<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug_Unicode|Win32"> <Configuration>Debug_Unicode</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug_Unicode|x64"> <Configuration>Debug_Unicode</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release_Unicode|Win32"> <Configuration>Release_Unicode</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release_Unicode|x64"> <Configuration>Release_Unicode</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{A24A269E-D5C3-4D96-B5D3-A254D91F617D}</ProjectGuid> <Keyword>Win32Proj</Keyword> <RootNamespace>create_dump</RootNamespace> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v120</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v120</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'"> <PlatformToolset>v142</PlatformToolset> <CharacterSet>Unicode</CharacterSet> <ConfigurationType>DynamicLibrary</ConfigurationType> </PropertyGroup> <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'"> <PlatformToolset>v142</PlatformToolset> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|x64'"> <LinkIncremental>true</LinkIncremental> <OutDir>..\BIN\Client\X64\Debug\</OutDir> <IntDir>..\Obj\Client\X64\Dump\Debug\</IntDir> <TargetName>$(ProjectName)</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|x64'"> <LinkIncremental>false</LinkIncremental> <OutDir>..\BIN\Client\X64\Release\</OutDir> <IntDir>..\obj\Client\X64\dump\Release\</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'"> <TargetExt>.dll</TargetExt> <TargetName>$(ProjectName)D</TargetName> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|x64'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;CREATE_DUMP_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <SDLCheck>true</SDLCheck> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <ImportLibrary>..\LIB\Client\X64\Debug\$(TargetName).lib</ImportLibrary> <TargetMachine>MachineX64</TargetMachine> </Link> <PostBuildEvent> <Command>del "..\BIN\Server\X64\Debug\create_dump.dll" xcopy "..\BIN\Client\X64\Debug\create_dump.dll" "..\BIN\Server\X64\Debug\" del "..\LIB\Server\X64\Debug\create_dump.lib" xcopy "..\LIB\Client\X64\Debug\create_dump.lib" "..\LIB\Server\X64\Debug\"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <PrecompiledHeader>Use</PrecompiledHeader> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CREATE_DUMP_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <SDLCheck>true</SDLCheck> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <ImportLibrary>..\LIB\Client\X64\Release\$(TargetName).lib</ImportLibrary> </Link> <PostBuildEvent> <Command>del "..\BIN\Server\X64\Release\create_dump.dll" xcopy "..\BIN\Client\X64\Release\create_dump.dll" "..\BIN\Server\X64\Release\" del "..\LIB\Server\X64\Release\create_dump.lib" xcopy "..\LIB\Client\X64\Release\create_dump.lib" "..\LIB\Server\X64\Release\"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'"> <ClCompile> <PreprocessorDefinitions>CREATE_DUMP_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'"> <ClCompile> <PreprocessorDefinitions>CREATE_DUMP_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> </ItemDefinitionGroup> <ItemGroup> <Text Include="ReadMe.txt" /> </ItemGroup> <ItemGroup> <ClInclude Include="create_dump.h" /> <ClInclude Include="stdafx.h" /> <ClInclude Include="targetver.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="create_dump.cpp" /> <ClCompile Include="dllmain.cpp"> <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|x64'">false</CompileAsManaged> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|x64'"> </PrecompiledHeader> <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|x64'">false</CompileAsManaged> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|x64'"> </PrecompiledHeader> </ClCompile> <ClCompile Include="stdafx.cpp"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|x64'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|x64'">Create</PrecompiledHeader> </ClCompile> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>