<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug_Unicode|Win32"> <Configuration>Debug_Unicode</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release_Unicode|Win32"> <Configuration>Release_Unicode</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>机器人服务</ProjectName> <ProjectGuid>{E50AB39C-E7B1-4310-B49D-D14C60243A5A}</ProjectGuid> <RootNamespace>AndroidService</RootNamespace> <Keyword>MFCDLLProj</Keyword> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <PlatformToolset>v120</PlatformToolset> <UseOfMfc>Dynamic</UseOfMfc> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <PlatformToolset>v120</PlatformToolset> <UseOfMfc>Dynamic</UseOfMfc> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <PlatformToolset>v120</PlatformToolset> <UseOfMfc>Dynamic</UseOfMfc> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <PlatformToolset>v120</PlatformToolset> <UseOfMfc>Dynamic</UseOfMfc> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <OutDir>Debug\</OutDir> <IntDir>Debug\</IntDir> <LinkIncremental>true</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <OutDir>Release\</OutDir> <IntDir>Release\</IntDir> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'"> <OutDir>$(Configuration)\</OutDir> <IntDir>$(Configuration)\</IntDir> <LinkIncremental>true</LinkIncremental> <TargetName>SparrowXZAndroid</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'"> <OutDir>$(Configuration)\</OutDir> <IntDir>$(Configuration)\</IntDir> <LinkIncremental>false</LinkIncremental> <TargetName>SparrowXZAndroid</TargetName> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Midl> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>false</MkTypLibCompatible> </Midl> <ClCompile> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_AFXEXT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0804</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <OutputFile>../../../运行/Debug/SparrowXZAndroid.dll</OutputFile> <ModuleDefinitionFile>.\AndroidServiceD.def</ModuleDefinitionFile> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <ImportLibrary>Debug\AndroidServiceD.lib</ImportLibrary> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>mkdir ..\..\..\发布组件\服务器组件\Debug copy /y ..\..\..\运行\Debug\$(TargetFileName) ..\..\..\发布组件\服务器组件\Debug\$(TargetFileName) </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Midl> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>false</MkTypLibCompatible> </Midl> <ClCompile> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_AFXEXT;ANDROID_SERVICE_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0804</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <OutputFile>../../../运行/Release/SparrowXZAndroid.dll</OutputFile> <ModuleDefinitionFile>.\AndroidService.def</ModuleDefinitionFile> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <ImportLibrary>Release\AndroidService.lib</ImportLibrary> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>mkdir ..\..\..\发布组件\服务器组件\Release copy /y ..\..\..\运行\Release\$(TargetFileName) ..\..\..\发布组件\服务器组件\Release\$(TargetFileName) </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'"> <Midl> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>false</MkTypLibCompatible> </Midl> <ClCompile> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_AFXEXT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0804</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <OutputFile>../../../../运行/Debug/Unicode/SparrowXZAndroid.dll</OutputFile> <ModuleDefinitionFile>.\AndroidServiceD.def</ModuleDefinitionFile> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <ImportLibrary>Debug\AndroidServiceD.lib</ImportLibrary> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>mkdir ..\..\..\..\Publish\Server\Debug_Unicode\ copy /y ..\..\..\..\运行\Debug\Unicode\$(TargetFileName) ..\..\..\..\Publish\Server\Debug_Unicode\$(TargetFileName) </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'"> <Midl> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>false</MkTypLibCompatible> </Midl> <ClCompile> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_AFXEXT;ANDROID_SERVICE_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0804</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <OutputFile>../../../../运行/Release/unicode/SparrowXZAndroid.dll</OutputFile> <ModuleDefinitionFile>.\AndroidService.def</ModuleDefinitionFile> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <ImportLibrary>Release\AndroidService.lib</ImportLibrary> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>mkdir ..\..\..\..\Publish\Server\Release_Unicode copy /y ..\..\..\..\运行\Release\Unicode\$(TargetFileName) ..\..\..\..\Publish\Server\Release_Unicode\$(TargetFileName) </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="AndroidAI.cpp" /> <ClCompile Include="AndroidService.cpp" /> <ClCompile Include="AndroidServiceManager.cpp" /> <ClCompile Include="AndroidUserItemSink.cpp" /> <ClCompile Include="GameLogic.cpp" /> <ClCompile Include="Stdafx.cpp"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="AndroidAI.h" /> <ClInclude Include="AndroidServiceManager.h" /> <ClInclude Include="AndroidUserItemSink.h" /> <ClInclude Include="GameLogic.h" /> <ClInclude Include="Resource.h" /> <ClInclude Include="Stdafx.h" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="AndroidService.rc" /> </ItemGroup> <ItemGroup> <None Include="res\AndroidService.rc2" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>