//{{NO_DEPENDENCIES}} // Microsoft Visual C++ 生成的包含文件。 // 供 ModuleManager.rc 使用 // #define IDC_SERVER_LIST 10000 #define IDD_SERVER_ITEM 10000 #define IDC_LOAD_SERVER 10001 #define IDD_SERVER_MATCH 10001 #define IDC_DELETE_SERVER 10002 #define IDC_MATCH_LIST 10002 #define IDD_SERVER_OPTION_1 10002 #define IDC_RELOAD_LIST 10003 #define IDC_LOAD_MATCH 10003 #define IDD_DIALOG1 10003 #define IDD_SERVER_WIZARD_1 10003 #define IDC_SERVICE_ATTRIB 10004 #define IDC_PROMPT 10004 #define IDD_SERVER_WIZARD_2 10004 #define IDC_MODULE_LIST 10005 #define IDD_SERVER_WIZARD_MAIN 10005 #define IDC_TAB1 10006 #define IDC_TAB_CTRL 10006 #define IDD_SERVER_OPTION_2 10006 #define IDC_GAME_ID 10007 #define IDD_SERVER_OPTION_3 10007 #define IDC_GAME_NAME 10008 #define IDD_SERVER_OPTION_4 10008 #define IDC_CHAIR_COUNT 10009 #define IDC_DATABASE_NAME 10010 #define IDC_SERVICE_DLL_NAME 10011 #define IDC_SERVER_PORT 10011 #define IDC_CLIENT_EXE_NAME 10012 #define IDC_TABLE_COUNT 10012 #define IDC_MODULE_DESCRIBE 10013 #define IDC_MAX_PLAYER 10013 #define IDC_ITEM_FRAME 10014 #define IDC_CELL_SCORE 10014 #define IDC_LAST 10015 #define IDC_RESTRICT_SCORE 10015 #define IDC_NEXT 10016 #define IDC_SERVER_NAME 10016 #define IDC_NEXT2 10017 #define IDC_FINISH 10017 #define IDC_SERVER_KIND 10017 #define IDC_SERVER_TYPE 10018 #define IDC_SERVER_PASSWD 10019 #define IDC_SERVICE_REVENUE 10020 #define IDC_DATABASE_ADDR 10021 #define IDC_REVENUE_RADIO 10022 #define IDC_SERVICE_RADIO 10023 #define IDC_MIN_ENTER_SCORE 10023 #define IDC_KIND_ID 10024 #define IDC_MAX_ENTER_SCORE 10024 #define IDC_NODE_ID 10025 #define IDC_MIN_TABLE_SCORE 10025 #define IDC_SORT_ID 10026 #define IDC_MAX_ENTER_MEMBER 10026 #define IDC_MIN_ENTER_MEMBER 10027 #define IDC_FORFEND_WISPER_CHAT 10028 #define IDC_VENUE_TYPE 10028 #define IDC_FORFEND_ROOM_CHAT 10029 #define IDC_DISTRIBUTE_ALLOW 10029 #define IDC_FORFEND_GAME_CHAT 10030 #define IDC_DISTRIBUTE_IMMEDIATE 10030 #define IDC_FORFEND_WISPER_ON_GAME 10031 #define IDC_DISTRIBUTE_LAST_TABLE 10031 #define IDC_MIN_SCORE 10031 #define IDC_FORFEND_ROOM_ENTER 10032 #define IDC_DISTRIBUTE_SAME_ADDRESS 10032 #define IDC_CELL_SCORE3 10032 #define IDC_MAX_SCORE 10032 #define IDC_FORFEND_GAME_ENTER 10033 #define IDC_MIN_DISTRIBUTE_USER 10033 #define IDC_FORFEND_GAME_LOOKON 10034 #define IDC_DISTRIBUTE_TIME_SPACE 10034 #define IDC_STATIC_REVENUE_SERVICE 10034 #define IDC_FORFEND_GAME_RULE 10035 #define IDC_DISTRIBUTE_DRAW_COUNT 10035 #define IDC_STATIC_VENUE 10035 #define IDC_IMMEDIATE_WRITE_SCORE 10036 #define IDC_DISTRIBUTE_START_MIN_USER 10036 #define IDC_STATIC_MINSCORE 10036 #define IDC_RECORD_GAME_SCORE 10037 #define IDC_DISTRIBUTE_START_MIN_USER2 10037 #define IDC_DISTRIBUTE_START_MAX_USER 10037 #define IDC_STATIC_MAXSCORE 10037 #define IDC_RECORD_GAME_TRACK 10038 #define IDC_FORFEND_LOCK_TABLE 10039 #define IDC_ALLOW_DYNAMIC_JOIN 10040 #define IDC_ALLOW_AVERT_CHEAT_MODE 10042 #define IDC_FORFEND_SAVE_IN_ROOM 10043 #define IDC_FORFEND_SAVE_IN_GAME 10044 #define IDC_ALLOW_OFFLINE_TRUSTEE 10045 #define IDC_DYNAMIC_CELL_SCORE 10046 #define IDC_ALLOW_ANDROID_ATTEND 10047 #define IDC_ALLOW_ANDROID_ATTEND2 10048 #define IDC_ALLOW_ANDROID_SIMULATE 10048 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 10009 #define _APS_NEXT_COMMAND_VALUE 32771 #define _APS_NEXT_CONTROL_VALUE 10038 #define _APS_NEXT_SYMED_VALUE 10000 #endif #endif