诸暨麻将添加redis
Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.
 
 
 
 
 
 

265 řádky
13 KiB

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug_Unicode|Win32">
  5. <Configuration>Debug_Unicode</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|Win32">
  9. <Configuration>Debug</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release_Unicode|Win32">
  13. <Configuration>Release_Unicode</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|Win32">
  17. <Configuration>Release</Configuration>
  18. <Platform>Win32</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <ProjectName>机器人服务</ProjectName>
  23. <ProjectGuid>{E50AB39C-E7B1-4310-B49D-D14C60243A5A}</ProjectGuid>
  24. <RootNamespace>AndroidService</RootNamespace>
  25. <Keyword>MFCDLLProj</Keyword>
  26. </PropertyGroup>
  27. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  28. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
  29. <ConfigurationType>DynamicLibrary</ConfigurationType>
  30. <PlatformToolset>v120</PlatformToolset>
  31. <UseOfMfc>Dynamic</UseOfMfc>
  32. <CharacterSet>Unicode</CharacterSet>
  33. </PropertyGroup>
  34. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
  35. <ConfigurationType>DynamicLibrary</ConfigurationType>
  36. <PlatformToolset>v120</PlatformToolset>
  37. <UseOfMfc>Dynamic</UseOfMfc>
  38. <CharacterSet>Unicode</CharacterSet>
  39. </PropertyGroup>
  40. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  41. <ConfigurationType>DynamicLibrary</ConfigurationType>
  42. <PlatformToolset>v120</PlatformToolset>
  43. <UseOfMfc>Dynamic</UseOfMfc>
  44. <CharacterSet>MultiByte</CharacterSet>
  45. </PropertyGroup>
  46. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  47. <ConfigurationType>DynamicLibrary</ConfigurationType>
  48. <PlatformToolset>v120</PlatformToolset>
  49. <UseOfMfc>Dynamic</UseOfMfc>
  50. <CharacterSet>MultiByte</CharacterSet>
  51. </PropertyGroup>
  52. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  53. <ImportGroup Label="ExtensionSettings">
  54. </ImportGroup>
  55. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="PropertySheets">
  56. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  57. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  58. </ImportGroup>
  59. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="PropertySheets">
  60. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  61. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  62. </ImportGroup>
  63. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
  64. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  65. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  66. </ImportGroup>
  67. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
  68. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  69. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  70. </ImportGroup>
  71. <PropertyGroup Label="UserMacros" />
  72. <PropertyGroup>
  73. <_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion>
  74. </PropertyGroup>
  75. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  76. <OutDir>Debug\</OutDir>
  77. <IntDir>Debug\</IntDir>
  78. <LinkIncremental>true</LinkIncremental>
  79. </PropertyGroup>
  80. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  81. <OutDir>Release\</OutDir>
  82. <IntDir>Release\</IntDir>
  83. <LinkIncremental>false</LinkIncremental>
  84. </PropertyGroup>
  85. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">
  86. <OutDir>$(Configuration)\</OutDir>
  87. <IntDir>$(Configuration)\</IntDir>
  88. <LinkIncremental>true</LinkIncremental>
  89. <TargetName>SparrowXZAndroid</TargetName>
  90. </PropertyGroup>
  91. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">
  92. <OutDir>$(Configuration)\</OutDir>
  93. <IntDir>$(Configuration)\</IntDir>
  94. <LinkIncremental>false</LinkIncremental>
  95. <TargetName>SparrowXZAndroid</TargetName>
  96. </PropertyGroup>
  97. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  98. <Midl>
  99. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  100. <MkTypLibCompatible>false</MkTypLibCompatible>
  101. </Midl>
  102. <ClCompile>
  103. <Optimization>Disabled</Optimization>
  104. <PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_AFXEXT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  105. <MinimalRebuild>true</MinimalRebuild>
  106. <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  107. <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
  108. <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
  109. <PrecompiledHeader>Use</PrecompiledHeader>
  110. <WarningLevel>Level3</WarningLevel>
  111. <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  112. </ClCompile>
  113. <ResourceCompile>
  114. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  115. <Culture>0x0804</Culture>
  116. <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  117. </ResourceCompile>
  118. <Link>
  119. <OutputFile>../../../运行/Debug/SparrowXZAndroid.dll</OutputFile>
  120. <ModuleDefinitionFile>.\AndroidServiceD.def</ModuleDefinitionFile>
  121. <GenerateDebugInformation>true</GenerateDebugInformation>
  122. <SubSystem>Windows</SubSystem>
  123. <ImportLibrary>Debug\AndroidServiceD.lib</ImportLibrary>
  124. <TargetMachine>MachineX86</TargetMachine>
  125. </Link>
  126. <PostBuildEvent>
  127. <Command>mkdir ..\..\..\发布组件\服务器组件\Debug
  128. copy /y ..\..\..\运行\Debug\$(TargetFileName) ..\..\..\发布组件\服务器组件\Debug\$(TargetFileName)
  129. </Command>
  130. </PostBuildEvent>
  131. </ItemDefinitionGroup>
  132. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  133. <Midl>
  134. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  135. <MkTypLibCompatible>false</MkTypLibCompatible>
  136. </Midl>
  137. <ClCompile>
  138. <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_AFXEXT;ANDROID_SERVICE_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  139. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  140. <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
  141. <PrecompiledHeader>Use</PrecompiledHeader>
  142. <WarningLevel>Level3</WarningLevel>
  143. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  144. </ClCompile>
  145. <ResourceCompile>
  146. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  147. <Culture>0x0804</Culture>
  148. <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  149. </ResourceCompile>
  150. <Link>
  151. <OutputFile>../../../运行/Release/SparrowXZAndroid.dll</OutputFile>
  152. <ModuleDefinitionFile>.\AndroidService.def</ModuleDefinitionFile>
  153. <GenerateDebugInformation>true</GenerateDebugInformation>
  154. <SubSystem>Windows</SubSystem>
  155. <OptimizeReferences>true</OptimizeReferences>
  156. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  157. <ImportLibrary>Release\AndroidService.lib</ImportLibrary>
  158. <TargetMachine>MachineX86</TargetMachine>
  159. </Link>
  160. <PostBuildEvent>
  161. <Command>mkdir ..\..\..\发布组件\服务器组件\Release
  162. copy /y ..\..\..\运行\Release\$(TargetFileName) ..\..\..\发布组件\服务器组件\Release\$(TargetFileName)
  163. </Command>
  164. </PostBuildEvent>
  165. </ItemDefinitionGroup>
  166. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">
  167. <Midl>
  168. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  169. <MkTypLibCompatible>false</MkTypLibCompatible>
  170. </Midl>
  171. <ClCompile>
  172. <Optimization>Disabled</Optimization>
  173. <PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_AFXEXT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  174. <MinimalRebuild>true</MinimalRebuild>
  175. <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  176. <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
  177. <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
  178. <PrecompiledHeader>Use</PrecompiledHeader>
  179. <WarningLevel>Level3</WarningLevel>
  180. <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  181. </ClCompile>
  182. <ResourceCompile>
  183. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  184. <Culture>0x0804</Culture>
  185. <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  186. </ResourceCompile>
  187. <Link>
  188. <OutputFile>../../../../运行/Debug/Unicode/SparrowXZAndroid.dll</OutputFile>
  189. <ModuleDefinitionFile>.\AndroidServiceD.def</ModuleDefinitionFile>
  190. <GenerateDebugInformation>true</GenerateDebugInformation>
  191. <SubSystem>Windows</SubSystem>
  192. <ImportLibrary>Debug\AndroidServiceD.lib</ImportLibrary>
  193. <TargetMachine>MachineX86</TargetMachine>
  194. </Link>
  195. <PostBuildEvent>
  196. <Command>mkdir ..\..\..\..\Publish\Server\Debug_Unicode\
  197. copy /y ..\..\..\..\运行\Debug\Unicode\$(TargetFileName) ..\..\..\..\Publish\Server\Debug_Unicode\$(TargetFileName)
  198. </Command>
  199. </PostBuildEvent>
  200. </ItemDefinitionGroup>
  201. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">
  202. <Midl>
  203. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  204. <MkTypLibCompatible>false</MkTypLibCompatible>
  205. </Midl>
  206. <ClCompile>
  207. <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_AFXEXT;ANDROID_SERVICE_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  208. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  209. <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
  210. <PrecompiledHeader>Use</PrecompiledHeader>
  211. <WarningLevel>Level3</WarningLevel>
  212. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  213. </ClCompile>
  214. <ResourceCompile>
  215. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  216. <Culture>0x0804</Culture>
  217. <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  218. </ResourceCompile>
  219. <Link>
  220. <OutputFile>../../../../运行/Release/unicode/SparrowXZAndroid.dll</OutputFile>
  221. <ModuleDefinitionFile>.\AndroidService.def</ModuleDefinitionFile>
  222. <GenerateDebugInformation>true</GenerateDebugInformation>
  223. <SubSystem>Windows</SubSystem>
  224. <OptimizeReferences>true</OptimizeReferences>
  225. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  226. <ImportLibrary>Release\AndroidService.lib</ImportLibrary>
  227. <TargetMachine>MachineX86</TargetMachine>
  228. </Link>
  229. <PostBuildEvent>
  230. <Command>mkdir ..\..\..\..\Publish\Server\Release_Unicode
  231. copy /y ..\..\..\..\运行\Release\Unicode\$(TargetFileName) ..\..\..\..\Publish\Server\Release_Unicode\$(TargetFileName)
  232. </Command>
  233. </PostBuildEvent>
  234. </ItemDefinitionGroup>
  235. <ItemGroup>
  236. <ClCompile Include="AndroidAI.cpp" />
  237. <ClCompile Include="AndroidService.cpp" />
  238. <ClCompile Include="AndroidServiceManager.cpp" />
  239. <ClCompile Include="AndroidUserItemSink.cpp" />
  240. <ClCompile Include="GameLogic.cpp" />
  241. <ClCompile Include="Stdafx.cpp">
  242. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">Create</PrecompiledHeader>
  243. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
  244. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">Create</PrecompiledHeader>
  245. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
  246. </ClCompile>
  247. </ItemGroup>
  248. <ItemGroup>
  249. <ClInclude Include="AndroidAI.h" />
  250. <ClInclude Include="AndroidServiceManager.h" />
  251. <ClInclude Include="AndroidUserItemSink.h" />
  252. <ClInclude Include="GameLogic.h" />
  253. <ClInclude Include="Resource.h" />
  254. <ClInclude Include="Stdafx.h" />
  255. </ItemGroup>
  256. <ItemGroup>
  257. <ResourceCompile Include="AndroidService.rc" />
  258. </ItemGroup>
  259. <ItemGroup>
  260. <None Include="res\AndroidService.rc2" />
  261. </ItemGroup>
  262. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  263. <ImportGroup Label="ExtensionTargets">
  264. </ImportGroup>
  265. </Project>