Debug_Unicode Win32 Release_Unicode Win32 {51FD2060-F4F9-4982-8474-473541D4FCF8} GameService MFCDLLProj 10.0 DynamicLibrary true v142 Unicode Dynamic DynamicLibrary false v142 true Unicode Dynamic true $(SolutionDir)Bin\$(Configuration)\ $(ProjectName)D false $(SolutionDir)Bin\$(Configuration)\ NotUsing Level3 Disabled WIN32;_WINDOWS;_DEBUG;_AFXEXT;GAME_SERVICE_DLL;_UNICODE;%(PreprocessorDefinitions) false $(SolutionDir)Source\Protobuf;$(SolutionDir)Source\Spdlog;%(AdditionalIncludeDirectories) Windows true .\GameService.def ../../Libs/$(Configuration)/$(TargetName).lib ../../../\Source\Libs\Debug_Unicode;$(SolutionDir)Source\Protobuf false _DEBUG;%(PreprocessorDefinitions) 0x0804 _DEBUG;%(PreprocessorDefinitions) $(IntDir);%(AdditionalIncludeDirectories) Level3 NotUsing MaxSpeed true true _USING_V110_SDK71_;WIN32;_WINDOWS;NDEBUG;_AFXEXT;GAME_SERVICE_DLL;_UNICODE;%(PreprocessorDefinitions) false true $(SolutionDir)Source\Protobuf;%(AdditionalIncludeDirectories) Windows true true true .\GameService.def $(OutDir)$(TargetName)$(TargetExt) ../../Libs/$(Configuration)/$(TargetName).lib $(SolutionDir)Source\Protobuf;%(AdditionalLibraryDirectories) false NDEBUG;%(PreprocessorDefinitions) 0x0804 NDEBUG;%(PreprocessorDefinitions) $(IntDir);%(AdditionalIncludeDirectories) true mkdir ..\..\..\Publish\Server\$(Configuration) copy /y $(OutDir)$(TargetFileName) ..\..\..\Publish\Server\$(Configuration)\$(TargetFileName) Create Create