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- syntax = "proto3";
- package GameInfo;
-
- //用户准备 100-2 100-4(发送回复都是空)
- message PB_CS_USER_READY{
- };
-
- message pb_dwUserName{
- string dwUserName = 1;
- };
-
- //s->c 用户下一局洗牌 全部选择完回应 100-5
- message PB_CS_S_SHUFFLE_ALL_ACK{
- uint32 cbCount = 1;// 人数
- repeated pb_dwUserName dwUserName = 2;//昵称
- };
-
- //用户聊天 100-10
- message PB_CS_UserChat{
- uint32 wChatLength = 1; //信息长度
- uint32 dwChatColor = 2; //信息颜色
- uint32 dwTargetUserID = 3; //目标用户
- uint32 dwSendUserID = 4; //发送用户
- string szChatString = 5; //聊天信息
- };
-
- //用户表情 100-11
- message PB_CS_UserExpression{
- uint32 wItemIndex = 1; //表情索引
- uint32 dwSendUserID = 2; //发送用户
- uint32 dwTargetUserID = 3; //目标用户
- };
-
- //游戏状态 100-100
- message PB_CS_GameStatus{
- uint32 cbGameStatus = 1; //游戏状态
- uint32 cbAllowLookon = 2; //旁观标志
- };
-
- message PB_CS_C_tagGameConfig{
- uint32 wSubGameID = 1; //子游戏类型(0一脚赖油,1无赖到底,2半赖,3血流)
- uint32 wPlayRule = 2; //底分
- uint32 wMaxFanRule = 3; //房费(0房间创建者,1打牌者平摊)
- uint32 wMaxScore = 4; //IP限制(0限制,1不限制)
- uint32 wPlayCountRule = 5; //一次玩的局数(8局?16局?)
- uint32 wHadPlayCount = 6; //桌子号
- uint32 zmExtraRule = 7; //是否是房主
- uint32 dghRule = 8; //
- string sPrivateTableID = 9;
- uint32 bDuoLai = 10; //多癞子可平胡,1 不能放冲 0 能放冲胡吧----推倒胡 用这个值标示 是否可以放冲胡
- uint32 wFengDing = 11; //封顶值
- uint32 tmp1 = 12; //备用字段
- uint32 tmp2 = 13; //备用字段
- uint32 tmp3 = 14; //备用字段
- uint32 tmp4 = 15; //备用字段
- uint32 tmp5 = 16; //备用字段
- };
-
- //游戏场景(断线重连) 100-101
- message PB_CS_S_StatusFree{
- PB_CS_C_tagGameConfig gameConfig = 1; //游戏基本配置
- repeated sint64 lUserTmpScore = 2; //临时积分。在私有桌子中不使用自身的积分或金币,使用临时积分。
- uint32 leftTime = 3; //未开始设置 255
- uint32 wchairId = 4; //发起人座位号
- repeated uint32 options = 5; // 0 未决定 1 tongy 2jj
- uint32 UserStat = 6; //玩家当前状态
- };
-
- //组合子项
- message pb_WeaveItem{
- uint32 cbWeaveKind = 1; //组合类型
- uint32 cbCenterCard = 2; //中心扑克
- uint32 cbPublicCard = 3; //公开标志
- uint32 wProvideUser = 4; //供应用户
- repeated uint32 cbMargicOffset = 5; //如果有财神参与组合,财神的位置 1-4 ,该位置存储实际是那张财神的index
- };
-
- message pb_WeaveItemArray{
- repeated pb_WeaveItem WeaveItem = 2;
- };
-
- message pb_cbDiscardCard{
- repeated uint32 cbDiscardCard = 1;
- };
-
- //游戏状态,断线重连 100-103
- message PB_CS_S_StatusPlay{
- PB_CS_C_tagGameConfig gameConfig = 1;
- repeated uint64 lUserTmpScore = 2; //临时积分。本轮玩家的积分
- uint32 leftTime = 3; //255未开始
- uint32 wchairId = 4; //解散申请人
- repeated uint32 options = 5; //在坐玩家 解散状态 0 未决定 1 同意 2不同意
-
- //游戏变量
- uint32 cbTotalCardCount = 6; //游戏总牌数
- uint32 cbLeftCardCount = 7; //单局游戏剩余牌数
- uint32 wBankerUser = 8; //本局游戏庄家
- repeated uint32 lSiZi = 9; //色子1,2,皮子,癞子
- uint32 dwOwnerID = 10; //房主ID
-
- //当前状态
- uint32 wCurrentUser = 11; //当前用户
- repeated uint32 bPutCardData = 12; //最后一张牌打出的人和牌值
- uint32 totalOptTime = 13; //总操作时间10秒
- uint32 leftOptTime = 14; //还剩多少时间0
- repeated uint32 cbDiscardCount = 15; //丢弃数目
- repeated pb_cbDiscardCard cbDiscardCard = 16; //丢弃记录
- repeated uint32 cbCardCount = 17; //每个玩家扑克数目
- //组合扑克
- repeated uint32 cbWeaveCount = 18; //组合数目
- repeated pb_WeaveItemArray WeaveItemArray = 19; //组合扑克
- repeated uint32 cbCardData = 20; //当前玩家手牌
-
- //断线玩家数据就是当前牌权玩家
- uint64 cbActionMask = 21; //操作掩码
- repeated uint32 gangCards = 22; //当有杠的时候这里面有牌
- };
-
- //用户距离 100-104
- message PB_CS_S_UserDistance{
- repeated uint32 cbOperLocation = 1; //是否开启定位 0未开启 1开启
- repeated sint64 dwUserDistance = 2; //玩家距离
- };
-
- //系统消息 100-200
- message PB_CS_S_SystemMessage{
- uint32 wType = 1; //消息类型
- uint32 wLength = 2; //消息长度
- string szString = 3; //消息内容
- };
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