|
-
- local MJ=MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Game.MJ")
- local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine")
-
- local xcmaj=class("xcmaj",MJ)
-
- function xcmaj:ctor(...)
- xcmaj.super.ctor(self,...)
- end
-
- function xcmaj:initSortValue(value)
- if value==0x41 then --红中的排序值修改
- self.sortValue=0x00
- else
- self.sortValue=value
- end
- end
-
- function xcmaj:getValue()
- return self.value
- end
-
- return xcmaj
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