP "res\\WAIT_TIP.bmp" IDB_USER_ACTION BITMAP "res\\USER_ACTION.bmp" IDB_OUT_CARD_TIP BITMAP "res\\OUT_CARD_TIP.bmp" IDB_CONTROL_TOP BITMAP "res\\CONTROL_TOP.bmp" IDB_CONTROL_MID BITMAP "res\\CONTROL_MID.bmp" IDB_CONTROL_BOTTOM BITMAP "res\\CONTROL_BOTTOM.bmp" IDB_BT_START_TRUSTEE BITMAP "res\\BT_START_TRUSTEE.bmp" IDB_BT_STOP_TRUSTEE BITMAP "res\\BT_STOP_TRUSTEE.bmp" IDB_BT_SCORE_CLOSE BITMAP "res\\BT_SCORE_CLOSE.bmp" IDB_VIEW_CENTER BITMAP "res\\VIEW_CENTER.BMP" IDB_DRAW_SICE1 BITMAP "res\\SICE1.bmp" IDB_DRAW_SICE2 BITMAP "res\\SICE2.bmp" IDB_DRAW_SICE3 BITMAP "res\\SICE3.bmp" IDB_DRAW_SICE4 BITMAP "res\\SICE4.bmp" IDB_DRAW_SICE5 BITMAP "res\\SICE5.bmp" IDB_DRAW_SICE6 BITMAP "res\\SICE6.bmp" IDB_DRAW_SICE7 BITMAP "res\\SICE7.bmp" IDB_DRAW_SICE8 BITMAP "res\\SICE8.bmp" IDB_DRAW_SICE9 BITMAP "res\\SICE9.bmp" IDB_DRAW_SICE10 BITMAP "res\\SICE10.bmp" IDB_DRAW_SICE11 BITMAP "res\\SICE11.bmp" IDB_DRAW_SICE12 BITMAP "res\\SICE12.bmp" IDB_SICE_BACK BITMAP "res\\SICE_BACK.bmp" IDB_WIN_ORDER BITMAP "res\\WIN_ORDER.bmp" ///////////////////////////////////////////////////////////////////////////// // // Cursor // IDC_CARD_CUR CURSOR "res\\CARD_CUR.cur" ///////////////////////////////////////////////////////////////////////////// // // PNG // DISC PNG "res\\DISC.png" ACTIONANI PNG "res\\ACTIONANI.png" ARROW PNG "res\\ARROW.png" TRUSTEE PNG "res\\Trustee.png" CARD_HEAP_DOUBLE_LV PNG "res\\CARD_HEAP_DOUBLE_LV.png" CARD_HEAP_DOUBLE_RV PNG "res\\CARD_HEAP_DOUBLE_RV.png" CARD_HEAP_DOUBLE_BV PNG "res\\CARD_HEAP_DOUBLE_BV.png" CARD_HEAP_DOUBLE_TV PNG "res\\CARD_HEAP_DOUBLE_TV.png" CARD_HEAP_SINGLE_LV PNG "res\\CARD_HEAP_SINGLE_LV.png" CARD_HEAP_SINGLE_RV PNG "res\\CARD_HEAP_SINGLE_RV.png" CARD_HEAP_SINGLE_BV PNG "res\\CARD_HEAP_SINGLE_BV.png" CARD_HEAP_SINGLE_TV PNG "res\\CARD_HEAP_SINGLE_TV.png" CARD_USER_LEFT PNG "res\\CARD_USER_LEFT.png" CARD_USER_RIGHT PNG "res\\CARD_USER_RIGHT.png" CARD_USER_BOTTOM PNG "res\\CARD_USER_BOTTOM.png" CARD_TABLE_BOTTOM PNG "res\\CARD_TABLE_BOTTOM.png" CARD_TABLE_TOP PNG "res\\CARD_TABLE_TOP.png" CARD_TABLE_LEFT PNG "res\\CARD_TABLE_LEFT.png" CARD_TABLE_RIGHT PNG "res\\CARD_TABLE_RIGHT.png" CELL_SCORE PNG "res\\CELL_SCORE.PNG" NUM_LOST PNG "res\\NUM_LOST.PNG" NUM_WIN PNG "res\\NUM_WIN.PNG" NUM_ORDER PNG "res\\NUM_ORDER.PNG" GAME_WIN PNG "res\\GAME_WIN.PNG" GAME_LOST PNG "res\\GAME_LOST.PNG" GUA_FENG PNG "res\\GUA_FENG.PNG" XIAO_YU PNG "res\\XIAO_YU.PNG" CARD_USER_TOP PNG "res\\CARD_USER_TOP.png" ///////////////////////////////////////////////////////////////////////////// // // WAVE // OUT_CARD WAVE "res\\麻将声音\\OUT_CARD.WAV" GAME_WIN WAVE "res\\麻将声音\\GAME_WIN.WAV" GAME_WARN WAVE "res\\麻将声音\\GAME_WARN.WAV" GAME_START WAVE "res\\麻将声音\\GAME_START.WAV" GAME_LOST WAVE "res\\麻将声音\\GAME_LOST.WAV" GAME_END WAVE "res\\麻将声音\\GAME_END.WAV" BOY_CHI WAVE "res\\麻将声音\\男\\CHI.WAV" BOY_PENG WAVE "res\\麻将声音\\男\\PENG.WAV" BOY_CHI_HU WAVE "res\\麻将声音\\男\\CHI_HU.WAV" BOY_GANG WAVE "res\\麻将声音\\男\\GANG.WAV" GIRL_CHI WAVE "res\\麻将声音\\女\\CHI.WAV" GIRL_PENG WAVE "res\\麻将声音\\女\\PENG.WAV" GIRL_CHI_HU WAVE "res\\麻将声音\\女\\CHI_HU.WAV" GIRL_GANG WAVE "res\\麻将声音\\女\\GANG.WAV" BOY_W_9 WAVE "res\\麻将声音\\男\\W_9.WAV" BOY_W_8 WAVE "res\\麻将声音\\男\\W_8.WAV" BOY_W_7 WAVE "res\\麻将声音\\男\\W_7.WAV" BOY_W_6 WAVE "res\\麻将声音\\男\\W_6.WAV" BOY_W_5 WAVE "res\\麻将声音\\男\\W_5.WAV" BOY_W_4 WAVE "res\\麻将声音\\男\\W_4.WAV" BOY_W_3 WAVE "res\\麻将声音\\男\\W_3.WAV" BOY_W_2 WAVE "res\\麻将声音\\男\\W_2.WAV" BOY_W_1 WAVE "res\\麻将声音\\男\\W_1.WAV" BOY_T_9 WAVE "res\\麻将声音\\男\\T_9.WAV" BOY_T_8 WAVE "res\\麻将声音\\男\\T_8.WAV" BOY_T_7 WAVE "res\\麻将声音\\男\\T_7.WAV" BOY_T_6 WAVE "res\\麻将声音\\男\\T_6.WAV" BOY_T_5 WAVE "res\\麻将声音\\男\\T_5.WAV" BOY_T_4 WAVE "res\\麻将声音\\男\\T_4.WAV" BOY_T_3 WAVE "res\\麻将声音\\男\\T_3.WAV" BOY_T_2 WAVE "res\\麻将声音\\男\\T_2.WAV" BOY_T_1 WAVE "res\\麻将声音\\男\\T_1.WAV" BOY_S_9 WAVE "res\\麻将声音\\男\\S_9.WAV" BOY_S_8 WAVE "res\\麻将声音\\男\\S_8.WAV" BOY_S_7 WAVE "res\\麻将声音\\男\\S_7.WAV" BOY_S_6 WAVE "res\\麻将声音\\男\\S_6.WAV" BOY_S_5 WAVE "res\\麻将声音\\男\\S_5.WAV" BOY_S_4 WAVE "res\\麻将声音\\男\\S_4.WAV" BOY_S_3 WAVE "res\\麻将声音\\男\\S_3.WAV" BOY_S_2 WAVE "res\\麻将声音\\男\\S_2.WAV" BOY_S_1 WAVE "res\\麻将声音\\男\\S_1.WAV" BOY_F_1 WAVE "res\\麻将声音\\男\\F_1.WAV" BOY_F_2 WAVE "res\\麻将声音\\男\\F_2.WAV" BOY_F_3 WAVE "res\\麻将声音\\男\\F_3.WAV" BOY_F_4 WAVE "res\\麻将声音\\男\\F_4.WAV" BOY_F_5 WAVE "res\\麻将声音\\男\\F_5.WAV" BOY_F_6 WAVE "res\\麻将声音\\男\\F_6.WAV" BOY_F_7 WAVE "res\\麻将声音\\男\\F_7.WAV" GIRL_W_9 WAVE "res\\麻将声音\\女\\W_9.WAV" GIRL_W_8 WAVE "res\\麻将声音\\女\\W_8.WAV" GIRL_W_7 WAVE "res\\麻将声音\\女\\W_7.WAV" GIRL_W_6 WAVE "res\\麻将声音\\女\\W_6.WAV" GIRL_W_5 WAVE "res\\麻将声音\\女\\W_5.WAV" GIRL_W_4 WAVE "res\\麻将声音\\女\\W_4.WAV" GIRL_W_3 WAVE "res\\麻将声音\\女\\W_3.WAV" GIRL_W_2 WAVE "res\\麻将声音\\女\\W_2.WAV" GIRL_W_1 WAVE "res\\麻将声音\\女\\W_1.WAV" GIRL_T_9 WAVE "res\\麻将声音\\女\\T_9.WAV" GIRL_T_8 WAVE "res\\麻将声音\\女\\T_8.WAV" GIRL_T_7 WAVE "res\\麻将声音\\女\\T_7.WAV" GIRL_T_6 WAVE "res\\麻将声音\\女\\T_6.WAV" GIRL_T_5 WAVE "res\\麻将声音\\女\\T_5.WAV" GIRL_T_4 WAVE "res\\麻将声音\\女\\T_4.WAV" GIRL_T_3 WAVE "res\\麻将声音\\女\\T_3.WAV" GIRL_T_2 WAVE "res\\麻将声音\\女\\T_2.WAV" GIRL_T_1 WAVE "res\\麻将声音\\女\\T_1.WAV" GIRL_S_9 WAVE "res\\麻将声音\\女\\S_9.WAV" GIRL_S_8 WAVE "res\\麻将声音\\女\\S_8.WAV" GIRL_S_7 WAVE "res\\麻将声音\\女\\S_7.WAV" GIRL_S_6 WAVE "res\\麻将声音\\女\\S_6.WAV" GIRL_S_4 WAVE "res\\麻将声音\\女\\S_4.WAV" GIRL_S_3 WAVE "res\\麻将声音\\女\\S_3.WAV" GIRL_S_2 WAVE "res\\麻将声音\\女\\S_2.WAV" GIRL_S_1 WAVE "res\\麻将声音\\女\\S_1.WAV" GIRL_F_1 WAVE "res\\麻将声音\\女\\F_1.WAV" GIRL_F_2 WAVE "res\\麻将声音\\女\\F_2.WAV" GIRL_F_3 WAVE "res\\麻将声音\\女\\F_3.WAV" GIRL_F_4 WAVE "res\\麻将声音\\女\\F_4.WAV" GIRL_F_5 WAVE "res\\麻将声音\\女\\F_5.WAV" GIRL_F_6 WAVE "res\\麻将声音\\女\\F_6.WAV" GIRL_F_7 WAVE "res\\麻将声音\\女\\F_7.WAV" DRAW_SICE WAVE "res\\麻将声音\\DRAW_SICE.wav" GIRL_S_5 WAVE "res\\麻将声音\\女\\S_5.WAV" ///////////////////////////////////////////////////////////////////////////// // // Dialog // IDD_OPTION DIALOGEX 0, 0, 169, 94 STYLE DS_SETFONT | WS_POPUP | WS_SYSMENU FONT 9, "宋体", 400, 0, 0x0 BEGIN DEFPUSHBUTTON "确定",IDOK,26,75,46,13 PUSHBUTTON "取消",IDCANCEL,95,75,46,13 CONTROL "允许声音效果",IDC_ENABLE_SOUND,"Button",BS_AUTOCHECKBOX | BS_FLAT | WS_TABSTOP,79,36,64,10 CONTROL "允许旁观",IDC_ENABLE_LOOKON,"Button",BS_AUTOCHECKBOX | BS_FLAT | WS_TABSTOP,79,48,48,10 GROUPBOX "常规配置",IDC_STATIC,17,24,134,36 ICON IDR_MAINFRAME,IDC_STATIC,32,35,21,21 END IDD_RESPONSE_LISTEN DIALOGEX 0, 0, 186, 104 STYLE DS_SETFONT | DS_FIXEDSYS | WS_POPUP | WS_SYSMENU FONT 8, "MS Shell Dlg", 400, 0, 0x1 BEGIN LTEXT "Static",IDC_STATIC,23,26,140,54 PUSHBUTTON "是",IDOK,31,83,50,14 PUSHBUTTON "否",IDCANCEL,100,83,50,14 END ///////////////////////////////////////////////////////////////////////////// // // DESIGNINFO // #ifdef APSTUDIO_INVOKED GUIDELINES DESIGNINFO BEGIN IDD_OPTION, DIALOG BEGIN RIGHTMARGIN, 161 BOTTOMMARGIN, 91 END IDD_RESPONSE_LISTEN, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 179 TOPMARGIN, 7 BOTTOMMARGIN, 97 END END #endif // APSTUDIO_INVOKED #endif // 中文(中华人民共和国) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // #define _AFX_NO_SPLITTER_RESOURCES #define _AFX_NO_OLE_RESOURCES #define _AFX_NO_TRACKER_RESOURCES #define _AFX_NO_PROPERTY_RESOURCES #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS) LANGUAGE 4, 2 #pragma code_page(936) #include "res\GameClient.rc2" // 非 Microsoft Visual C++ 编辑过的资源 #include "afxres.rc" // 标准组件 #endif ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED