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- #include "StdAfx.h"
- #include "ModuleDBParameter.h"
- #include "ServerInfoManager.h"
-
- //////////////////////////////////////////////////////////////////////////////////
-
- //构造函数
- CServerInfoBuffer::CServerInfoBuffer()
- {
- }
-
- //析构函数
- CServerInfoBuffer::~CServerInfoBuffer()
- {
- //变量定义
- WORD wServerID = 0;
- tagGameServerInfo * pGameServerInfo = NULL;
- POSITION Position = m_GameServerInfoMap.GetStartPosition();
-
- //删除索引
- while (Position != NULL)
- {
- m_GameServerInfoMap.GetNextAssoc(Position, wServerID, pGameServerInfo);
- SafeDelete(pGameServerInfo);
- }
-
- //删除数组
- for (INT_PTR i = 0; i < m_GameServerInfoArray.GetCount(); i++)
- {
- pGameServerInfo = m_GameServerInfoArray[i];
- SafeDelete(pGameServerInfo);
- }
-
- //删除引用
- m_GameServerInfoMap.RemoveAll();
- m_GameServerInfoArray.RemoveAll();
-
- return;
- }
-
- //重置数据
- bool CServerInfoBuffer::ResetServerInfo()
- {
- //变量定义
- WORD wServerID = 0;
- tagGameServerInfo * pGameServerInfo = NULL;
- POSITION Position = m_GameServerInfoMap.GetStartPosition();
-
- //删除对象
- while (Position != NULL)
- {
- m_GameServerInfoMap.GetNextAssoc(Position, wServerID, pGameServerInfo);
- m_GameServerInfoArray.Add(pGameServerInfo);
- }
-
- //删除索引
- m_GameServerInfoMap.RemoveAll();
-
- return true;
- }
-
- //删除数据
- bool CServerInfoBuffer::DeleteServerInfo(WORD wServerID)
- {
- //查找类型
- tagGameServerInfo * pGameServerInfo = NULL;
- if (m_GameServerInfoMap.Lookup(wServerID, pGameServerInfo) == FALSE) return false;
-
- //删除数据
- m_GameServerInfoMap.RemoveKey(wServerID);
- m_GameServerInfoArray.Add(pGameServerInfo);
-
- //设置变量
- ZeroMemory(pGameServerInfo, sizeof(tagGameServerInfo));
-
- return true;
- }
-
- //插入数据
- bool CServerInfoBuffer::InsertServerInfo(tagGameServerInfo * pGameServerInfo)
- {
- //效验参数
- ASSERT(pGameServerInfo != NULL);
- if (pGameServerInfo == NULL) return false;
-
- //查找现存
- WORD wServerID = pGameServerInfo->wServerID;
- tagGameServerInfo * pGameServerInsert = SearchServerInfo(wServerID);
-
- //创建判断
- if (pGameServerInsert == NULL)
- {
- //创建对象
- pGameServerInsert = CreateServerInfo();
-
- //结果判断
- if (pGameServerInsert == NULL)
- {
- ASSERT(FALSE);
- return false;
- }
- }
-
- //设置数据
- m_GameServerInfoMap[wServerID] = pGameServerInsert;
- CopyMemory(pGameServerInsert, pGameServerInfo, sizeof(tagGameServerInfo));
-
- return true;
- }
-
- //获取数目
- DWORD CServerInfoBuffer::GetServerInfoCount()
- {
- return (DWORD)(m_GameServerInfoMap.GetCount());
- }
-
- //查找数据
- tagGameServerInfo * CServerInfoBuffer::SearchServerInfo(WORD wServerID)
- {
- tagGameServerInfo * pGameServerInfo = NULL;
- m_GameServerInfoMap.Lookup(wServerID, pGameServerInfo);
- return pGameServerInfo;
- }
-
- //创建对象
- tagGameServerInfo * CServerInfoBuffer::CreateServerInfo()
- {
- //变量定义
- tagGameServerInfo * pGameServerInfo = NULL;
-
- //创建对象
- try
- {
- INT_PTR nArrayCount = m_GameServerInfoArray.GetCount();
- if (nArrayCount > 0)
- {
- pGameServerInfo = m_GameServerInfoArray[nArrayCount - 1];
- m_GameServerInfoArray.RemoveAt(nArrayCount - 1);
- }
- else
- {
- pGameServerInfo = new tagGameServerInfo;
- if (pGameServerInfo == NULL) return NULL;
- }
- }
- catch (...) { return false; }
-
- //设置变量
- ZeroMemory(pGameServerInfo, sizeof(tagGameServerInfo));
-
- return pGameServerInfo;
- }
-
-
- //////////////////////////////////////////////////////////////////////////////////
-
- //构造函数
- CMatchOptionBuffer::CMatchOptionBuffer()
- {
- }
-
- //析构函数
- CMatchOptionBuffer::~CMatchOptionBuffer()
- {
- //变量定义
- tagGameMatchOption * pGameMatchOption = NULL;
-
- //删除数组
- m_GameMatchOptionBuffer.Append(m_GameMatchOptionArray);
- for (INT_PTR i = 0; i < m_GameMatchOptionBuffer.GetCount(); i++)
- {
- pGameMatchOption = m_GameMatchOptionBuffer[i];
- SafeDelete(pGameMatchOption);
- }
-
- //删除引用
- m_GameMatchOptionArray.RemoveAll();
- m_GameMatchOptionBuffer.RemoveAll();
-
- return;
- }
-
- //重置数据
- bool CMatchOptionBuffer::ResetMatchOption()
- {
- //添加对象
- m_GameMatchOptionBuffer.Append(m_GameMatchOptionArray);
-
- //删除元素
- m_GameMatchOptionArray.RemoveAll();
-
- return true;
- }
-
- //删除数据
- bool CMatchOptionBuffer::DeleteMatchOption(DWORD dwMatchID, DWORD wMatchNO)
- {
- //变量定义
- tagGameMatchOption * pGameMatchOption = NULL;
-
- //查找对象
- for (INT_PTR i = 0; i < m_GameMatchOptionArray.GetCount(); i++)
- {
- pGameMatchOption = m_GameMatchOptionArray[i];
- if (pGameMatchOption->dwMatchID == dwMatchID && pGameMatchOption->dwMatchNO == wMatchNO)
- {
- //删除数据
- m_GameMatchOptionArray.RemoveAt(i);
- m_GameMatchOptionBuffer.Add(pGameMatchOption);
-
- //设置变量
- ZeroMemory(pGameMatchOption, sizeof(tagGameMatchOption));
-
- break;
- }
- }
-
- return true;
- }
-
- //插入数据
- bool CMatchOptionBuffer::InsertMatchOption(tagGameMatchOption * pGameMatchOption)
- {
- //效验参数
- ASSERT(pGameMatchOption != NULL);
- if (pGameMatchOption == NULL) return false;
-
- //查找现存
- tagGameMatchOption * pGameMatchInsert = SearchMatchOption(pGameMatchOption->dwMatchID, pGameMatchOption->dwMatchNO);
-
- //创建判断
- if (pGameMatchInsert == NULL)
- {
- //创建对象
- pGameMatchInsert = CreateMatchOption();
-
- //结果判断
- if (pGameMatchInsert == NULL)
- {
- ASSERT(FALSE);
- return false;
- }
- }
-
- //设置数据
- m_GameMatchOptionArray.Add(pGameMatchInsert);
- CopyMemory(pGameMatchInsert, pGameMatchOption, sizeof(tagGameMatchOption));
-
- return true;
- }
-
- //获取数目
- DWORD CMatchOptionBuffer::GetMatchOptionCount()
- {
- return (DWORD)(m_GameMatchOptionArray.GetCount());
- }
-
- //查找数据
- tagGameMatchOption * CMatchOptionBuffer::SearchMatchOption(DWORD dwMatchID, DWORD wMatchNO)
- {
- //变量定义
- tagGameMatchOption * pGameMatchOption = NULL;
-
- //查找对象
- for (INT_PTR i = 0; i < m_GameMatchOptionArray.GetCount(); i++)
- {
- pGameMatchOption = m_GameMatchOptionArray[i];
- if (pGameMatchOption->dwMatchID == dwMatchID && pGameMatchOption->dwMatchNO == wMatchNO)
- {
- return pGameMatchOption;
- }
- }
-
- return NULL;
- }
-
- //创建对象
- tagGameMatchOption * CMatchOptionBuffer::CreateMatchOption()
- {
- //变量定义
- tagGameMatchOption * pGameMatchOption = NULL;
-
- //创建对象
- try
- {
- INT_PTR nArrayCount = m_GameMatchOptionBuffer.GetCount();
- if (nArrayCount > 0)
- {
- pGameMatchOption = m_GameMatchOptionBuffer[nArrayCount - 1];
- m_GameMatchOptionBuffer.RemoveAt(nArrayCount - 1);
- }
- else
- {
- pGameMatchOption = new tagGameMatchOption;
- if (pGameMatchOption == NULL) return NULL;
- }
- }
- catch (...) { return false; }
-
- //设置变量
- ZeroMemory(pGameMatchOption, sizeof(tagGameMatchOption));
-
- return pGameMatchOption;
- }
-
- //////////////////////////////////////////////////////////////////////////////////
-
- //构造函数
- CServerInfoManager::CServerInfoManager()
- {
- }
-
- //析构函数
- CServerInfoManager::~CServerInfoManager()
- {
- }
-
- //加载房间 \存储过程\数据库SQL\DataBase\Script\Platform\存储过程\平台数据库\房间管理.sql
- bool CServerInfoManager::LoadGameServerInfo(TCHAR szMachineID[LEN_MACHINE_ID], CServerInfoBuffer & ServerInfoBuffer)
- {
- //变量定义
- CDataBaseAide PlatformDBAide;
- CDataBaseHelper PlatformDBModule;
-
- //执行逻辑
- try
- {
- //连接数据库
- if (ConnectPlatformDB(PlatformDBModule) == false)
- {
- ASSERT(FALSE);
- return false;
- }
-
- //设置对象
- PlatformDBAide.SetDataBase(PlatformDBModule.GetInterface());
-
- //插入参数
- PlatformDBAide.ResetParameter();
- PlatformDBAide.AddParameter(TEXT("@wServerID"), 0);
- PlatformDBAide.AddParameter(TEXT("@strServiceMachine"), szMachineID);
-
- //输出信息
- TCHAR szDescribeString[128] = TEXT("");
- PlatformDBAide.AddParameterOutput(TEXT("@strErrorDescribe"), szDescribeString, sizeof(szDescribeString), adParamOutput);
-
- //读取列表
- if (PlatformDBAide.ExecuteProcess(TEXT("GSP_GS_LoadGameRoomItem"), true) != DB_SUCCESS)
- {
- //获取信息
- PlatformDBAide.GetParameter(TEXT("@strErrorDescribe"), szDescribeString, CountArray(szDescribeString));
-
- //错误提示
- CTraceService::TraceString(szDescribeString, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(szDescribeString, MB_ICONERROR);
-
- return false;
- }
-
- //清空列表
- ServerInfoBuffer.ResetServerInfo();
-
- //读取列表
- while (PlatformDBModule->IsRecordsetEnd() == false)
- {
- //读取数据
- tagGameServerInfo GameServerResult;
- ReadGameServerInfo(PlatformDBAide, GameServerResult);
-
- //插入列表
- ServerInfoBuffer.InsertServerInfo(&GameServerResult);
-
- //移动记录
- PlatformDBModule->MoveToNext();
- }
-
- return true;
- }
- catch (IDataBaseException * pIException)
- {
- //错误信息
- LPCTSTR pszDescribe = pIException->GetExceptionDescribe();
- CTraceService::TraceString(pszDescribe, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(pszDescribe, MB_ICONERROR);
-
- return false;
- }
-
- return false;
- }
-
- //加载房间
- bool CServerInfoManager::LoadGameServerInfo(TCHAR szMachineID[LEN_MACHINE_ID], WORD wServerID, tagGameServerInfo & GameServerResult)
- {
- //变量定义
- CDataBaseAide PlatformDBAide;
- CDataBaseHelper PlatformDBModule;
-
- //执行逻辑
- try
- {
- //连接数据库
- if (ConnectPlatformDB(PlatformDBModule) == false)
- {
- ASSERT(FALSE);
- return false;
- }
-
- //设置对象
- PlatformDBAide.SetDataBase(PlatformDBModule.GetInterface());
-
- //读取列表
- PlatformDBAide.ResetParameter();
- PlatformDBAide.AddParameter(TEXT("@wServerID"), wServerID);
- PlatformDBAide.AddParameter(TEXT("@strServiceMachine"), szMachineID);
-
- //输出信息
- TCHAR szDescribeString[128] = TEXT("");
- PlatformDBAide.AddParameterOutput(TEXT("@strErrorDescribe"), szDescribeString, sizeof(szDescribeString), adParamOutput);
-
- //读取列表
- if (PlatformDBAide.ExecuteProcess(TEXT("GSP_GS_LoadGameRoomItem"), true) != DB_SUCCESS)
- {
- //获取信息
- PlatformDBAide.GetParameter(TEXT("@strErrorDescribe"), szDescribeString, CountArray(szDescribeString));
-
- //错误提示
- CTraceService::TraceString(szDescribeString, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(szDescribeString, MB_ICONERROR);
-
- return false;
- }
-
- //读取数据
- if (PlatformDBModule->IsRecordsetEnd() == false)
- {
- ReadGameServerInfo(PlatformDBAide, GameServerResult);
- return true;
- }
-
- return false;
- }
- catch (IDataBaseException * pIException)
- {
- //错误信息
- LPCTSTR pszDescribe = pIException->GetExceptionDescribe();
- CTraceService::TraceString(pszDescribe, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(pszDescribe, MB_ICONERROR);
-
- return false;
- }
-
- return false;
- }
-
- //加载奖励
- WORD CServerInfoManager::LoadGameMatchReward(DWORD dwMatchID, DWORD dwMatchNO)
- {
- //变量定义
- CDataBaseAide PlatformDBAide;
- CDataBaseHelper PlatformDBModule;
-
- //执行逻辑
- try
- {
- //连接数据库
- if (ConnectPlatformDB(PlatformDBModule) == false)
- {
- ASSERT(FALSE);
- return false;
- }
-
- //设置对象
- PlatformDBAide.SetDataBase(PlatformDBModule.GetInterface());
-
- //插入参数
- PlatformDBAide.ResetParameter();
- PlatformDBAide.AddParameter(TEXT("@dwMatchID"), dwMatchID);
- PlatformDBAide.AddParameter(TEXT("@dwMatchNo"), dwMatchNO);
-
- //读取列表
- if (PlatformDBAide.ExecuteProcess(TEXT("GSP_GS_LoadMatchReward"), true) == DB_SUCCESS)
- {
- return PlatformDBModule->GetRecordCount();
- }
-
- return 0;
- }
- catch (IDataBaseException * pIException)
- {
- //错误信息
- LPCTSTR pszDescribe = pIException->GetExceptionDescribe();
- CTraceService::TraceString(pszDescribe, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(pszDescribe, MB_ICONERROR);
-
- return 0;
- }
-
- return 0;
- }
-
- //加载比赛
- bool CServerInfoManager::LoadGameMatchOption(WORD wKindID, CMatchOptionBuffer & MatchOptionBuffer)
- {
- //变量定义
- CDataBaseAide PlatformDBAide;
- CDataBaseHelper PlatformDBModule;
-
- //执行逻辑
- try
- {
- //连接数据库
- if (ConnectPlatformDB(PlatformDBModule) == false)
- {
- ASSERT(FALSE);
- return false;
- }
-
- //设置对象
- PlatformDBAide.SetDataBase(PlatformDBModule.GetInterface());
-
- //插入参数
- PlatformDBAide.ResetParameter();
- PlatformDBAide.AddParameter(TEXT("@wKindID"), wKindID);
- PlatformDBAide.AddParameter(TEXT("@dwMatchID"), 0);
- PlatformDBAide.AddParameter(TEXT("@dwMatchNo"), 0);
-
- //输出信息
- TCHAR szDescribeString[128] = TEXT("");
- PlatformDBAide.AddParameterOutput(TEXT("@strErrorDescribe"), szDescribeString, sizeof(szDescribeString), adParamOutput);
-
- //读取列表
- if (PlatformDBAide.ExecuteProcess(TEXT("GSP_GS_LoadGameMatchItem"), true) != DB_SUCCESS)
- {
- //获取信息
- PlatformDBAide.GetParameter(TEXT("@strErrorDescribe"), szDescribeString, CountArray(szDescribeString));
-
- //错误提示
- CTraceService::TraceString(szDescribeString, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(szDescribeString, MB_ICONERROR);
-
- return false;
- }
-
- //清空列表
- MatchOptionBuffer.ResetMatchOption();
-
- //读取列表
- while (PlatformDBModule->IsRecordsetEnd() == false)
- {
- //读取数据
- tagGameMatchOption GameMatchResult;
- ReadGameMatchOption(PlatformDBAide, GameMatchResult);
-
- //插入列表
- MatchOptionBuffer.InsertMatchOption(&GameMatchResult);
-
- //移动记录
- PlatformDBModule->MoveToNext();
- }
-
- return true;
- }
- catch (IDataBaseException * pIException)
- {
- //错误信息
- LPCTSTR pszDescribe = pIException->GetExceptionDescribe();
- CTraceService::TraceString(pszDescribe, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(pszDescribe, MB_ICONERROR);
-
- return false;
- }
-
- return false;
- }
-
- //加载房间
- bool CServerInfoManager::LoadGameMatchOption(WORD wKindID, DWORD dwMatchID, DWORD dwMatchNO, tagGameMatchOption & GameMatchResult)
- {
- //变量定义
- CDataBaseAide PlatformDBAide;
- CDataBaseHelper PlatformDBModule;
-
- //执行逻辑
- try
- {
- //连接数据库
- if (ConnectPlatformDB(PlatformDBModule) == false)
- {
- ASSERT(FALSE);
- return false;
- }
-
- //设置对象
- PlatformDBAide.SetDataBase(PlatformDBModule.GetInterface());
-
- //读取列表
- PlatformDBAide.ResetParameter();
- PlatformDBAide.AddParameter(TEXT("@wKindID"), wKindID);
- PlatformDBAide.AddParameter(TEXT("@dwMatchID"), dwMatchID);
- PlatformDBAide.AddParameter(TEXT("@dwMatchNo"), dwMatchNO);
-
- //输出信息
- TCHAR szDescribeString[128] = TEXT("");
- PlatformDBAide.AddParameterOutput(TEXT("@strErrorDescribe"), szDescribeString, sizeof(szDescribeString), adParamOutput);
-
- //读取列表
- if (PlatformDBAide.ExecuteProcess(TEXT("GSP_GS_LoadGameMatchItem"), true) != DB_SUCCESS)
- {
- //获取信息
- PlatformDBAide.GetParameter(TEXT("@strErrorDescribe"), szDescribeString, CountArray(szDescribeString));
-
- //错误提示
- CTraceService::TraceString(szDescribeString, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(szDescribeString, MB_ICONERROR);
-
- return false;
- }
-
- //读取数据
- if (PlatformDBModule->IsRecordsetEnd() == false)
- {
- ReadGameMatchOption(PlatformDBAide, GameMatchResult);
- return true;
- }
-
- return false;
- }
- catch (IDataBaseException * pIException)
- {
- //错误信息
- LPCTSTR pszDescribe = pIException->GetExceptionDescribe();
- CTraceService::TraceString(pszDescribe, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(pszDescribe, MB_ICONERROR);
-
- return false;
- }
-
- return false;
- }
-
- //删除房间
- bool CServerInfoManager::DeleteGameServer(WORD wServerID)
- {
- //变量定义
- CDataBaseAide PlatformDBAide;
- CDataBaseHelper PlatformDBModule;
-
- //执行逻辑
- try
- {
- //连接数据库
- if (ConnectPlatformDB(PlatformDBModule) == false)
- {
- ASSERT(FALSE);
- return false;
- }
-
- //设置对象
- PlatformDBAide.SetDataBase(PlatformDBModule.GetInterface());
-
- //插入参数
- PlatformDBAide.ResetParameter();
- PlatformDBAide.AddParameter(TEXT("@wServerID"), wServerID);
-
- //输出信息
- TCHAR szDescribeString[128] = TEXT("");
- PlatformDBAide.AddParameterOutput(TEXT("@strErrorDescribe"), szDescribeString, sizeof(szDescribeString), adParamOutput);
-
- //执行命令
- if (PlatformDBAide.ExecuteProcess(TEXT("GSP_GS_DeleteGameRoom"), false) != DB_SUCCESS)
- {
- //获取信息
- PlatformDBAide.GetParameter(TEXT("@strErrorDescribe"), szDescribeString, CountArray(szDescribeString));
-
- //错误提示
- CTraceService::TraceString(szDescribeString, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(szDescribeString, MB_ICONERROR);
-
- return false;
- }
-
- return true;
- }
- catch (IDataBaseException * pIException)
- {
- //错误信息
- LPCTSTR pszDescribe = pIException->GetExceptionDescribe();
- CTraceService::TraceString(pszDescribe, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(pszDescribe, MB_ICONERROR);
- }
-
- return false;
- }
-
- //插入房间 \存储过程\数据库SQL\DataBase\Script\Platform\存储过程\平台数据库\房间管理.sql
- bool CServerInfoManager::InsertGameServer(tagGameServerCreate * pGameServerCreate, tagGameServerInfo & GameServerResult)
- {
- //变量定义
- CDataBaseAide PlatformDBAide;
- CDataBaseHelper PlatformDBModule;
-
- //执行逻辑
- try
- {
- //连接数据库
- if (ConnectPlatformDB(PlatformDBModule) == false)
- {
- ASSERT(FALSE);
- return false;
- }
-
- //设置对象
- PlatformDBAide.SetDataBase(PlatformDBModule.GetInterface());
-
- //扩展配置
- TCHAR szCustomRule[CountArray(pGameServerCreate->cbCustomRule) * 2 + 1] = TEXT("");
- for (INT i = 0; i < CountArray(pGameServerCreate->cbCustomRule); i++) _stprintf(&szCustomRule[i * 2], TEXT("%02X"), pGameServerCreate->cbCustomRule[i]);
-
- //插入参数
- PlatformDBAide.ResetParameter();
- PlatformDBAide.AddParameter(TEXT("@wGameID"), pGameServerCreate->wGameID);
- PlatformDBAide.AddParameter(TEXT("@wKindID"), pGameServerCreate->wKindID);
- PlatformDBAide.AddParameter(TEXT("@wNodeID"), pGameServerCreate->wNodeID);
- PlatformDBAide.AddParameter(TEXT("@wSortID"), pGameServerCreate->wSortID);
- PlatformDBAide.AddParameter(TEXT("@lCellScore"), pGameServerCreate->lCellScore);
- PlatformDBAide.AddParameter(TEXT("@wRevenueRatio"), pGameServerCreate->wRevenueRatio);
- PlatformDBAide.AddParameter(TEXT("@lServiceScore"), pGameServerCreate->lServiceScore);
- PlatformDBAide.AddParameter(TEXT("@lRestrictScore"), pGameServerCreate->lRestrictScore);
- PlatformDBAide.AddParameter(TEXT("@lMinTableScore"), pGameServerCreate->lMinTableScore);
- PlatformDBAide.AddParameter(TEXT("@lMinEnterScore"), pGameServerCreate->lMinEnterScore);
- PlatformDBAide.AddParameter(TEXT("@lMaxEnterScore"), pGameServerCreate->lMaxEnterScore);
- PlatformDBAide.AddParameter(TEXT("@cbMinEnterMember"), pGameServerCreate->cbMinEnterMember);
- PlatformDBAide.AddParameter(TEXT("@cbMaxEnterMember"), pGameServerCreate->cbMaxEnterMember);
- PlatformDBAide.AddParameter(TEXT("@dwServerRule"), pGameServerCreate->dwServerRule);
- PlatformDBAide.AddParameter(TEXT("@dwAttachUserRight"), pGameServerCreate->dwAttachUserRight);
- PlatformDBAide.AddParameter(TEXT("@wMaxPlayer"), pGameServerCreate->wMaxPlayer);
- PlatformDBAide.AddParameter(TEXT("@wTableCount"), pGameServerCreate->wTableCount);
- PlatformDBAide.AddParameter(TEXT("@wServerPort"), pGameServerCreate->wServerPort);
- PlatformDBAide.AddParameter(TEXT("@wServerKind"), pGameServerCreate->wServerKind);
- PlatformDBAide.AddParameter(TEXT("@wServerType"), pGameServerCreate->wServerType);
- PlatformDBAide.AddParameter(TEXT("@strServerName"), pGameServerCreate->szServerName);
- PlatformDBAide.AddParameter(TEXT("@strServerPasswd"), pGameServerCreate->szServerPasswd);
- PlatformDBAide.AddParameter(TEXT("@cbDistributeRule"), pGameServerCreate->cbDistributeRule);
- PlatformDBAide.AddParameter(TEXT("@wMinDistributeUser"), pGameServerCreate->wMinDistributeUser);
- PlatformDBAide.AddParameter(TEXT("@wDistributeTimeSpace"), pGameServerCreate->wDistributeTimeSpace);
- PlatformDBAide.AddParameter(TEXT("@wDistributeDrawCount"), pGameServerCreate->wDistributeDrawCount);
- PlatformDBAide.AddParameter(TEXT("@wMinPartakeGameUser"), pGameServerCreate->wMinPartakeGameUser);
- PlatformDBAide.AddParameter(TEXT("@wMaxPartakeGameUser"), pGameServerCreate->wMaxPartakeGameUser);
- PlatformDBAide.AddParameter(TEXT("@strDataBaseName"), pGameServerCreate->szDataBaseName);
- PlatformDBAide.AddParameter(TEXT("@strDataBaseAddr"), pGameServerCreate->szDataBaseAddr);
- PlatformDBAide.AddParameter(TEXT("@strCustomRule"), szCustomRule);
- PlatformDBAide.AddParameter(TEXT("@strServiceMachine"), pGameServerCreate->szServiceMachine);
-
- //输出信息
- TCHAR szDescribeString[128] = TEXT("");
- PlatformDBAide.AddParameterOutput(TEXT("@strErrorDescribe"), szDescribeString, sizeof(szDescribeString), adParamOutput);
-
- //执行命令
- if (PlatformDBAide.ExecuteProcess(TEXT("GSP_GS_InsertGameRoom"), true) != DB_SUCCESS)
- {
- //获取信息
- PlatformDBAide.GetParameter(TEXT("@strErrorDescribe"), szDescribeString, CountArray(szDescribeString));
-
- //错误提示
- CTraceService::TraceString(szDescribeString, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(szDescribeString, MB_ICONERROR);
-
- return false;
- }
-
- //读取资料
- ReadGameServerInfo(PlatformDBAide, GameServerResult);
-
- return true;
- }
- catch (IDataBaseException * pIException)
- {
- //错误信息
- LPCTSTR pszDescribe = pIException->GetExceptionDescribe();
- CTraceService::TraceString(pszDescribe, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(pszDescribe, MB_ICONERROR);
- }
-
- return false;
- }
-
- //修改房间
- bool CServerInfoManager::ModifyGameServer(tagGameServerCreate * pGameServerCreate, tagGameServerInfo & GameServerResult)
- {
- //变量定义
- CDataBaseAide PlatformDBAide;
- CDataBaseHelper PlatformDBModule;
-
- //执行逻辑
- try
- {
- //连接数据库
- if (ConnectPlatformDB(PlatformDBModule) == false)
- {
- ASSERT(FALSE);
- return false;
- }
-
- //设置对象
- PlatformDBAide.SetDataBase(PlatformDBModule.GetInterface());
-
- //扩展配置
- TCHAR szCustomRule[CountArray(pGameServerCreate->cbCustomRule) * 2 + 1] = TEXT("");
- for (INT i = 0; i < CountArray(pGameServerCreate->cbCustomRule); i++) _stprintf(&szCustomRule[i * 2], TEXT("%02X"), pGameServerCreate->cbCustomRule[i]);
-
- //插入参数
- PlatformDBAide.ResetParameter();
- PlatformDBAide.AddParameter(TEXT("@wServerID"), pGameServerCreate->wServerID);
- PlatformDBAide.AddParameter(TEXT("@wKindID"), pGameServerCreate->wKindID);
- PlatformDBAide.AddParameter(TEXT("@wNodeID"), pGameServerCreate->wNodeID);
- PlatformDBAide.AddParameter(TEXT("@wSortID"), pGameServerCreate->wSortID);
- PlatformDBAide.AddParameter(TEXT("@lCellScore"), pGameServerCreate->lCellScore);
- PlatformDBAide.AddParameter(TEXT("@wRevenueRatio"), pGameServerCreate->wRevenueRatio);
- PlatformDBAide.AddParameter(TEXT("@lServiceScore"), pGameServerCreate->lServiceScore);
- PlatformDBAide.AddParameter(TEXT("@lRestrictScore"), pGameServerCreate->lRestrictScore);
- PlatformDBAide.AddParameter(TEXT("@lMinTableScore"), pGameServerCreate->lMinTableScore);
- PlatformDBAide.AddParameter(TEXT("@lMinEnterScore"), pGameServerCreate->lMinEnterScore);
- PlatformDBAide.AddParameter(TEXT("@lMaxEnterScore"), pGameServerCreate->lMaxEnterScore);
- PlatformDBAide.AddParameter(TEXT("@cbMinEnterMember"), pGameServerCreate->cbMinEnterMember);
- PlatformDBAide.AddParameter(TEXT("@cbMaxEnterMember"), pGameServerCreate->cbMaxEnterMember);
- PlatformDBAide.AddParameter(TEXT("@dwServerRule"), pGameServerCreate->dwServerRule);
- PlatformDBAide.AddParameter(TEXT("@dwAttachUserRight"), pGameServerCreate->dwAttachUserRight);
- PlatformDBAide.AddParameter(TEXT("@wMaxPlayer"), pGameServerCreate->wMaxPlayer);
- PlatformDBAide.AddParameter(TEXT("@wTableCount"), pGameServerCreate->wTableCount);
- PlatformDBAide.AddParameter(TEXT("@wServerPort"), pGameServerCreate->wServerPort);
- PlatformDBAide.AddParameter(TEXT("@wServerKind"), pGameServerCreate->wServerKind);
- PlatformDBAide.AddParameter(TEXT("@wServerType"), pGameServerCreate->wServerType);
- PlatformDBAide.AddParameter(TEXT("@strServerName"), pGameServerCreate->szServerName);
- PlatformDBAide.AddParameter(TEXT("@strServerPasswd"), pGameServerCreate->szServerPasswd);
- PlatformDBAide.AddParameter(TEXT("@cbDistributeRule"), pGameServerCreate->cbDistributeRule);
- PlatformDBAide.AddParameter(TEXT("@wMinDistributeUser"), pGameServerCreate->wMinDistributeUser);
- PlatformDBAide.AddParameter(TEXT("@wDistributeTimeSpace"), pGameServerCreate->wDistributeTimeSpace);
- PlatformDBAide.AddParameter(TEXT("@wDistributeDrawCount"), pGameServerCreate->wDistributeDrawCount);
- PlatformDBAide.AddParameter(TEXT("@wMinPartakeGameUser"), pGameServerCreate->wMinPartakeGameUser);
- PlatformDBAide.AddParameter(TEXT("@wMaxPartakeGameUser"), pGameServerCreate->wMaxPartakeGameUser);
- PlatformDBAide.AddParameter(TEXT("@strDataBaseName"), pGameServerCreate->szDataBaseName);
- PlatformDBAide.AddParameter(TEXT("@strDataBaseAddr"), pGameServerCreate->szDataBaseAddr);
- PlatformDBAide.AddParameter(TEXT("@strCustomRule"), szCustomRule);
- PlatformDBAide.AddParameter(TEXT("@strServiceMachine"), pGameServerCreate->szServiceMachine);
-
- //输出信息
- TCHAR szDescribeString[128] = TEXT("");
- PlatformDBAide.AddParameterOutput(TEXT("@strErrorDescribe"), szDescribeString, sizeof(szDescribeString), adParamOutput);
-
- //执行命令
- if (PlatformDBAide.ExecuteProcess(TEXT("GSP_GS_ModifyGameRoom"), true) != DB_SUCCESS)
- {
- //获取信息
- PlatformDBAide.GetParameter(TEXT("@strErrorDescribe"), szDescribeString, CountArray(szDescribeString));
-
- //错误提示
- CTraceService::TraceString(szDescribeString, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(szDescribeString, MB_ICONERROR);
-
- return false;
- }
-
- //读取资料
- ReadGameServerInfo(PlatformDBAide, GameServerResult);
-
- return true;
- }
- catch (IDataBaseException * pIException)
- {
- //错误信息
- LPCTSTR pszDescribe = pIException->GetExceptionDescribe();
- CTraceService::TraceString(pszDescribe, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(pszDescribe, MB_ICONERROR);
-
- return false;
- }
-
- return false;
- }
-
- //连接数据
- bool CServerInfoManager::ConnectPlatformDB(CDataBaseHelper & PlatformDBModule)
- {
- //获取参数
- CModuleDBParameter * pModuleDBParameter = CModuleDBParameter::GetModuleDBParameter();
- tagDataBaseParameter * pDataBaseParameter = pModuleDBParameter->GetPlatformDBParameter();
-
- //创建对象
- if ((PlatformDBModule.GetInterface() == NULL) && (PlatformDBModule.CreateInstance() == false))
- {
- AfxMessageBox(TEXT("CreateGameServer 创建 PlatformDBModule 对象失败"), MB_ICONERROR);
- return false;
- }
-
- //设置连接
- PlatformDBModule->SetConnectionInfo(pDataBaseParameter->szDataBaseAddr, pDataBaseParameter->wDataBasePort,
- pDataBaseParameter->szDataBaseName, pDataBaseParameter->szDataBaseUser, pDataBaseParameter->szDataBasePass);
-
- //发起连接
- PlatformDBModule->OpenConnection();
-
- return true;
- }
-
- //读取房间
- bool CServerInfoManager::ReadGameServerInfo(CDataBaseAide & PlatformDBAide, tagGameServerInfo & GameServerResult)
- {
- //设置变量
- ZeroMemory(&GameServerResult, sizeof(GameServerResult));
-
- //索引变量
- GameServerResult.wGameID = PlatformDBAide.GetValue_WORD(TEXT("GameID"));
- GameServerResult.wServerID = PlatformDBAide.GetValue_WORD(TEXT("ServerID"));
-
- //挂接属性
- GameServerResult.wKindID = PlatformDBAide.GetValue_WORD(TEXT("KindID"));
- GameServerResult.wNodeID = PlatformDBAide.GetValue_WORD(TEXT("NodeID"));
- GameServerResult.wSortID = PlatformDBAide.GetValue_WORD(TEXT("SortID"));
-
- //版本信息
- GameServerResult.dwClientVersion = PlatformDBAide.GetValue_DWORD(TEXT("ClientVersion"));
- GameServerResult.dwServerVersion = PlatformDBAide.GetValue_DWORD(TEXT("ServerVersion"));
-
- //模块属性
- PlatformDBAide.GetValue_String(TEXT("GameName"), GameServerResult.szGameName, CountArray(GameServerResult.szGameName));
- PlatformDBAide.GetValue_String(TEXT("ServerDLLName"), GameServerResult.szServerDLLName, CountArray(GameServerResult.szServerDLLName));
- PlatformDBAide.GetValue_String(TEXT("ClientEXEName"), GameServerResult.szClientEXEName, CountArray(GameServerResult.szClientEXEName));
-
- //税收配置
- GameServerResult.lCellScore = PlatformDBAide.GetValue_LONG(TEXT("CellScore"));
- GameServerResult.wRevenueRatio = PlatformDBAide.GetValue_WORD(TEXT("RevenueRatio"));
- GameServerResult.lServiceScore = PlatformDBAide.GetValue_LONGLONG(TEXT("ServiceScore"));
-
- //房间配置
- GameServerResult.lRestrictScore = PlatformDBAide.GetValue_LONGLONG(TEXT("RestrictScore"));
- GameServerResult.lMinTableScore = PlatformDBAide.GetValue_LONGLONG(TEXT("MinTableScore"));
- GameServerResult.lMinEnterScore = PlatformDBAide.GetValue_LONGLONG(TEXT("MinEnterScore"));
- GameServerResult.lMaxEnterScore = PlatformDBAide.GetValue_LONGLONG(TEXT("MaxEnterScore"));
-
- //会员限制
- GameServerResult.cbMinEnterMember = PlatformDBAide.GetValue_BYTE(TEXT("MinEnterMember"));
- GameServerResult.cbMaxEnterMember = PlatformDBAide.GetValue_BYTE(TEXT("MaxEnterMember"));
-
- //房间配置
- GameServerResult.dwServerRule = PlatformDBAide.GetValue_DWORD(TEXT("ServerRule"));
- GameServerResult.dwAttachUserRight = PlatformDBAide.GetValue_DWORD(TEXT("AttachUserRight"));
-
- //房间属性
- GameServerResult.wMaxPlayer = PlatformDBAide.GetValue_WORD(TEXT("MaxPlayer"));
- GameServerResult.wTableCount = PlatformDBAide.GetValue_WORD(TEXT("TableCount"));
- GameServerResult.wServerPort = PlatformDBAide.GetValue_WORD(TEXT("ServerPort"));
- GameServerResult.wServerKind = PlatformDBAide.GetValue_WORD(TEXT("ServerKind"));
- GameServerResult.wServerType = PlatformDBAide.GetValue_WORD(TEXT("ServerType")); ///---游戏模式0x0001 //金币类型 0x0002//点值类型 0x0004 //比赛类型 0x0008//训练类型
- PlatformDBAide.GetValue_String(TEXT("ServerName"), GameServerResult.szServerName, CountArray(GameServerResult.szServerName));
- PlatformDBAide.GetValue_String(TEXT("ServerPasswd"), GameServerResult.szServerPasswd, CountArray(GameServerResult.szServerPasswd));
-
- //分组属性
- GameServerResult.cbDistributeRule = PlatformDBAide.GetValue_BYTE(TEXT("DistributeRule"));
- GameServerResult.wMinDistributeUser = PlatformDBAide.GetValue_WORD(TEXT("MinDistributeUser"));
- GameServerResult.wDistributeTimeSpace = PlatformDBAide.GetValue_WORD(TEXT("DistributeTimeSpace"));
- GameServerResult.wDistributeDrawCount = PlatformDBAide.GetValue_WORD(TEXT("DistributeDrawCount"));
- GameServerResult.wMinPartakeGameUser = PlatformDBAide.GetValue_WORD(TEXT("MinPartakeGameUser"));
- GameServerResult.wMaxPartakeGameUser = PlatformDBAide.GetValue_WORD(TEXT("MaxPartakeGameUser"));
-
- //数据属性
- PlatformDBAide.GetValue_String(TEXT("DataBaseName"), GameServerResult.szDataBaseName, CountArray(GameServerResult.szDataBaseName));
- PlatformDBAide.GetValue_String(TEXT("DataBaseAddr"), GameServerResult.szDataBaseAddr, CountArray(GameServerResult.szDataBaseAddr));
-
- //扩展配置
- TCHAR szCustomRule[CountArray(GameServerResult.cbCustomRule) * 2 + 1];
- PlatformDBAide.GetValue_String(TEXT("CustomRule"), szCustomRule, CountArray(szCustomRule));
- PlatformDBAide.GetValue_String(TEXT("ServiceMachine"), GameServerResult.szServiceMachine, CountArray(GameServerResult.szServiceMachine));
-
- //扩展配置
- if (szCustomRule[0] != 0)
- {
- //获取长度
- ASSERT(lstrlen(szCustomRule) % 2 == 0);
- INT nCustomRuleSize = lstrlen(szCustomRule) / 2;
-
- //转换字符
- for (INT i = 0; i < nCustomRuleSize; i++)
- {
- //获取字符
- TCHAR cbChar1 = szCustomRule[i * 2];
- TCHAR cbChar2 = szCustomRule[i * 2 + 1];
-
- //效验字符
- ASSERT((cbChar1 >= TEXT('0')) && (cbChar1 <= TEXT('9')) || (cbChar1 >= TEXT('A')) && (cbChar1 <= TEXT('F')));
- ASSERT((cbChar2 >= TEXT('0')) && (cbChar2 <= TEXT('9')) || (cbChar2 >= TEXT('A')) && (cbChar2 <= TEXT('F')));
-
- //生成结果
- if ((cbChar2 >= TEXT('0')) && (cbChar2 <= TEXT('9'))) GameServerResult.cbCustomRule[i] += (cbChar2 - TEXT('0'));
- if ((cbChar2 >= TEXT('A')) && (cbChar2 <= TEXT('F'))) GameServerResult.cbCustomRule[i] += (cbChar2 - TEXT('A') + 0x0A);
-
- //生成结果
- if ((cbChar1 >= TEXT('0')) && (cbChar1 <= TEXT('9'))) GameServerResult.cbCustomRule[i] += (cbChar1 - TEXT('0')) * 0x10;
- if ((cbChar1 >= TEXT('A')) && (cbChar1 <= TEXT('F'))) GameServerResult.cbCustomRule[i] += (cbChar1 - TEXT('A') + 0x0A) * 0x10;
- }
- }
-
- //本地版本
- LPCTSTR pszServerDLLName = GameServerResult.szServerDLLName;
- CWHService::GetModuleVersion(pszServerDLLName, GameServerResult.dwNativeVersion);
-
- return true;
- }
-
- //读取比赛
- bool CServerInfoManager::ReadGameMatchOption(CDataBaseAide & PlatformDBAide, tagGameMatchOption & GameMatchResult)
- {
- //设置变量
- ZeroMemory(&GameMatchResult, sizeof(GameMatchResult));
-
- //索引变量
- GameMatchResult.dwMatchID = PlatformDBAide.GetValue_DWORD(TEXT("MatchID"));
- GameMatchResult.dwMatchNO = PlatformDBAide.GetValue_DWORD(TEXT("MatchNo"));
-
- //费用信息
- GameMatchResult.cbMatchFeeType = PlatformDBAide.GetValue_BYTE(TEXT("MatchFeeType"));
- GameMatchResult.lMatchFee = PlatformDBAide.GetValue_LONGLONG(TEXT("MatchFee"));
-
- //比赛信息
- GameMatchResult.cbMemberOrder = PlatformDBAide.GetValue_BYTE(TEXT("MemberOrder"));
- GameMatchResult.cbMatchType = PlatformDBAide.GetValue_BYTE(TEXT("MatchType"));
- PlatformDBAide.GetValue_String(TEXT("MatchName"), GameMatchResult.szMatchName, CountArray(GameMatchResult.szMatchName));
-
- //定时赛制
- if (GameMatchResult.cbMatchType == MATCH_TYPE_LOCKTIME)
- {
- //比赛局数
- GameMatchResult.MatchType.LockTime.wMatchPlayCount = PlatformDBAide.GetValue_LONGLONG(TEXT("MinPlayCount"));
-
- //时间配置
- PlatformDBAide.GetValue_SystemTime(TEXT("StartTime"), GameMatchResult.MatchType.LockTime.MatchStartTime);
- PlatformDBAide.GetValue_SystemTime(TEXT("EndTime"), GameMatchResult.MatchType.LockTime.MatchEndTime);
-
- //比赛分数
- GameMatchResult.MatchType.LockTime.lMatchInitScore = PlatformDBAide.GetValue_LONGLONG(TEXT("InitScore"));
- GameMatchResult.MatchType.LockTime.lMatchCullScore = PlatformDBAide.GetValue_LONGLONG(TEXT("CullScore"));
- }
-
- //定时赛制
- if (GameMatchResult.cbMatchType == MATCH_TYPE_IMMEDIATE)
- {
- //人数信息
- GameMatchResult.MatchType.Immediate.wStartUserCount = PlatformDBAide.GetValue_WORD(TEXT("StartUserCount"));
- GameMatchResult.MatchType.Immediate.wAndroidUserCount = PlatformDBAide.GetValue_WORD(TEXT("AndroidUserCount"));
-
- //分数信息
- GameMatchResult.MatchType.Immediate.dwInitalBase = PlatformDBAide.GetValue_DWORD(TEXT("InitialBase"));
- GameMatchResult.MatchType.Immediate.dwInitalScore = PlatformDBAide.GetValue_DWORD(TEXT("InitialScore"));
- GameMatchResult.MatchType.Immediate.wMinEnterGold = PlatformDBAide.GetValue_WORD(TEXT("MinEnterGold"));
-
- //局数信息
- GameMatchResult.MatchType.Immediate.cbPlayCount = PlatformDBAide.GetValue_BYTE(TEXT("PlayCount"));
- GameMatchResult.MatchType.Immediate.cbSwitchTableCount = PlatformDBAide.GetValue_BYTE(TEXT("SwitchTableCount"));
- GameMatchResult.MatchType.Immediate.wPrecedeTimer = PlatformDBAide.GetValue_WORD(TEXT("PrecedeTimer"));
- }
-
- return true;
- }
-
- //加载场馆信息列表 \存储过程\数据库SQL\DataBase\Script\Platform\存储过程\平台数据库\加载场列馆表.sql
- bool CServerInfoManager::LoadVenueInfos(int wKindID, std::vector<tagVenueInfo>& vecVenueInfo)
- {
- vecVenueInfo.clear();
-
- //变量定义
- CDataBaseAide PlatformDBAide;
- CDataBaseHelper PlatformDBModule;
-
- //执行逻辑
- try
- {
- //连接数据库
- if (ConnectPlatformDB(PlatformDBModule) == false)
- {
- ASSERT(FALSE);
- return false;
- }
-
- //设置对象
- PlatformDBAide.SetDataBase(PlatformDBModule.GetInterface());
-
- //插入参数
- PlatformDBAide.ResetParameter();
- PlatformDBAide.AddParameter(TEXT("@wKindID"), wKindID);
-
- //读取列表
- PlatformDBAide.ExecuteProcess(TEXT("GSP_GP_LoadVenues"), true);
-
-
- //读取列表
- while (PlatformDBModule->IsRecordsetEnd() == false)
- {
- //读取数据
- tagVenueInfo venueInfo;
- venueInfo.wVenueID = PlatformDBAide.GetValue_WORD(TEXT("id")); //场馆ID
- PlatformDBAide.GetValue_String(TEXT("name"), venueInfo.szVenuName, CountArray(venueInfo.szVenuName)); //场馆名称
- venueInfo.sBaseScore = PlatformDBAide.GetValue_LONGLONG(TEXT("base_score")); //底分
- venueInfo.sMinScore = PlatformDBAide.GetValue_LONGLONG(TEXT("min_score")); //下限
- venueInfo.sMaxScore = PlatformDBAide.GetValue_LONGLONG(TEXT("max_score")); //上限
- venueInfo.wKindID = PlatformDBAide.GetValue_WORD(TEXT("kind_id")); //游戏类型id
- PlatformDBAide.GetValue_String(TEXT("KindName"), venueInfo.szKindName, CountArray(venueInfo.szKindName));//游戏类型名称
- venueInfo.btOpenFlag = PlatformDBAide.GetValue_BYTE(TEXT("open_flag")); //开放标志
-
- venueInfo.lRestrictScore = PlatformDBAide.GetValue_LONGLONG(TEXT("restrict_score")); //限制积分
- venueInfo.wRevenueRatio = PlatformDBAide.GetValue_WORD(TEXT("revenue_ratio")); //税收比例 (税收比例和服务费用二选一)
- venueInfo.sServiceScore = PlatformDBAide.GetValue_LONGLONG(TEXT("service_score")); //服务费用
- PlatformDBAide.GetValue_String(TEXT("ext_config"), venueInfo.szExtConfig, CountArray(venueInfo.szExtConfig));//游戏扩展配置(用来设置各玩法的配置,协议格式定义为#分隔的字符中)
-
- ///---校验下
- if (venueInfo.sMinScore != 0 && venueInfo.sMinScore < venueInfo.sBaseScore || (venueInfo.sMaxScore != 0 && venueInfo.sMaxScore < venueInfo.sBaseScore))
- {
- CString strError;
- strError.Format(L"场馆[%s(%d)]配置有误(上、下限应大于等于底注,或者不限(等于0)", venueInfo.szVenuName, venueInfo.wVenueID);
- CTraceService::TraceString(strError, TraceLevel_Exception);
- //错误提示
- AfxMessageBox(strError, MB_ICONERROR);
- }
- else
- {
- vecVenueInfo.push_back(venueInfo);
- }
-
- //移动记录
- PlatformDBModule->MoveToNext();
- }
-
- }
- catch (IDataBaseException * pIException)
- {
- //错误信息
- LPCTSTR pszDescribe = pIException->GetExceptionDescribe();
- CTraceService::TraceString(pszDescribe, TraceLevel_Exception);
-
- //错误提示
- AfxMessageBox(pszDescribe, MB_ICONERROR);
-
- return false;
- }
-
- //if (vecVenueInfo.size()==0)
- //{
- // //错误提示
- // AfxMessageBox(TEXT("还没有配置该玩法的场馆的信息,请前往配置"), MB_ICONERROR);
- // CTraceService::TraceString(TEXT("还没有配置该玩法的场馆的信息,请前往配置"), TraceLevel_Exception);
- //}
-
- return true;
- }
-
- //////////////////////////////////////////////////////////////////////////////////
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