Browse Source

bug

master
azazaz123456 1 week ago
parent
commit
ae07f8946e
12 changed files with 209 additions and 478 deletions
  1. +8
    -0
      Assets/Resources/Audio.meta
  2. +11
    -468
      Assets/Resources/UIMainModel.prefab
  3. +8
    -0
      Assets/Scripts/Audio.meta
  4. +99
    -0
      Assets/Scripts/Audio/AudioManager.cs
  5. +11
    -0
      Assets/Scripts/Audio/AudioManager.cs.meta
  6. +7
    -0
      Assets/Scripts/Audio/SoundType.cs
  7. +11
    -0
      Assets/Scripts/Audio/SoundType.cs.meta
  8. +1
    -1
      Assets/Scripts/UI/UILogin.cs
  9. +3
    -4
      Assets/Scripts/UI/UIMainMenu.cs
  10. +46
    -1
      Assets/Scripts/UI/UIMainModel.cs
  11. +1
    -1
      Assets/Scripts/UIBase/UIBase.cs
  12. +3
    -3
      Assets/Scripts/UIBase/UIManager.cs

+ 8
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Assets/Resources/UIMainModel.prefab View File

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Assets/Scripts/Audio/AudioManager.cs View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AudioManager : MonoBehaviour
{
public static AudioManager Instance { get; private set; }

private AudioSource bgmSource;
private List<AudioSource> sfxSources = new List<AudioSource>();

[Header("音量设置")]
[Range(0f, 1f)] public float bgmVolume = 1f;
[Range(0f, 1f)] public float sfxVolume = 1f;

private void Awake()
{
if (Instance != null)
{
Destroy(gameObject);
return;
}
Instance = this;
DontDestroyOnLoad(gameObject);

bgmSource = gameObject.AddComponent<AudioSource>();
bgmSource.loop = true;
}

public void PlayBGM(string bgmName)
{
AudioClip clip = Resources.Load<AudioClip>($"Audio/{bgmName}");
if (clip == null)
{
Debug.LogWarning($"未找到BGM: {bgmName}");
return;
}

bgmSource.clip = clip;
bgmSource.volume = bgmVolume;
bgmSource.Play();
}

public void StopBGM()
{
bgmSource.Stop();
}

public void PlaySFX(string sfxName)
{
AudioClip clip = Resources.Load<AudioClip>($"Audio/{sfxName}");
if (clip == null)
{
Debug.LogWarning($"未找到音效: {sfxName}");
return;
}

AudioSource source = gameObject.AddComponent<AudioSource>();
source.clip = clip;
source.volume = sfxVolume;
source.Play();
sfxSources.Add(source);
StartCoroutine(DestroySFXWhenDone(source));
}

private IEnumerator DestroySFXWhenDone(AudioSource source)
{
yield return new WaitForSeconds(source.clip.length);
sfxSources.Remove(source);
Destroy(source);
}

public void SetVolume(SoundType type, float volume)
{
if (type == SoundType.BGM)
{
bgmVolume = volume;
bgmSource.volume = volume;
}
else if (type == SoundType.SFX)
{
sfxVolume = volume;
foreach (var source in sfxSources)
{
source.volume = volume;
}
}
}

public void Mute(bool mute)
{
bgmSource.mute = mute;
foreach (var source in sfxSources)
{
source.mute = mute;
}
}
}


+ 11
- 0
Assets/Scripts/Audio/AudioManager.cs.meta View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 50ffa13a0524e5440b83a1099f0acf8f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 7
- 0
Assets/Scripts/Audio/SoundType.cs View File

@@ -0,0 +1,7 @@


public enum SoundType
{
BGM,
SFX
}

+ 11
- 0
Assets/Scripts/Audio/SoundType.cs.meta View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 52cfb2734648d364facc1ad028bc51fc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 1
- 1
Assets/Scripts/UI/UILogin.cs View File

@@ -5,7 +5,7 @@ using UnityEngine;
public class UILogin : UIBase
{

public override void OnOpen(object param = null) {
public override void OnOpen(params object[] args) {
}
public override void OnClose() { }


+ 3
- 4
Assets/Scripts/UI/UIMainMenu.cs View File

@@ -1,13 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;

public class UIMainMenu : UIBase
{
public override void OnOpen(object param = null)
{

}
public override void OnOpen(params object[] args) { }
public override void OnClose() { }

public void ClickModelButton(int model)


+ 46
- 1
Assets/Scripts/UI/UIMainModel.cs View File

@@ -1,12 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class UIMainModel : UIBase
{
public override void OnOpen(object param = null)
[SerializeField]
Button StartButton;
[SerializeField]
Button StopButton;

bool _isPlaySound;

string bgmPath;

bool IsPlaySound
{
get { return _isPlaySound; }
set
{
_isPlaySound = value;
if (_isPlaySound)
{
AudioManager.Instance.PlayBGM(bgmPath);
}
else
{
AudioManager.Instance.StopBGM();
}
}
}

public override void OnOpen(params object[] args)
{
int model = (int)args[0];
switch (model)
{
case 0:
bgmPath = "bgm_main";
break;
case 1:
bgmPath = "bgm_main_2";
break;
case 2:
bgmPath = "bgm_main_3";
break;
case 3:
bgmPath = "bgm_main_3";
break;
default:
bgmPath = "bgm_main";
break;
}
}
public override void OnClose() { }
}

+ 1
- 1
Assets/Scripts/UIBase/UIBase.cs View File

@@ -2,7 +2,7 @@ using UnityEngine;

public abstract class UIBase : MonoBehaviour
{
public virtual void OnOpen(object param = null) { }
public virtual void OnOpen(params object[] args) { }
public virtual void OnClose() { }

// 可选的关闭接口


+ 3
- 3
Assets/Scripts/UIBase/UIManager.cs View File

@@ -18,14 +18,14 @@ public class UIManager : MonoBehaviour
Instance = this;
}

public T OpenUI<T>(object param = null, int layer = 1) where T : UIBase
public T OpenUI<T>(int layer = 1, params object[] arg) where T : UIBase
{
string uiName = typeof(T).Name;

if (uiDict.TryGetValue(uiName, out var ui))
{
ui.gameObject.SetActive(true);
ui.OnOpen(param);
ui.OnOpen(arg);
return ui as T;
}

@@ -46,7 +46,7 @@ public class UIManager : MonoBehaviour
}

uiDict[uiName] = uiInstance;
uiInstance.OnOpen(param);
uiInstance.OnOpen(arg);
return uiInstance;
}



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