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-
- local MJ=MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Game.MJ")
- local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine")
-
- local NeiJiangMJ=class("NeiJiangMJ",MJ)
-
- function NeiJiangMJ:ctor(...)
- NeiJiangMJ.super.ctor(self,...)
- end
-
- function NeiJiangMJ:initSortValue(value)
- if value==0x41 then --红中的排序值修改
- self.sortValue=0x00
- else
- self.sortValue=value
- end
- end
-
- -- function NeiJiangMJ:recordPostion(initY)
- -- NeiJiangMJ.super.recordPostion(self, initY)
- -- end
-
- --[[function NeiJiangMJ:restorePostion(isAnim)
- if MJDefine.isAutomatic then
- self:recordPostion()
- end
-
- if isAnim then
- self:stopAllActions()
- self:runAction(cc.MoveTo:create(0.1,self.initPostion))
- else
- self:setPosition(self.initPostion)
- end
- end
- --]]
-
- return NeiJiangMJ
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