#include "Stdafx.h" #include ////////////////////////////////////////////////////////////////////////// static AFX_EXTENSION_MODULE GameServerDLL={NULL,NULL}; //DLL µ¼³öÖ÷º¯Êý extern "C" int APIENTRY DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved) { UNREFERENCED_PARAMETER(lpReserved); if (dwReason==DLL_PROCESS_ATTACH) { if (!AfxInitExtensionModule(GameServerDLL, hInstance)) return 0; new CDynLinkLibrary(GameServerDLL); } else if (dwReason==DLL_PROCESS_DETACH) { AfxTermExtensionModule(GameServerDLL); } return 1; } //////////////////////////////////////////////////////////////////////////