<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug_Unicode|Win32"> <Configuration>Debug_Unicode</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release_Unicode|Win32"> <Configuration>Release_Unicode</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>游戏服务器</ProjectName> <ProjectGuid>{660F9BCF-23A3-425A-9BDC-40D7AFBC8DFB}</ProjectGuid> <RootNamespace>游戏服务器</RootNamespace> <Keyword>MFCDLLProj</Keyword> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <PlatformToolset>v142</PlatformToolset> <UseOfMfc>Dynamic</UseOfMfc> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <PlatformToolset>v142</PlatformToolset> <UseOfMfc>Dynamic</UseOfMfc> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'"> <OutDir>$(Configuration)\</OutDir> <IntDir>$(Configuration)\</IntDir> <LinkIncremental>true</LinkIncremental> <TargetName>SparrowZJServer</TargetName> <IncludePath>.\;$(IncludePath)</IncludePath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'"> <OutDir>$(Configuration)\</OutDir> <IntDir>$(Configuration)\</IntDir> <LinkIncremental>false</LinkIncremental> <TargetName>SparrowZJServer</TargetName> <IncludePath>.\;$(IncludePath)</IncludePath> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'"> <Midl> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>false</MkTypLibCompatible> </Midl> <ClCompile> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_AFXEXT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <PrecompiledHeader>NotUsing</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <AdditionalIncludeDirectories>$(SolutionDir)Source\Protobuf;$(SolutionDir)Source\Spdlog;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0804</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <OutputFile>..\俱乐部\Bin\Debug_Unicode\SparrowZJServer.dll</OutputFile> <ModuleDefinitionFile /> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <ImportLibrary>$(OutDir)GameServer.lib</ImportLibrary> <TargetMachine>MachineX86</TargetMachine> <AdditionalLibraryDirectories>$(SolutionDir)Source\Protobuf;$(SolutionDir)Source\Libs\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> </Link> <PostBuildEvent> <Command> </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'"> <Midl> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>false</MkTypLibCompatible> </Midl> <ClCompile> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_AFXEXT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <PrecompiledHeader>NotUsing</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <Optimization>Disabled</Optimization> <ProgramDataBaseFileName>$(IntDir)SparrowZJServer.pdb</ProgramDataBaseFileName> <BasicRuntimeChecks>Default</BasicRuntimeChecks> <AdditionalIncludeDirectories>$(SolutionDir)Source\Protobuf;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0804</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <OutputFile>..\俱乐部\Bin\Release_Unicode\SparrowZJServer.dll</OutputFile> <ModuleDefinitionFile /> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <ImportLibrary>$(OutDir)GameServer.lib</ImportLibrary> <TargetMachine>MachineX86</TargetMachine> <ProgramDatabaseFile>..\..\..\..\Bin\ReleaseUnicode\$(TargetName).pdb</ProgramDatabaseFile> <Profile>true</Profile> <AdditionalLibraryDirectories>$(SolutionDir)Source\Protobuf;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> </Link> <PostBuildEvent> <Command> </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\俱乐部\Source\MessageDef\Pb_RecordPacket.pb.cc" /> <ClCompile Include="..\俱乐部\Source\MessageDef\Pb_SparrowMaJiang.pb.cc" /> <ClCompile Include="GameLogic.cpp" /> <ClCompile Include="GameLogic_dcs.cpp" /> <ClCompile Include="GameLogic_tdh.cpp" /> <ClCompile Include="GameServer.cpp" /> <ClCompile Include="GameServerManager.cpp" /> <ClCompile Include="LogString.cpp" /> <ClCompile Include="Poker\GameLogic_poker.cpp" /> <ClCompile Include="Poker\TableFrameSinkPoker.cpp" /> <ClCompile Include="Stdafx.cpp"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">Create</PrecompiledHeader> </ClCompile> <ClCompile Include="TableFrameSink.cpp"> <DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">4244;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <ClCompile Include="TableFrameSink_dcs.cpp" /> <ClCompile Include="TableFrameSink_tdh.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\俱乐部\Source\MessageDef\Pb_RecordPacket.pb.h" /> <ClInclude Include="..\俱乐部\Source\MessageDef\Pb_SparrowMaJiang.pb.h" /> <ClInclude Include="..\消息定义\CMD_Sparrow.h" /> <ClInclude Include="data.h" /> <ClInclude Include="GameLogic.h" /> <ClInclude Include="GameLogic_dcs.h" /> <ClInclude Include="GameLogic_tdh.h" /> <ClInclude Include="GameServerManager.h" /> <ClInclude Include="LogString.h" /> <ClInclude Include="Poker\GameLogic_poker.h" /> <ClInclude Include="Poker\TableFrameSinkPoker.h" /> <ClInclude Include="Poker\消息定义\CMD_Poker_Sparrow.h" /> <ClInclude Include="Resource.h" /> <ClInclude Include="Stdafx.h" /> <ClInclude Include="TableFrameSink.h" /> <ClInclude Include="TableFrameSink_dcs.h" /> <ClInclude Include="TableFrameSink_tdh.h" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="GameServer.rc" /> </ItemGroup> <ItemGroup> <None Include="res\GameServer.rc2" /> </ItemGroup> <ItemGroup> <Text Include="ReadMe.txt" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>