Debug_Unicode
Win32
Release_Unicode
Win32
{51FD2060-F4F9-4982-8474-473541D4FCF8}
GameService
MFCDLLProj
10.0
DynamicLibrary
true
v142
Unicode
Dynamic
DynamicLibrary
false
v142
true
Unicode
Dynamic
true
$(SolutionDir)Bin\$(Configuration)\
$(ProjectName)D
false
$(SolutionDir)Bin\$(Configuration)\
NotUsing
Level3
Disabled
WIN32;_WINDOWS;_DEBUG;_AFXEXT;GAME_SERVICE_DLL;_UNICODE;%(PreprocessorDefinitions)
false
$(SolutionDir)Source\Protobuf;$(SolutionDir)Source\Spdlog;%(AdditionalIncludeDirectories)
Windows
true
.\GameService.def
../../Libs/$(Configuration)/$(TargetName).lib
../../../\Source\Libs\Debug_Unicode;$(SolutionDir)Source\Protobuf
false
_DEBUG;%(PreprocessorDefinitions)
0x0804
_DEBUG;%(PreprocessorDefinitions)
$(IntDir);%(AdditionalIncludeDirectories)
Level3
NotUsing
MaxSpeed
true
true
_USING_V110_SDK71_;WIN32;_WINDOWS;NDEBUG;_AFXEXT;GAME_SERVICE_DLL;_UNICODE;%(PreprocessorDefinitions)
false
true
$(SolutionDir)Source\Protobuf;%(AdditionalIncludeDirectories)
Windows
true
true
true
.\GameService.def
$(OutDir)$(TargetName)$(TargetExt)
../../Libs/$(Configuration)/$(TargetName).lib
$(SolutionDir)Source\Protobuf;%(AdditionalLibraryDirectories)
false
NDEBUG;%(PreprocessorDefinitions)
0x0804
NDEBUG;%(PreprocessorDefinitions)
$(IntDir);%(AdditionalIncludeDirectories)
true
mkdir ..\..\..\Publish\Server\$(Configuration)
copy /y $(OutDir)$(TargetFileName) ..\..\..\Publish\Server\$(Configuration)\$(TargetFileName)
Create
Create