|
- local MJRoomToolView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomToolView")
- local MJRoomMessageView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomMessageView")
- local MJRoomPlayerView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomPlayerView")
- local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine")
- local MJFunction=MJFramework.MJImport("mj.luaScript.MJFunction")
- local MJHandCardView=MJFramework.MJImport("mj.luaScript.Views.Game.MJHandCardView")
- local MJRoomDirection=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomDirection")
- local MJWanFa=MJFramework.MJImport("luaScript.SubGameDefine.MaJiang.MJWanFa")
- local MJAnimationCompnent=MJFramework.MJImport("mj.luaScript.Views.Compnent.MJAnimationCompnent")
- local MJSound=MJFramework.MJImport("mj.luaScript.MJSound")
-
- local MJRoomReplayView=MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Room.MJRoomReplayView")
- local huamajiangRoomReplayView = class("huamajiangRoomReplayView", MJRoomReplayView)
-
- function huamajiangRoomReplayView:ctor(data)
- huamajiangRoomReplayView.super.ctor(self,data)
- -- --玩家牌局面板
- -- self.playerHandCards={}
- -- self.data=data
- -- app:changeGameProtocol(app.gameId,1)
- end
-
- function huamajiangRoomReplayView:loadUI()
- local ui = loadUI("mj_huamajiang/res/ui_fangjian/mj_huamajiang_roomView.ui")
- self.ui = ui;
- self:addChild(ui);
- end
-
- function huamajiangRoomReplayView:onEnter()
- huamajiangRoomReplayView.super.onEnter(self)
- self:loadTextureCache();
- self:setCheckDefault()
- self.huOrder = 0
- --初始化胡牌顺序
- self.huIndex = 1
- -- self.ui.Items.Button_Ting_Info:setVisible(false)
-
- self.direcionView:removeFromParent();
- self.direcionView:retain();
- self:addToLayer("background", self.direcionView);
-
- self:bindEvent(app.room, MJDefine.MJEvent.EVENT_BTN_SHOW_FLOW_VIEW_CLICKED, handler(self, self.onEventBtnShowFlowViewClicked));
-
- self:doSound();
-
- self:initLogo()
- end
-
- function huamajiangRoomReplayView:loadTextureCache()
- huamajiangRoomReplayView.super.loadTextureCache(self)
- loadSpriteFrameFile("mj_huamajiang/res/zy_fangjian/anim/huamajiang_effect_guangxiao.plist")
- loadSpriteFrameFile("mj_huamajiang/res/zy_fangjian/anim/huamajiang_effect_guafeng.plist")
- loadSpriteFrameFile("mj_huamajiang/res/zy_fangjian/anim/huamajiang_effect_xiayu.plist")
- end
-
- function huamajiangRoomReplayView:initGameButton ()
- huamajiangRoomReplayView.super.initGameButton(self);
- self.toolView:setFlowVisible(false);
- self.ui.Items.Layout_Ting_Tip_Card_Panel:setVisible(false);
- end
-
- function huamajiangRoomReplayView:updateRoomData( ... )
- huamajiangRoomReplayView.super.updateRoomData(self, ...);
- end
-
- function huamajiangRoomReplayView:parseData()
- self.piaotimes = 0--记录有几次飘操作,为了飘完后删除飘字
- local data = self.data
- --战报解析
- app.room.roomInfo:setLuoBoCards({}); -- 先清空一下萝卜数据
- self.reports={}
- local ops=string.split(data.ops,"|")
- for k,v in pairs(ops) do
- local op=string.split(v,",")
- local nUserId=tonumber(op[1])
- local opType=op[2]
- local opStr = op[3]
-
- if opType == "PreOpt" then
- local opList = {}
- if nUserId==0 then
- local temp = string.split(opStr, ";")
- for k,v in pairs(temp) do
- local temp2 = string.split(v, " ")
- local userId = tonumber(temp2[1])
- table.remove(temp2,1)
- local operates = temp2
- table.insert(opList,{nUserId = userId,operates = self:margeOperates(operates) })
- end
- else
- local operates = string.split(opStr, " ")
- table.insert(opList,{nUserId = nUserId,operates = self:margeOperates(operates) })
- end
- table.insert(self.reports,{opType=opType,opList=opList})
- elseif opType == "HuanPai" then
- self.huanPai = self.huanPai or {}
- local huanCards = {}
- local tCards = string.split(opStr, "_")
- for i,v in pairs(tCards) do
- if v and tonumber(v) then
- table.insert(huanCards,tonumber(v))
- end
- end
- table.insert(self.huanPai,{nUserId=nUserId,opType="HuanPai",cards = huanCards })
- local op=string.split(ops[k+1],",")
- local opType=op[2]
- if opType ~= "HuanPai" then
- table.insert(self.reports,{huanPaiInfo=self.huanPai,opType="HuanPai" })
- end
- elseif opType == "HuanPaiType" then
- local temp = string.split(opStr, "_")
- local huanPaiType = tonumber(temp[1])
- table.insert(self.reports,{nUserId=nUserId,opType=opType,huanPaiType = huanPaiType })
- elseif opType == "HuanPaiDone" then
- self.huanPaiDone = self.huanPaiDone or {}
- local huanCards = {}
- local tCards = string.split(opStr, "_")
- for i,v in pairs(tCards) do
- if v and tonumber(v) then
- table.insert(huanCards,tonumber(v))
- end
- end
- table.insert(self.huanPaiDone,{nUserId=nUserId,opType="HuanPaiDone",cards = huanCards })
- local op=string.split(ops[k+1],",")
- local opType=op[2]
- if opType ~= "HuanPaiDone" then
- table.insert(self.reports,{huanPaiInfo=self.huanPaiDone,opType="HuanPaiDone" })
- end
- elseif opType == "SubOp" then --提交的操作
- local temp = string.split(opStr, "_")
- local submitOp = tonumber(temp[1])
- table.insert(self.reports,{nUserId=nUserId,opType=opType,submitOp = submitOp })
- elseif opType == "Piao" then
- self.piaotimes = self.piaotimes + 1
- local ops = string.split(opStr, "_")
- local piaostate = tonumber(ops[1])
- table.insert(self.reports,{nUserId=nUserId,opType=opType,piaostate = piaostate })
- elseif opType == "Luob" then
- local cards = string.split(opStr, "_");
- table.insert(self.reports, {nUserId = nUserId, opType = opType, cards = cards});
- elseif "Dis"~=opType then
- -- 弃牌
- local tCards = string.split(opStr, "_")
- local card,cardNum = nil,0
- if tCards[1] then card = tonumber(tCards[1]) end
- if tCards[2] then cardNum = tonumber(tCards[2]) end
- table.insert(self.reports,{nUserId=nUserId,opType=opType,card=card,cardNum=cardNum})
- end
- end
-
- if self.data.ext.liushui then
- local userId = app.room:getMyUserId();
- local tmpScoreInfo = {};
- for k, v in pairs(self.data.ext.liushui) do
- if tonumber(k) == userId then
- tmpScoreInfo = v;
- break;
- end
- end
-
- local scoreInfo = {};
- for k, v in pairs(tmpScoreInfo) do
- local arr = string.split(v, ";");
- -- gs;hs;ht;ls;ot;oc:gf;seat1_seat2_
- local obj = {
- gs = tonumber(arr[1]),
- hs = tonumber(arr[2]),
- ht = tonumber(arr[3]),
- ls = tonumber(arr[4]),
- ot = tonumber(arr[5]),
- oc = tonumber(arr[6]),
- gf = tonumber(arr[7]),
- seat = string.gsub(arr[8], "_", ";"),
- ss = tonumber(arr[9]),
- sl = tonumber(arr[10]),
- };
- table.insert(scoreInfo, obj);
- end
-
- self.scoreInfo = scoreInfo;
- self.scoreIndex = 1;
- -- app.room.roomInfo:setScoreInfo(scoreInfo);
- else
- self.scoreIndex = 1;
- self.scoreInfo = {}
- end
- end
-
- --合并操作 只显示一个杠
- function huamajiangRoomReplayView:margeOperates(operates)
- local ops = {}
- local isGang = false
- for k,v in pairs(operates) do
- local op = tonumber(v)
- if (op==MJDefine.MJOperateType.OPREATE_ZHIGANG)
- or (op==MJDefine.MJOperateType.OPREATE_BAGANG)
- or (op==MJDefine.MJOperateType.OPREATE_ANGANG) then
- if not isGang then
- table.insert(ops,op)
- isGang = true
- end
- else
- table.insert(ops,op)
- end
- end
- return ops
- end
-
-
- function huamajiangRoomReplayView:startGame()
- self:onGameStartResponse()
-
- --设置为回放模式
- for k,v in pairs(self.playerHandCards) do
- v:setReplay(true)
- end
-
- self:onGameSendCardResponse()
- self.playerHandCards[MJDefine.MyViewId]:removeTouchEvent()
-
- end
-
- function huamajiangRoomReplayView:initHanders()
- huamajiangRoomReplayView.super.initHanders(self)
- self.handers["In"]=handler(self,self.onGetCard) -- 发牌
- self.handers["Out"]=handler(self,self.onOutCard) -- 出牌
- self.handers["Piao"] = handler(self,self.onPiaoRes) -- 飘
- self.handers["Bao"] = handler(self,self.onBaoPaiRes) -- 报
- self.handers["DianPao"] = handler(self,self.onDianPao)
- self.handers["PaoHu"] = handler(self,self.onPlayerHu) -- 点炮胡
- self.handers["QiangGHu"] = handler(self,self.onPlayerHu) -- 抢杠胡
- self.handers["GangSH"] = handler(self, self.onPlayerHu)
- self.handers["ZiMo"] = handler(self,self.onPlayerHu) -- 自摸胡
- self.handers["PreOpt"] = handler(self,self.onShowOperates) -- 显示操作
- self.handers["SubOp"] = handler(self,self.onSubmitOperate) -- 提交操作
- self.handers["OpWait"] = handler(self,self.onActionWait) -- 等待操作
- self.handers["Luob"] = handler(self,self.onActionLuoBo) -- 翻萝卜
- self.handers["HuanPaiType"]=handler(self,self.onHuanPaiType)
- self.handers["HuanPaiDone"]=handler(self,self.onHuanPaiDone)
- self.handers["HuanPai"]=handler(self,self.onHuanPai)
- end
-
- function huamajiangRoomReplayView:onGetCard(data)
- local roomInfo=app.room.roomInfo
- roomInfo.nLeaveCardNum=roomInfo.nLeaveCardNum-1
-
- local response={
- nUserId=data.nUserId,
- card=data.card,
- -- operates={},
- nSeatId=roomInfo.memberList[data.nUserId].nSeatId,
- nLeaveCardNum = roomInfo.nLeaveCardNum,
- }
- self:onBankerOutCard({response=response})
- end
-
- function huamajiangRoomReplayView:onActionLuoBo( data )
- local luoboCards = app.room.roomInfo:getLuoBoCards();
- for _, v in ipairs(data.cards) do
- table.insert(luoboCards, tonumber(v))
- end
- app.room.roomInfo:setLuoBoCards(luoboCards);
- if not self.isFirstFanLuoBo then
- self.isFirstFanLuoBo = true;
- app.room.roomInfo.nLeaveCardNum = app.room.roomInfo.nLeaveCardNum - #luoboCards;
- else
- app.room.roomInfo.nLeaveCardNum = app.room.roomInfo.nLeaveCardNum - 1;
- end
- self:onFanLuoBoResponse();
- for _, v in pairs(self.playerHandCards) do
- v:refreshLuoBoCards();
- end
- end
-
- function huamajiangRoomReplayView:onActionWait(data)
- local response = {
- nUserId = data.nUserId,
- opType = data.card,
- }
- self:onWaitOperate({response = response})
- end
-
- function huamajiangRoomReplayView:onSubmitOperate(data)
- local viewId = app.room:getViewIdByUserId(data.nUserId)
- local Layout_Operate = self.playerHandCards[viewId].ui.Items.Layout_Operate
- local btn = Layout_Operate:getChildByTag(data.submitOp)
- if btn then
- local hand = cc.Sprite:create("mj/res/ui/zy_fangjian/mj_room_hand.png")
- btn:addChild(hand)
- local size = btn:getContentSize()
- hand:setPosition(cc.p(size.width/2+20,size.height/2-20))
- local action = cc.Sequence:create(cc.MoveBy:create(0.5,cc.p(-10,10)),cc.MoveBy:create(0.5,cc.p(10,-10)))
- hand:runAction(cc.RepeatForever:create(action))
-
- -- if data.submitOp == MJDefine.MJOperateType.OPREATE_CANCEL then
- btn:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function()
- self.playerHandCards[viewId]:hideOperate()
- end)))
- -- end
- end
- end
-
- function huamajiangRoomReplayView:onShowOperates(data)
- local opList = data.opList
- for k,v in pairs(opList) do
- local nUserId = v.nUserId
- local operates = v.operates
- local viewId=app.room:getViewIdByUserId(nUserId)
-
- local Layout_Operate = self.playerHandCards[viewId].ui.Items.Layout_Operate
- Layout_Operate:removeAllChildren()
- Layout_Operate:setVisible(true)
- local x=Layout_Operate:getContentSize().width
- if viewId==MJDefine.PlayerViewType.Left then
- x = 0
- end
- table.insert(operates,1,MJDefine.MJOperateType.OPREATE_CANCEL)
- local y=Layout_Operate:getContentSize().height/2
-
-
- local function createOperate(op,isLeft)
- local btnOperate=cc.Button:createNode()
- btnOperate:setDefaults()
- btnOperate:setText("")
- btnOperate:loadTextureNormal(MJDefine.MJOperateImage[op])
- if isLeft then
- x = x + MJDefine.MJ_OPERATE_PADDING
- else
- x = x -MJDefine.MJ_OPERATE_PADDING
- end
- btnOperate:setPosition(cc.p(x,y))
- btnOperate:setTag(op)
- Layout_Operate:addChild(btnOperate)
- end
-
-
- if viewId==MJDefine.PlayerViewType.Left then
- for i = #operates,1,-1 do
- local op = tonumber(operates[i])
- createOperate(op,true)
- end
- else
- for _,strOp in pairs(operates) do
- local op = tonumber(strOp)
- createOperate(op,false)
- end
- end
- -- self.playerHandCards[viewId]:
- if viewId~=MJDefine.MyViewId then
-
- local node = self.playerView.allNodes[viewId]
- local pos = cc.pAdd(node.player:getPosition(),cc.p(38,66))
- if viewId==MJDefine.PlayerViewType.Left then
- Layout_Operate:setAnchorPoint(cc.p(0,0.5))
- elseif viewId==MJDefine.PlayerViewType.Top then
- pos.y = pos.y-33
- end
-
- Layout_Operate:setPosition(pos)
- Layout_Operate:setScale(0.7)
- end
- end
- end
-
- function huamajiangRoomReplayView:onOperate(data)
- local roomInfo=app.room.roomInfo
-
- local operates={
- ["Peng"]=MJDefine.MJOperateType.OPREATE_PENG,
- ["BaGang"]=MJDefine.MJOperateType.OPREATE_BAGANG,
- ["AnGang"]=MJDefine.MJOperateType.OPREATE_ANGANG,
- ["Gang"]=MJDefine.MJOperateType.OPREATE_ZHIGANG,
- ["ZhiGang"]=MJDefine.MJOperateType.OPREATE_ZHIGANG,
- }
- self.fromSeatId = self.fromSeatId or roomInfo.memberList[data.nUserId].nSeatId
- local response={
- nUserId=data.nUserId,
- opCard=data.card,
- cardNum = data.cardNum,
- opType=operates[data.opType],
- -- operates={},
- nSeatId=roomInfo.memberList[data.nUserId].nSeatId,
- isNeedOutCard=0,
- fromSeatId=self.fromSeatId,
- }
-
- --碰了之后需要出牌
- if data.opType=="Peng" then
- response.isNeedOutCard=1
- end
-
- for _,v in pairs(self.playerHandCards) do
- v:hideOperate()
- end
-
- self:onOperationCodeSuccess({response=response})
-
- self:updateScoreInfo(response.opType, response.opCard);
- end
-
- function huamajiangRoomReplayView:onOutCard(data)
- local roomInfo=app.room.roomInfo
- local response={
- nUserId=data.nUserId,
- card=data.card,
- operates={},
- -- nSeatId=roomInfo.memberList[data.nUserId].nSeatId,
- }
-
- self.fromSeatId=roomInfo.memberList[data.nUserId].nSeatId
- local viewId=app.room:getViewIdByUserId(data.nUserId)
- self.playerHandCards[viewId]:hideOperate()
- if viewId==MJDefine.MyViewId then
- -- self.playerHandCards[MJDefine.MyViewId].touchMJ=self.playerHandCards[MJDefine.MyViewId]:getMjByValue(data.card)
- end
- self:onOutCardSuccess({response=response})
- end
-
- function huamajiangRoomReplayView:onBaoPaiRes(data)
- local response={
- nUserId=data.nUserId,
- isBaoPai=data.card,
- }
- local viewId=app.room:getViewIdByUserId(data.nUserId)
- self.playerHandCards[viewId]:hideOperate()
- self:onBaoPai({response=response})
- end
-
- function huamajiangRoomReplayView:onPiaoRes(data)
- local response={
- nUserId=data.nUserId,
- piaostate=data.piaostate,
- }
- local viewId=app.room:getViewIdByUserId(data.nUserId)
- self.playerHandCards[viewId]:hideOperate()
- self:onPiaoResponse({response=response})
-
- local viewId = app.room:getViewIdByUserId(data.nUserId)
- local ui=loadUI("mj_huamajiang/res/ui_fangjian/mj_huamajiang_replay_piao.ui")
- local pos = self.playerHandCards[viewId]:getAnimationPostion()
- ui:setPosition(pos)
- self.ui.Items.Layout_Effect_luobo:addChild(ui)
-
- local btn
- if tonumber(data.piaostate) == 1 then
- btn = ui.Items.Button_Piao
- elseif tonumber(data.piaostate) == 0 then
- btn = ui.Items.Button_BuPiao
- end
- if btn then
- local hand = cc.Sprite:create("mj/res/ui/zy_fangjian/mj_room_hand.png")
- btn:addChild(hand)
- local size = btn:getContentSize()
- hand:setPosition(cc.p(size.width/2+20,size.height/2-20))
- local action = cc.Sequence:create(cc.MoveBy:create(0.5,cc.p(-10,10)),cc.MoveBy:create(0.5,cc.p(10,-10)))
- hand:runAction(cc.RepeatForever:create(action))
-
- btn:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function()
- ui:removeFromParent()
- ui = nil
- self.piaotimes = self.piaotimes - 1
- if self.piaotimes == 0 then--所有飘操作已经完成了,删除桌面上的飘字
- --清除桌面上的飘
- self.ui.Items.Layout_Effect_luobo:removeAllChildren()
- end
- end)))
- end
- end
-
- function huamajiangRoomReplayView:onDianPao(data)
- self.dpUserId = data.nUserId or 0
- --判断是否一炮多响,修复明杰大佬的BUG
- self.daPaoHaoShuang = false
- self.huIndex = 1
- -- if app.room.roomInfo.nMaxPlayCount == 3 and self.reports[self.reportIndex]
- -- and self.reports[self.reportIndex + 1].opType == "QiangGHu" and self.reports[self.reportIndex + 2].opType == "QiangGHu" then
- -- self.daPaoHaoShuang = true
- -- elseif app.room.roomInfo.nMaxPlayCount == 4 and self.reports[self.reportIndex]
- -- and self.reports[self.reportIndex + 1].opType == "QiangGHu" and self.reports[self.reportIndex + 2].opType == "QiangGHu"
- -- and self.reports[self.reportIndex + 3].opType == "QiangGHu" then
- -- self.daPaoHaoShuang = true
- -- elseif app.room.roomInfo.nMaxPlayCount == 4 and self.reports[self.reportIndex]
- -- and self.reports[self.reportIndex + 1].opType == "QiangGHu" and self.reports[self.reportIndex + 2].opType == "QiangGHu"
- -- then
- -- self.daPaoHaoShuang = true
- -- end
-
- if self.reports[self.reportIndex] and self.reports[self.reportIndex + 1] then
- if self.reports[self.reportIndex + 1].opType == "QiangGHu" then
- self.daPaoHaoShuang = true
- end
- end
- end
-
- function huamajiangRoomReplayView:onPlayerHu(data)
- local player = app.room.roomInfo.memberList[data.nUserId];
- local huCards = player.huCards or {};
- table.insert(huCards, data.card);
-
- local roomInfo=app.room.roomInfo
- self.huOrder = self.huOrder + 1
- local huType = {
- ["ZiMo"] = MJDefine.MJGameHuType.HU_ZIMO,
- ["PaoHu"] = MJDefine.MJGameHuType.HU_DIANPAO,
- ["QiangGHu"] = MJDefine.MJGameHuType.HU_DIANPAO,
- ["GangSH"] = MJDefine.MJGameHuType.HU_ZIMO,
- }
- local opType = {
- ["ZiMo"] = MJDefine.MJOperateType.OPREATE_ZIMOHU,
- ["PaoHu"] = MJDefine.MJOperateType.OPREATE_DIANPAOHU,
- ["QiangGHu"] = MJDefine.MJOperateType.OPREATE_QIANG_GANG_HU,
- ["GangSH"] = MJDefine.MJOperateType.OPREATE_ZIMOHU,
- }
- local redRealCard = 0
- local isQiangGng = 0
- if data.opType == "QiangGHu" then
- redRealCard = data.card
- isQiangGng =1
- end
-
- local tmp = {};
- for k, v in ipairs(huCards) do
- table.insert(tmp, {
- huCard = v,
- huType = huType[data.opType], -- 写死
- dpSeatId = app.room:getSeatIdByUserId(self.dpUserId), -- 写死
- });
- end
- player.huCards = tmp;
-
- local response={
- nUserId=data.nUserId,
- huType = huType[data.opType],
- huCard = {
- huCard = data.card,
- huType = huType,
- dpSeatId = app.room:getSeatIdByUserId(self.dpUserId),
- },
- opType = opType[data.opType],
- dpId = self.dpUserId,
- huOrder = self.huOrder,
- redRealCard = redRealCard,
- isQiangGng = isQiangGng,
- huIndex = self.huIndex,
- }
- self.huIndex = self.huIndex + 1
- local viewId=app.room:getViewIdByUserId(data.nUserId)
-
- for k,v in pairs(self.playerHandCards) do
- v:hideOperate()
- end
-
- self.playerHandCards[viewId]:hideOperate()
- response.isReplay = true;
- response.huRenShu = self.daPaoHaoShuang and 3 or 0;
- self:onHuResponse({response=response})
- self:updateScoreInfo(response.opType, data.card);
- end
-
- --出牌成功
- function huamajiangRoomReplayView:onOutCardSuccess(data)
- logE("huamajiangRoomReplayView:onOutCardSuccess(), response = ", table.tostring(data.response))
- --[[
- -- 出牌用户id
- , defVar("nOutCardUserId", VT_Int, -1)
- -- 出的牌
- , defVar("byOutCard", VT_UChar, -1)
- -- 可以的操作ma
- , defVar("mainOpCode", VT_Short, -1)
- -- 玩家操作
- , defVar("operations", VT_Vector(ChuPaiPlayerOperation), {})--]]
- local function runOnOutCardSuccess(onEnd)
- log("2000000000-huamajiangRoomReplayView - runOnOutCardSuccess---------")
-
- local viewId = app.room:getViewIdByUserId(data.response.nUserId)
- local card= data.response.card
- local operates=data.response.operates
- local typr = operates.opType
-
- if operates and table.nums(operates)>0 then
- self.operates = operates
- else
- self.operates = {}
- end
-
- local function callback()
- self.playerHandCards[MJDefine.MyViewId]:showOperate(operates,card)
- if onEnd then
- onEnd()
- end
- end
- -- self.lastOutCard = card
- self.lastOutViewId = viewId
- local player = app.room.roomInfo.memberList[data.response.nUserId]
- if self.playerHandCards[viewId] then --and (viewId~=MJDefine.MyViewId or player.isBaoPai == 1)
- self.playerHandCards[viewId]:onOutCard(card,callback)--onOutCard(data.response,true)
- app.room:dispatchEvent({name = MJDefine.MJEvent.OutCardFalg, value=card ,viewId=viewId})
- if viewId==MJDefine.MyViewId then
- self.playerHandCards[viewId]:setTing(false)
- end
- else
- callback()
- end
-
- end
- log("2000000000-huamajiangRoomReplayView - addCallBack(runOnOutCardSuccess)")
- self:addCallBack(runOnOutCardSuccess)
- end
-
- function huamajiangRoomReplayView:onHuanPaiType(data)
- self:showSwapDirection(data.huanPaiType)
- end
-
- --换牌完成
- function huamajiangRoomReplayView:onHuanPaiDone(data)
- if not data.huanPaiInfo or type(data.huanPaiInfo) ~= 'table' then return end
- for i,v in pairs(data.huanPaiInfo) do
- local viewId=app.room:getViewIdByUserId(v.nUserId)
- self.playerHandCards[viewId]:createSwapCards(v.cards)
- for i,v in pairs(v.cards) do
- self.playerHandCards[viewId]:onGetCard(nil,tonumber(v),true)
- end
-
- local action = cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function()
- self.playerHandCards[viewId]:deleteSwapCards()
- end))
- self.playerHandCards[viewId]:resetHandCards()
- self:runAction(action)
- end
- end
-
- --开始换牌
- function huamajiangRoomReplayView:onHuanPai(data)
- if not data.huanPaiInfo or type(data.huanPaiInfo) ~= 'table' then return end
- for i,v in pairs(data.huanPaiInfo) do
- local viewId=app.room:getViewIdByUserId(v.nUserId)
- self.playerHandCards[viewId]:createSwapCards(v.cards)
- local tselCards = {}
- for j,k in pairs(v.cards) do
- table.insert(tselCards,{card = k})
- end
- self.playerHandCards[viewId]:removeHandCard(tselCards)
- self.playerHandCards[viewId]:resetHandCards()
-
- local action = cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function()
- self.playerHandCards[viewId]:deleteSwapCards()
- end))
- self:runAction(action)
- end
- end
-
- function huamajiangRoomReplayView:onGameEnd(data)
- local function runGameXiaoJuResponse(onEnd)
-
- local function callback()
- --self:endReplay()
- --:showXiaoJuView()
- if onEnd then
- onEnd()
- end
- end
-
- local roomInfo = app.room.roomInfo
- local hutype=self.data.ext.huTypes
- local hucard=data.card
-
- self.direcionView:stopAllActions()
- -- local resultInfo=json.decode(roomInfo.strResultInfo)
-
-
- --所有胡牌的人 考虑抢杠胡的问题
- --所有胡牌的人 考虑抢杠胡的问题
- local viewIds={}
- local failViewId=0
- for k,v in pairs(roomInfo.memberList) do
- local viewId = app.room:getViewIdByUserId(v.nUserId)
- if v.result==MJDefine.MJGameResultType.Win then
- table.insert(viewIds,viewId)
- --处理掉huCard, 不加入手牌
- --播放音效
- if viewId==MJDefine.MyViewId then
- MJSound.PlayWinGame()
- end
- elseif v.result==MJDefine.MJGameResultType.Fail then
- failViewId=viewId
- if viewId==MJDefine.MyViewId then
- MJSound.PlayLoseGame()
- end
- end
- end
- self:showOpenCard()
-
-
- local function callback()
- self:showXiaoJuView()
- if onEnd then
- onEnd()
- end
- end
-
- if #viewIds>0 then
- for k,viewId in pairs(viewIds) do
- local effect
- local resultInfo = roomInfo:getResultInfos();
- local userId = app.room:getUserIdByViewId(viewId)
- if k == #viewIds then --只有最后播放胡牌动画的回调一次就可以了
- if resultInfo[userId].result == MJDefine.MJGameHuType.HU_ZIMO then
- effect = MJAnimationCompnent.CreateHuEffect("zimo",callback)
- else
- effect = MJAnimationCompnent.CreateHuEffect("hu",callback)
- end
-
- else
-
- end
- if effect then
- self:addChild(effect)
- effect:setPosition(self.playerHandCards[viewId]:getAnimationPostion())
- effect:setVisible(false)
- end
- end
- else
-
- if roomInfo:getStopFlag() == MJDefine.StopFlag.STOP_FLAG_HUANG_ZHUANG then
- local effect=MJAnimationCompnent.CreateLiuJuEffect(callback)
- self:addChild(effect)
- else
- callback()
- end
- end
-
- end
- log("2000000000-MJRoomView - addCallBack(runGameXiaoJuResponse)" )
- self:addCallBack(runGameXiaoJuResponse);
- end
-
- function huamajiangRoomReplayView:onEventBtnShowFlowViewClicked ()
- local ext = self.data.ext or {};
- local response = {};
- local roomInfo = app.room.roomInfo;
- local luoboCards = roomInfo:getLuoBoCards();
- response.luoboCards = roomInfo:getLuoBoCardsSummary(luoboCards);
- local scoreInfo = roomInfo:getScoreInfo();
- response.detail = scoreInfo;
- response.isReplay = true;
- huamajiangRoomReplayView.super.onEventBtnShowFlowViewClicked(self, {response = response});
- end
-
- function huamajiangRoomReplayView:setButtonTingInfoVisible ()
- huamajiangRoomReplayView.super.setButtonTingInfoVisible(self, false);
- end
-
- function huamajiangRoomReplayView:updateScoreInfo(opType, opCard)
- logD("huamajiangRoomReplayView:updateScoreInfo", opType, opCard)
- if not (self.scoreInfo and #self.scoreInfo> 0) then return end
- for index = self.scoreIndex or 1, #self.scoreInfo do
- local info = self.scoreInfo[index];
- if info.ot == opType and info.oc == opCard then
- local scoreInfo = app.room.roomInfo:getScoreInfo();
- table.insert(scoreInfo, info);
- app.room.roomInfo:setScoreInfo(scoreInfo);
- self.scoreIndex = index;
- break;
- end
- end
- end
-
- --播放一条战报
- function huamajiangRoomReplayView:playNextReport()
- huamajiangRoomReplayView.super.playNextReport(self);
-
- if self.reportIndex > #self.reports then
- if self.reportIndex >= #self.reports + 1 then--防止最后一步没有播放
- self:stopAllActions()
- end
- self.scoreIndex = #self.scoreInfo
- app.room.roomInfo:setScoreInfo(self.scoreInfo);
- end
- end
-
- return huamajiangRoomReplayView
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