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  1. //{{NO_DEPENDENCIES}}
  2. // Microsoft Visual C++ 生成的包含文件。
  3. // 供 ModuleManager.rc 使用
  4. //
  5. #define IDC_SERVER_LIST 10000
  6. #define IDD_SERVER_ITEM 10000
  7. #define IDC_LOAD_SERVER 10001
  8. #define IDD_SERVER_MATCH 10001
  9. #define IDC_DELETE_SERVER 10002
  10. #define IDC_MATCH_LIST 10002
  11. #define IDD_SERVER_OPTION_1 10002
  12. #define IDC_RELOAD_LIST 10003
  13. #define IDC_LOAD_MATCH 10003
  14. #define IDD_DIALOG1 10003
  15. #define IDD_SERVER_WIZARD_1 10003
  16. #define IDC_SERVICE_ATTRIB 10004
  17. #define IDC_PROMPT 10004
  18. #define IDD_SERVER_WIZARD_2 10004
  19. #define IDC_MODULE_LIST 10005
  20. #define IDD_SERVER_WIZARD_MAIN 10005
  21. #define IDC_TAB1 10006
  22. #define IDC_TAB_CTRL 10006
  23. #define IDD_SERVER_OPTION_2 10006
  24. #define IDC_GAME_ID 10007
  25. #define IDD_SERVER_OPTION_3 10007
  26. #define IDC_GAME_NAME 10008
  27. #define IDD_SERVER_OPTION_4 10008
  28. #define IDC_CHAIR_COUNT 10009
  29. #define IDC_DATABASE_NAME 10010
  30. #define IDC_SERVICE_DLL_NAME 10011
  31. #define IDC_SERVER_PORT 10011
  32. #define IDC_CLIENT_EXE_NAME 10012
  33. #define IDC_TABLE_COUNT 10012
  34. #define IDC_MODULE_DESCRIBE 10013
  35. #define IDC_MAX_PLAYER 10013
  36. #define IDC_ITEM_FRAME 10014
  37. #define IDC_CELL_SCORE 10014
  38. #define IDC_LAST 10015
  39. #define IDC_RESTRICT_SCORE 10015
  40. #define IDC_NEXT 10016
  41. #define IDC_SERVER_NAME 10016
  42. #define IDC_NEXT2 10017
  43. #define IDC_FINISH 10017
  44. #define IDC_SERVER_KIND 10017
  45. #define IDC_SERVER_TYPE 10018
  46. #define IDC_SERVER_PASSWD 10019
  47. #define IDC_SERVICE_REVENUE 10020
  48. #define IDC_DATABASE_ADDR 10021
  49. #define IDC_REVENUE_RADIO 10022
  50. #define IDC_SERVICE_RADIO 10023
  51. #define IDC_MIN_ENTER_SCORE 10023
  52. #define IDC_KIND_ID 10024
  53. #define IDC_MAX_ENTER_SCORE 10024
  54. #define IDC_NODE_ID 10025
  55. #define IDC_MIN_TABLE_SCORE 10025
  56. #define IDC_SORT_ID 10026
  57. #define IDC_MAX_ENTER_MEMBER 10026
  58. #define IDC_MIN_ENTER_MEMBER 10027
  59. #define IDC_FORFEND_WISPER_CHAT 10028
  60. #define IDC_VENUE_TYPE 10028
  61. #define IDC_FORFEND_ROOM_CHAT 10029
  62. #define IDC_DISTRIBUTE_ALLOW 10029
  63. #define IDC_FORFEND_GAME_CHAT 10030
  64. #define IDC_DISTRIBUTE_IMMEDIATE 10030
  65. #define IDC_FORFEND_WISPER_ON_GAME 10031
  66. #define IDC_DISTRIBUTE_LAST_TABLE 10031
  67. #define IDC_MIN_SCORE 10031
  68. #define IDC_FORFEND_ROOM_ENTER 10032
  69. #define IDC_DISTRIBUTE_SAME_ADDRESS 10032
  70. #define IDC_CELL_SCORE3 10032
  71. #define IDC_MAX_SCORE 10032
  72. #define IDC_FORFEND_GAME_ENTER 10033
  73. #define IDC_MIN_DISTRIBUTE_USER 10033
  74. #define IDC_FORFEND_GAME_LOOKON 10034
  75. #define IDC_DISTRIBUTE_TIME_SPACE 10034
  76. #define IDC_STATIC_REVENUE_SERVICE 10034
  77. #define IDC_FORFEND_GAME_RULE 10035
  78. #define IDC_DISTRIBUTE_DRAW_COUNT 10035
  79. #define IDC_STATIC_VENUE 10035
  80. #define IDC_IMMEDIATE_WRITE_SCORE 10036
  81. #define IDC_DISTRIBUTE_START_MIN_USER 10036
  82. #define IDC_STATIC_MINSCORE 10036
  83. #define IDC_RECORD_GAME_SCORE 10037
  84. #define IDC_DISTRIBUTE_START_MIN_USER2 10037
  85. #define IDC_DISTRIBUTE_START_MAX_USER 10037
  86. #define IDC_STATIC_MAXSCORE 10037
  87. #define IDC_RECORD_GAME_TRACK 10038
  88. #define IDC_FORFEND_LOCK_TABLE 10039
  89. #define IDC_ALLOW_DYNAMIC_JOIN 10040
  90. #define IDC_ALLOW_AVERT_CHEAT_MODE 10042
  91. #define IDC_FORFEND_SAVE_IN_ROOM 10043
  92. #define IDC_FORFEND_SAVE_IN_GAME 10044
  93. #define IDC_ALLOW_OFFLINE_TRUSTEE 10045
  94. #define IDC_DYNAMIC_CELL_SCORE 10046
  95. #define IDC_ALLOW_ANDROID_ATTEND 10047
  96. #define IDC_ALLOW_ANDROID_ATTEND2 10048
  97. #define IDC_ALLOW_ANDROID_SIMULATE 10048
  98. // Next default values for new objects
  99. //
  100. #ifdef APSTUDIO_INVOKED
  101. #ifndef APSTUDIO_READONLY_SYMBOLS
  102. #define _APS_NEXT_RESOURCE_VALUE 10009
  103. #define _APS_NEXT_COMMAND_VALUE 32771
  104. #define _APS_NEXT_CONTROL_VALUE 10038
  105. #define _APS_NEXT_SYMED_VALUE 10000
  106. #endif
  107. #endif