#include "Stdafx.h" #include "Commend.h" #include #include "GameServerDlg.h" #include "../KernelEngine/TraceService.h" //bool ::ToSet(TCHAR* pBuffer, int iLen, DWORD dUserID) //{ // return true; //} void mylog::OutputString(TCHAR* pBuffer, int iTableID) { auto tmp = Logger::GetInstance().GetTableLogger(iTableID); tmp->info("{}", CT2A(pBuffer)); }