Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

104 lignes
1.9 KiB

  1. -- 红中麻将
  2. local Config =
  3. {
  4. -- 子游戏ID
  5. gameId = 13,
  6. -- 子游戏名称
  7. gameName = "红中麻将",
  8. -- 是否开放
  9. open = true,
  10. -- 所属类型
  11. belongType = 3,
  12. --是否开启金币场
  13. openCoinMode = false,
  14. -- 游戏协议文件
  15. protocolClass = "hongzhong.luaScript.Protocol.hongzhongProtocol",--"Protocol.MJProtocol",
  16. -- 战绩协议文件
  17. protocolZhanJi = "hongzhong.luaScript.Protocol.MJProtocolZhanJi",
  18. -- 主界面
  19. mainViewName = "hongzhong.luaScript.Views.Main.MJMainView",
  20. -- 房间界面
  21. roomViewName = "hongzhong.luaScript.Views.Room.hongzhongRoomView",
  22. -- 战绩单局详情界面
  23. -- zhanjiDanjuView = "hongzhong.luaScript.Views.Zhanji.MJZhanJiDanJuView",
  24. --战绩回放界面
  25. zhanjiRecordView = "hongzhong.luaScript.Views.Room.hongzhongRoomReplayView",
  26. -- 游戏玩法
  27. GameType =
  28. {
  29. [1] = "红中麻将",
  30. },
  31. -- 玩家数量
  32. playerNum =
  33. {
  34. [0] = 2,
  35. [1] = 3,
  36. [2] = 4,
  37. [4] = 4,
  38. },
  39. -- 亲友圈显示用的规则名字图片
  40. ruleNameImage =
  41. {
  42. [1] = "club_createRoom_game_6_type_1.png",
  43. },
  44. -- 创建房间界面的规则ui
  45. uiCreateRule =
  46. {
  47. [1] = "luaScript.Views.CreateRoom.MJCreateRoom.hongzhongCreateRoomItem",
  48. },
  49. -- 创建房间界面左侧checkBox的plist
  50. plistCreateRule = "hongzhong/res/zy_dating/mj_create_room.plist",
  51. -- 创建房间界面左侧checkBox的图片
  52. imageCreateRule =
  53. {
  54. [1] = {"mj_createRoom_btn1_N.png", "mj_createRoom_btn1_S.png"},
  55. },
  56. --路径名字
  57. rootName="hongzhong",
  58. fileName="hongzhong",
  59. gameName="红中麻将",
  60. --依赖的框架ID
  61. fremworkId=1001,
  62. -- 游戏局数
  63. gameCount = {
  64. [1] = 8,
  65. [2] = 12,
  66. [3] = 16
  67. },
  68. room_logos = {
  69. [1] = "res/ui/zy_fangjian/room_logo/room_logo_13_1.png",
  70. },
  71. wanfaConfig = "luaScript.SubGameDefine.MaJiang.hongzhongWanFa",
  72. isShowFFQShare = false,
  73. gameDataConfig = {
  74. isClosePlayAgain = false,
  75. },
  76. }
  77. return Config;