Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
 
 
 

1698 rader
49 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1059006963393907
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4511984059128469}
  12. - component: {fileID: 212400975694114790}
  13. - component: {fileID: 114517699408974426}
  14. m_Layer: 0
  15. m_Name: BG20
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &4511984059128469
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1059006963393907}
  28. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  29. m_LocalPosition: {x: 0, y: -2048, z: 2}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 4497043455962189}
  33. m_RootOrder: 8
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!212 &212400975694114790
  36. SpriteRenderer:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 1059006963393907}
  42. m_Enabled: 1
  43. m_CastShadows: 0
  44. m_ReceiveShadows: 0
  45. m_DynamicOccludee: 1
  46. m_MotionVectors: 1
  47. m_LightProbeUsage: 0
  48. m_ReflectionProbeUsage: 0
  49. m_RenderingLayerMask: 1
  50. m_RendererPriority: 0
  51. m_Materials:
  52. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  53. m_StaticBatchInfo:
  54. firstSubMesh: 0
  55. subMeshCount: 0
  56. m_StaticBatchRoot: {fileID: 0}
  57. m_ProbeAnchor: {fileID: 0}
  58. m_LightProbeVolumeOverride: {fileID: 0}
  59. m_ScaleInLightmap: 1
  60. m_PreserveUVs: 0
  61. m_IgnoreNormalsForChartDetection: 0
  62. m_ImportantGI: 0
  63. m_StitchLightmapSeams: 0
  64. m_SelectedEditorRenderState: 0
  65. m_MinimumChartSize: 4
  66. m_AutoUVMaxDistance: 0.5
  67. m_AutoUVMaxAngle: 89
  68. m_LightmapParameters: {fileID: 0}
  69. m_SortingLayerID: 0
  70. m_SortingLayer: 0
  71. m_SortingOrder: 0
  72. m_Sprite: {fileID: 0}
  73. m_Color: {r: 1, g: 1, b: 1, a: 1}
  74. m_FlipX: 0
  75. m_FlipY: 0
  76. m_DrawMode: 0
  77. m_Size: {x: 1, y: 1}
  78. m_AdaptiveModeThreshold: 0.5
  79. m_SpriteTileMode: 0
  80. m_WasSpriteAssigned: 0
  81. m_MaskInteraction: 0
  82. m_SpriteSortPoint: 0
  83. --- !u!114 &114517699408974426
  84. MonoBehaviour:
  85. m_ObjectHideFlags: 0
  86. m_CorrespondingSourceObject: {fileID: 0}
  87. m_PrefabInstance: {fileID: 0}
  88. m_PrefabAsset: {fileID: 0}
  89. m_GameObject: {fileID: 1059006963393907}
  90. m_Enabled: 1
  91. m_EditorHideFlags: 0
  92. m_Script: {fileID: 11500000, guid: 66824cf3643bae54c8c43ba91583f0b8, type: 3}
  93. m_Name:
  94. m_EditorClassIdentifier:
  95. jpegFileResourcePath: Islands/DesertShore08.jpg
  96. spriteRenderer: {fileID: 212400975694114790}
  97. forceHighQuality: 0
  98. dlcGroup: DesertShore
  99. dlcName: DesertShore08.jpg
  100. --- !u!1 &1123821050722278
  101. GameObject:
  102. m_ObjectHideFlags: 0
  103. m_CorrespondingSourceObject: {fileID: 0}
  104. m_PrefabInstance: {fileID: 0}
  105. m_PrefabAsset: {fileID: 0}
  106. serializedVersion: 6
  107. m_Component:
  108. - component: {fileID: 4048644190199393}
  109. - component: {fileID: 114303197308328140}
  110. - component: {fileID: 114259297544445035}
  111. m_Layer: 0
  112. m_Name: Clouds
  113. m_TagString: Untagged
  114. m_Icon: {fileID: 0}
  115. m_NavMeshLayer: 0
  116. m_StaticEditorFlags: 0
  117. m_IsActive: 1
  118. --- !u!4 &4048644190199393
  119. Transform:
  120. m_ObjectHideFlags: 0
  121. m_CorrespondingSourceObject: {fileID: 0}
  122. m_PrefabInstance: {fileID: 0}
  123. m_PrefabAsset: {fileID: 0}
  124. m_GameObject: {fileID: 1123821050722278}
  125. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  126. m_LocalPosition: {x: 0, y: -100, z: 1}
  127. m_LocalScale: {x: 1, y: 1, z: 1}
  128. m_Children: []
  129. m_Father: {fileID: 4497043455962189}
  130. m_RootOrder: 12
  131. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  132. --- !u!114 &114303197308328140
  133. MonoBehaviour:
  134. m_ObjectHideFlags: 0
  135. m_CorrespondingSourceObject: {fileID: 0}
  136. m_PrefabInstance: {fileID: 0}
  137. m_PrefabAsset: {fileID: 0}
  138. m_GameObject: {fileID: 1123821050722278}
  139. m_Enabled: 1
  140. m_EditorHideFlags: 0
  141. m_Script: {fileID: 11500000, guid: 43f78af67f8470c4ca8146aece11b8e2, type: 3}
  142. m_Name:
  143. m_EditorClassIdentifier:
  144. speed: {x: 0.4, y: 1}
  145. pivot: {x: 0.5, y: 0.74}
  146. island: {fileID: 114161061252969648}
  147. --- !u!114 &114259297544445035
  148. MonoBehaviour:
  149. m_ObjectHideFlags: 0
  150. m_CorrespondingSourceObject: {fileID: 0}
  151. m_PrefabInstance: {fileID: 0}
  152. m_PrefabAsset: {fileID: 0}
  153. m_GameObject: {fileID: 1123821050722278}
  154. m_Enabled: 1
  155. m_EditorHideFlags: 0
  156. m_Script: {fileID: 11500000, guid: 0d49ea8e31fce2041a125184954b16b7, type: 3}
  157. m_Name:
  158. m_EditorClassIdentifier:
  159. initialParticleCount: 10
  160. prefabs:
  161. - {fileID: 1143810561606728, guid: 02d93a54a30a1234c851f5c95b8fe227, type: 3}
  162. - {fileID: 1874535420286855, guid: af852765be284024dbdab3b4969e8167, type: 3}
  163. - {fileID: 1851876641756367, guid: 9fb48b6aa56bb9342b8a98637d54574a, type: 3}
  164. - {fileID: 1956604960658592, guid: e0d01d8ef41c7794c9c39eb3f42d0cbd, type: 3}
  165. - {fileID: 1102226586922152, guid: 89bb3ccf89f9e7b4691f90ff8a41286e, type: 3}
  166. - {fileID: 1007138663017349, guid: ae33f965a31737145b90ecee43f7a0a6, type: 3}
  167. - {fileID: 1524779931874169, guid: 0d65cc2592263c14f86dfa37a362b358, type: 3}
  168. prefabChoice: 0
  169. spawnMethod: 0
  170. minDelay: 0
  171. maxDelay: 30
  172. bounds:
  173. m_Center: {x: 2200, y: 0, z: 0}
  174. m_Extent: {x: 2200, y: 100, z: 0.5}
  175. minScale: 0.8
  176. maxScale: 1.5
  177. direction: {x: 1, y: 0}
  178. angleVariation: 0
  179. minSpeed: 12
  180. maxSpeed: 24
  181. island: {fileID: 114161061252969648}
  182. --- !u!1 &1151172974850899
  183. GameObject:
  184. m_ObjectHideFlags: 0
  185. m_CorrespondingSourceObject: {fileID: 0}
  186. m_PrefabInstance: {fileID: 0}
  187. m_PrefabAsset: {fileID: 0}
  188. serializedVersion: 6
  189. m_Component:
  190. - component: {fileID: 4792117134969865}
  191. - component: {fileID: 212412744946504417}
  192. - component: {fileID: 114484326308857705}
  193. m_Layer: 0
  194. m_Name: BG01
  195. m_TagString: Untagged
  196. m_Icon: {fileID: 0}
  197. m_NavMeshLayer: 0
  198. m_StaticEditorFlags: 0
  199. m_IsActive: 1
  200. --- !u!4 &4792117134969865
  201. Transform:
  202. m_ObjectHideFlags: 0
  203. m_CorrespondingSourceObject: {fileID: 0}
  204. m_PrefabInstance: {fileID: 0}
  205. m_PrefabAsset: {fileID: 0}
  206. m_GameObject: {fileID: 1151172974850899}
  207. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  208. m_LocalPosition: {x: 1024, y: 0, z: 2}
  209. m_LocalScale: {x: 1, y: 1, z: 1}
  210. m_Children: []
  211. m_Father: {fileID: 4497043455962189}
  212. m_RootOrder: 1
  213. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  214. --- !u!212 &212412744946504417
  215. SpriteRenderer:
  216. m_ObjectHideFlags: 0
  217. m_CorrespondingSourceObject: {fileID: 0}
  218. m_PrefabInstance: {fileID: 0}
  219. m_PrefabAsset: {fileID: 0}
  220. m_GameObject: {fileID: 1151172974850899}
  221. m_Enabled: 1
  222. m_CastShadows: 0
  223. m_ReceiveShadows: 0
  224. m_DynamicOccludee: 1
  225. m_MotionVectors: 1
  226. m_LightProbeUsage: 0
  227. m_ReflectionProbeUsage: 0
  228. m_RenderingLayerMask: 1
  229. m_RendererPriority: 0
  230. m_Materials:
  231. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  232. m_StaticBatchInfo:
  233. firstSubMesh: 0
  234. subMeshCount: 0
  235. m_StaticBatchRoot: {fileID: 0}
  236. m_ProbeAnchor: {fileID: 0}
  237. m_LightProbeVolumeOverride: {fileID: 0}
  238. m_ScaleInLightmap: 1
  239. m_PreserveUVs: 0
  240. m_IgnoreNormalsForChartDetection: 0
  241. m_ImportantGI: 0
  242. m_StitchLightmapSeams: 0
  243. m_SelectedEditorRenderState: 0
  244. m_MinimumChartSize: 4
  245. m_AutoUVMaxDistance: 0.5
  246. m_AutoUVMaxAngle: 89
  247. m_LightmapParameters: {fileID: 0}
  248. m_SortingLayerID: 0
  249. m_SortingLayer: 0
  250. m_SortingOrder: 0
  251. m_Sprite: {fileID: 0}
  252. m_Color: {r: 1, g: 1, b: 1, a: 1}
  253. m_FlipX: 0
  254. m_FlipY: 0
  255. m_DrawMode: 0
  256. m_Size: {x: 1, y: 1}
  257. m_AdaptiveModeThreshold: 0.5
  258. m_SpriteTileMode: 0
  259. m_WasSpriteAssigned: 0
  260. m_MaskInteraction: 0
  261. m_SpriteSortPoint: 0
  262. --- !u!114 &114484326308857705
  263. MonoBehaviour:
  264. m_ObjectHideFlags: 0
  265. m_CorrespondingSourceObject: {fileID: 0}
  266. m_PrefabInstance: {fileID: 0}
  267. m_PrefabAsset: {fileID: 0}
  268. m_GameObject: {fileID: 1151172974850899}
  269. m_Enabled: 1
  270. m_EditorHideFlags: 0
  271. m_Script: {fileID: 11500000, guid: 66824cf3643bae54c8c43ba91583f0b8, type: 3}
  272. m_Name:
  273. m_EditorClassIdentifier:
  274. jpegFileResourcePath: Islands/DesertShore01.jpg
  275. spriteRenderer: {fileID: 212412744946504417}
  276. forceHighQuality: 0
  277. dlcGroup: DesertShore
  278. dlcName: DesertShore01.jpg
  279. --- !u!1 &1243707563392576
  280. GameObject:
  281. m_ObjectHideFlags: 0
  282. m_CorrespondingSourceObject: {fileID: 0}
  283. m_PrefabInstance: {fileID: 0}
  284. m_PrefabAsset: {fileID: 0}
  285. serializedVersion: 6
  286. m_Component:
  287. - component: {fileID: 4480177960811592}
  288. - component: {fileID: 212369936645404029}
  289. - component: {fileID: 114061523353139489}
  290. m_Layer: 0
  291. m_Name: BG02
  292. m_TagString: Untagged
  293. m_Icon: {fileID: 0}
  294. m_NavMeshLayer: 0
  295. m_StaticEditorFlags: 0
  296. m_IsActive: 1
  297. --- !u!4 &4480177960811592
  298. Transform:
  299. m_ObjectHideFlags: 0
  300. m_CorrespondingSourceObject: {fileID: 0}
  301. m_PrefabInstance: {fileID: 0}
  302. m_PrefabAsset: {fileID: 0}
  303. m_GameObject: {fileID: 1243707563392576}
  304. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  305. m_LocalPosition: {x: 2048, y: 0, z: 2}
  306. m_LocalScale: {x: 1, y: 1, z: 1}
  307. m_Children: []
  308. m_Father: {fileID: 4497043455962189}
  309. m_RootOrder: 2
  310. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  311. --- !u!212 &212369936645404029
  312. SpriteRenderer:
  313. m_ObjectHideFlags: 0
  314. m_CorrespondingSourceObject: {fileID: 0}
  315. m_PrefabInstance: {fileID: 0}
  316. m_PrefabAsset: {fileID: 0}
  317. m_GameObject: {fileID: 1243707563392576}
  318. m_Enabled: 1
  319. m_CastShadows: 0
  320. m_ReceiveShadows: 0
  321. m_DynamicOccludee: 1
  322. m_MotionVectors: 1
  323. m_LightProbeUsage: 0
  324. m_ReflectionProbeUsage: 0
  325. m_RenderingLayerMask: 1
  326. m_RendererPriority: 0
  327. m_Materials:
  328. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  329. m_StaticBatchInfo:
  330. firstSubMesh: 0
  331. subMeshCount: 0
  332. m_StaticBatchRoot: {fileID: 0}
  333. m_ProbeAnchor: {fileID: 0}
  334. m_LightProbeVolumeOverride: {fileID: 0}
  335. m_ScaleInLightmap: 1
  336. m_PreserveUVs: 0
  337. m_IgnoreNormalsForChartDetection: 0
  338. m_ImportantGI: 0
  339. m_StitchLightmapSeams: 0
  340. m_SelectedEditorRenderState: 0
  341. m_MinimumChartSize: 4
  342. m_AutoUVMaxDistance: 0.5
  343. m_AutoUVMaxAngle: 89
  344. m_LightmapParameters: {fileID: 0}
  345. m_SortingLayerID: 0
  346. m_SortingLayer: 0
  347. m_SortingOrder: 0
  348. m_Sprite: {fileID: 0}
  349. m_Color: {r: 1, g: 1, b: 1, a: 1}
  350. m_FlipX: 0
  351. m_FlipY: 0
  352. m_DrawMode: 0
  353. m_Size: {x: 1, y: 1}
  354. m_AdaptiveModeThreshold: 0.5
  355. m_SpriteTileMode: 0
  356. m_WasSpriteAssigned: 0
  357. m_MaskInteraction: 0
  358. m_SpriteSortPoint: 0
  359. --- !u!114 &114061523353139489
  360. MonoBehaviour:
  361. m_ObjectHideFlags: 0
  362. m_CorrespondingSourceObject: {fileID: 0}
  363. m_PrefabInstance: {fileID: 0}
  364. m_PrefabAsset: {fileID: 0}
  365. m_GameObject: {fileID: 1243707563392576}
  366. m_Enabled: 1
  367. m_EditorHideFlags: 0
  368. m_Script: {fileID: 11500000, guid: 66824cf3643bae54c8c43ba91583f0b8, type: 3}
  369. m_Name:
  370. m_EditorClassIdentifier:
  371. jpegFileResourcePath: Islands/DesertShore02.jpg
  372. spriteRenderer: {fileID: 212369936645404029}
  373. forceHighQuality: 0
  374. dlcGroup: DesertShore
  375. dlcName: DesertShore02.jpg
  376. --- !u!1 &1353707528724975
  377. GameObject:
  378. m_ObjectHideFlags: 0
  379. m_CorrespondingSourceObject: {fileID: 0}
  380. m_PrefabInstance: {fileID: 0}
  381. m_PrefabAsset: {fileID: 0}
  382. serializedVersion: 6
  383. m_Component:
  384. - component: {fileID: 4497043455962189}
  385. m_Layer: 0
  386. m_Name: Background
  387. m_TagString: Untagged
  388. m_Icon: {fileID: 0}
  389. m_NavMeshLayer: 0
  390. m_StaticEditorFlags: 0
  391. m_IsActive: 1
  392. --- !u!4 &4497043455962189
  393. Transform:
  394. m_ObjectHideFlags: 0
  395. m_CorrespondingSourceObject: {fileID: 0}
  396. m_PrefabInstance: {fileID: 0}
  397. m_PrefabAsset: {fileID: 0}
  398. m_GameObject: {fileID: 1353707528724975}
  399. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  400. m_LocalPosition: {x: 0, y: 2000, z: 100}
  401. m_LocalScale: {x: 1, y: 1, z: 1}
  402. m_Children:
  403. - {fileID: 4976898153654573}
  404. - {fileID: 4792117134969865}
  405. - {fileID: 4480177960811592}
  406. - {fileID: 4965096710558118}
  407. - {fileID: 4283156350275666}
  408. - {fileID: 4327227625050594}
  409. - {fileID: 4004521817958457}
  410. - {fileID: 4340347933051953}
  411. - {fileID: 4511984059128469}
  412. - {fileID: 4232568754851994}
  413. - {fileID: 4610126672110089}
  414. - {fileID: 4514312721823682}
  415. - {fileID: 4048644190199393}
  416. m_Father: {fileID: 4694535528246672}
  417. m_RootOrder: 0
  418. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  419. --- !u!1 &1392001859483799
  420. GameObject:
  421. m_ObjectHideFlags: 0
  422. m_CorrespondingSourceObject: {fileID: 0}
  423. m_PrefabInstance: {fileID: 0}
  424. m_PrefabAsset: {fileID: 0}
  425. serializedVersion: 6
  426. m_Component:
  427. - component: {fileID: 4283156350275666}
  428. - component: {fileID: 212083822002054515}
  429. - component: {fileID: 114989634261936392}
  430. m_Layer: 0
  431. m_Name: BG10
  432. m_TagString: Untagged
  433. m_Icon: {fileID: 0}
  434. m_NavMeshLayer: 0
  435. m_StaticEditorFlags: 0
  436. m_IsActive: 1
  437. --- !u!4 &4283156350275666
  438. Transform:
  439. m_ObjectHideFlags: 0
  440. m_CorrespondingSourceObject: {fileID: 0}
  441. m_PrefabInstance: {fileID: 0}
  442. m_PrefabAsset: {fileID: 0}
  443. m_GameObject: {fileID: 1392001859483799}
  444. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  445. m_LocalPosition: {x: 0, y: -1024, z: 2}
  446. m_LocalScale: {x: 1, y: 1, z: 1}
  447. m_Children: []
  448. m_Father: {fileID: 4497043455962189}
  449. m_RootOrder: 4
  450. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  451. --- !u!212 &212083822002054515
  452. SpriteRenderer:
  453. m_ObjectHideFlags: 0
  454. m_CorrespondingSourceObject: {fileID: 0}
  455. m_PrefabInstance: {fileID: 0}
  456. m_PrefabAsset: {fileID: 0}
  457. m_GameObject: {fileID: 1392001859483799}
  458. m_Enabled: 1
  459. m_CastShadows: 0
  460. m_ReceiveShadows: 0
  461. m_DynamicOccludee: 1
  462. m_MotionVectors: 1
  463. m_LightProbeUsage: 0
  464. m_ReflectionProbeUsage: 0
  465. m_RenderingLayerMask: 1
  466. m_RendererPriority: 0
  467. m_Materials:
  468. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  469. m_StaticBatchInfo:
  470. firstSubMesh: 0
  471. subMeshCount: 0
  472. m_StaticBatchRoot: {fileID: 0}
  473. m_ProbeAnchor: {fileID: 0}
  474. m_LightProbeVolumeOverride: {fileID: 0}
  475. m_ScaleInLightmap: 1
  476. m_PreserveUVs: 0
  477. m_IgnoreNormalsForChartDetection: 0
  478. m_ImportantGI: 0
  479. m_StitchLightmapSeams: 0
  480. m_SelectedEditorRenderState: 0
  481. m_MinimumChartSize: 4
  482. m_AutoUVMaxDistance: 0.5
  483. m_AutoUVMaxAngle: 89
  484. m_LightmapParameters: {fileID: 0}
  485. m_SortingLayerID: 0
  486. m_SortingLayer: 0
  487. m_SortingOrder: 0
  488. m_Sprite: {fileID: 0}
  489. m_Color: {r: 1, g: 1, b: 1, a: 1}
  490. m_FlipX: 0
  491. m_FlipY: 0
  492. m_DrawMode: 0
  493. m_Size: {x: 1, y: 1}
  494. m_AdaptiveModeThreshold: 0.5
  495. m_SpriteTileMode: 0
  496. m_WasSpriteAssigned: 0
  497. m_MaskInteraction: 0
  498. m_SpriteSortPoint: 0
  499. --- !u!114 &114989634261936392
  500. MonoBehaviour:
  501. m_ObjectHideFlags: 0
  502. m_CorrespondingSourceObject: {fileID: 0}
  503. m_PrefabInstance: {fileID: 0}
  504. m_PrefabAsset: {fileID: 0}
  505. m_GameObject: {fileID: 1392001859483799}
  506. m_Enabled: 1
  507. m_EditorHideFlags: 0
  508. m_Script: {fileID: 11500000, guid: 66824cf3643bae54c8c43ba91583f0b8, type: 3}
  509. m_Name:
  510. m_EditorClassIdentifier:
  511. jpegFileResourcePath: Islands/DesertShore04.jpg
  512. spriteRenderer: {fileID: 212083822002054515}
  513. forceHighQuality: 0
  514. dlcGroup: DesertShore
  515. dlcName: DesertShore04.jpg
  516. --- !u!1 &1392394458380602
  517. GameObject:
  518. m_ObjectHideFlags: 0
  519. m_CorrespondingSourceObject: {fileID: 0}
  520. m_PrefabInstance: {fileID: 0}
  521. m_PrefabAsset: {fileID: 0}
  522. serializedVersion: 6
  523. m_Component:
  524. - component: {fileID: 4694535528246672}
  525. - component: {fileID: 114161061252969648}
  526. - component: {fileID: 114713145831905253}
  527. - component: {fileID: 114447330230694798}
  528. - component: {fileID: 114453736903762649}
  529. - component: {fileID: 114097557732020797}
  530. - component: {fileID: 114695739300922771}
  531. - component: {fileID: 114928120689797051}
  532. - component: {fileID: 114646125885892095}
  533. - component: {fileID: 114659617537769310}
  534. m_Layer: 0
  535. m_Name: DesertShoreReadOnly
  536. m_TagString: Untagged
  537. m_Icon: {fileID: 0}
  538. m_NavMeshLayer: 0
  539. m_StaticEditorFlags: 0
  540. m_IsActive: 1
  541. --- !u!4 &4694535528246672
  542. Transform:
  543. m_ObjectHideFlags: 0
  544. m_CorrespondingSourceObject: {fileID: 0}
  545. m_PrefabInstance: {fileID: 0}
  546. m_PrefabAsset: {fileID: 0}
  547. m_GameObject: {fileID: 1392394458380602}
  548. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  549. m_LocalPosition: {x: 0, y: 0, z: 0}
  550. m_LocalScale: {x: 1, y: 1, z: 1}
  551. m_Children:
  552. - {fileID: 4497043455962189}
  553. - {fileID: 4343685106577010}
  554. - {fileID: 4116908463904181}
  555. m_Father: {fileID: 0}
  556. m_RootOrder: 0
  557. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  558. --- !u!114 &114161061252969648
  559. MonoBehaviour:
  560. m_ObjectHideFlags: 0
  561. m_CorrespondingSourceObject: {fileID: 0}
  562. m_PrefabInstance: {fileID: 0}
  563. m_PrefabAsset: {fileID: 0}
  564. m_GameObject: {fileID: 1392394458380602}
  565. m_Enabled: 1
  566. m_EditorHideFlags: 0
  567. m_Script: {fileID: 11500000, guid: a6e94db4d4981934989b96888a7d60b5, type: 3}
  568. m_Name:
  569. m_EditorClassIdentifier:
  570. pixelsPerUnit: 1
  571. islandBounds:
  572. m_Center: {x: 2000, y: 867, z: 0}
  573. m_Extent: {x: 2000, y: 1133, z: 1000}
  574. preferedInitialPosition: {x: 500, y: 500}
  575. preferedInitialZoomLevel: 500
  576. autoSaveInterval: 60
  577. islandCamera: {fileID: 20610502868537524}
  578. builder: {fileID: 114447330230694798}
  579. destroyer: {fileID: 114453736903762649}
  580. vehicleManager: {fileID: 114097557732020797}
  581. grid: {fileID: 114821736869158480}
  582. islandState: {fileID: 114646125885892095}
  583. _dropChestManager: {fileID: 0}
  584. _floatingChestManager: {fileID: 0}
  585. --- !u!114 &114713145831905253
  586. MonoBehaviour:
  587. m_ObjectHideFlags: 0
  588. m_CorrespondingSourceObject: {fileID: 0}
  589. m_PrefabInstance: {fileID: 0}
  590. m_PrefabAsset: {fileID: 0}
  591. m_GameObject: {fileID: 1392394458380602}
  592. m_Enabled: 1
  593. m_EditorHideFlags: 0
  594. m_Script: {fileID: 11500000, guid: dfce13bf12bc73b4ca6915b1d6db7c35, type: 3}
  595. m_Name:
  596. m_EditorClassIdentifier:
  597. warpType: 0
  598. roads:
  599. - {fileID: 1564780110203899, guid: 634f33478c693964fba924fea6f9647e, type: 3}
  600. - {fileID: 1290383368466698, guid: 4aa264e2e5672324c96da973c6e1e7f6, type: 3}
  601. - {fileID: 1893593539844283, guid: 89f36c0d982ba4f45be5edf20c4c119f, type: 3}
  602. - {fileID: 1241153293611634, guid: 9b95e73860578034c9d4684c8d5d001a, type: 3}
  603. - {fileID: 1256870523334595, guid: 94acee3b5c5830343a85ace07e418b71, type: 3}
  604. - {fileID: 1700196286694536, guid: c2d47c9ab9c99fb4d859abe5ee235133, type: 3}
  605. earthquakeSound: {fileID: 8300000, guid: 0c93f2657393f4648a7c3104e26cfd64, type: 3}
  606. island: 2
  607. UI3D: {fileID: 0}
  608. music: {fileID: 8300000, guid: c70d48a20766a2c469a80b171139b7d6, type: 3}
  609. dlcMusicName: DesertShore
  610. isometricIsland: {fileID: 114161061252969648}
  611. expansions: {fileID: 114695739300922771}
  612. islandState: {fileID: 114646125885892095}
  613. --- !u!114 &114447330230694798
  614. MonoBehaviour:
  615. m_ObjectHideFlags: 0
  616. m_CorrespondingSourceObject: {fileID: 0}
  617. m_PrefabInstance: {fileID: 0}
  618. m_PrefabAsset: {fileID: 0}
  619. m_GameObject: {fileID: 1392394458380602}
  620. m_Enabled: 1
  621. m_EditorHideFlags: 0
  622. m_Script: {fileID: 11500000, guid: f6f7639f4db9a6945a6388bd71aa883c, type: 3}
  623. m_Name:
  624. m_EditorClassIdentifier:
  625. island: {fileID: 114161061252969648}
  626. grid: {fileID: 114821736869158480}
  627. expansions: {fileID: 114695739300922771}
  628. showOverlayColors: 1
  629. --- !u!114 &114453736903762649
  630. MonoBehaviour:
  631. m_ObjectHideFlags: 0
  632. m_CorrespondingSourceObject: {fileID: 0}
  633. m_PrefabInstance: {fileID: 0}
  634. m_PrefabAsset: {fileID: 0}
  635. m_GameObject: {fileID: 1392394458380602}
  636. m_Enabled: 1
  637. m_EditorHideFlags: 0
  638. m_Script: {fileID: 11500000, guid: ca569106119a49e40afb0e83c47a4572, type: 3}
  639. m_Name:
  640. m_EditorClassIdentifier:
  641. builder: {fileID: 114447330230694798}
  642. serializing: {fileID: 114928120689797051}
  643. --- !u!114 &114097557732020797
  644. MonoBehaviour:
  645. m_ObjectHideFlags: 0
  646. m_CorrespondingSourceObject: {fileID: 0}
  647. m_PrefabInstance: {fileID: 0}
  648. m_PrefabAsset: {fileID: 0}
  649. m_GameObject: {fileID: 1392394458380602}
  650. m_Enabled: 1
  651. m_EditorHideFlags: 0
  652. m_Script: {fileID: 11500000, guid: 15ac87615d9102b46a3aad382136163a, type: 3}
  653. m_Name:
  654. m_EditorClassIdentifier:
  655. grid: {fileID: 114821736869158480}
  656. vehiclePrefabs:
  657. - {fileID: 1114440837848847, guid: 1b99d61171cbd4a4d819369b4f8ce73b, type: 3}
  658. - {fileID: 1953262206233029, guid: 866a5884f5c911a4fb12a770994bcffc, type: 3}
  659. - {fileID: 1390966301047737, guid: d2e7667a6e4d3904cab6ccfbeef19a87, type: 3}
  660. - {fileID: 1920944367160645, guid: 7389fdc73f7bd1a4db7e5fb1835c7b2d, type: 3}
  661. - {fileID: 1528532110390425, guid: e5629022522d0d245b7ff2473338a4cd, type: 3}
  662. - {fileID: 1290322469304641, guid: d4392bedaab93244b92ec9db4611ec14, type: 3}
  663. - {fileID: 1830378883328203, guid: 8178c5aa6690e9e479e1e4a3b8d2a107, type: 3}
  664. - {fileID: 1573580898481762, guid: e4dbfd27a665c174883796233b15ba4a, type: 3}
  665. - {fileID: 1653496502765162, guid: 9e30c626c89316a4cbc480db2d8fd046, type: 3}
  666. - {fileID: 1557017562117412, guid: 403655c541f915d42b9c848da90e2664, type: 3}
  667. - {fileID: 1133530883975656, guid: 49be0a8efbe089a47bcdf0f73c6be252, type: 3}
  668. - {fileID: 1710244562774266, guid: 4fbaf82e98e32cd42b34095549a2dcd5, type: 3}
  669. - {fileID: 1789578290442749, guid: 938d618d0d4aec94d90be12725048862, type: 3}
  670. - {fileID: 1389665833880318, guid: 126fdee0a0392bd4a80e33f2dabc3542, type: 3}
  671. - {fileID: 1401867945382763, guid: ca6f799a50fbfdc48b35cce120675963, type: 3}
  672. - {fileID: 1070589738279241, guid: 9705ca9cb44f6c64ca7ebd8412d74ddc, type: 3}
  673. - {fileID: 1544210348345397, guid: c182f3c4e58a85547838334256523038, type: 3}
  674. - {fileID: 1503154186343324, guid: d4956f76c2dc7fb42a4ec1ed0b049356, type: 3}
  675. - {fileID: 1983078941251066, guid: 1556cc69b1891b74c89f40c77c567ccc, type: 3}
  676. - {fileID: 1455813494704179, guid: b0d197e122b2b9648a1867b5b7d9397b, type: 3}
  677. - {fileID: 1115565750113732, guid: 7af926ba67496d9438a77f08b73f3730, type: 3}
  678. - {fileID: 1318555331756171, guid: cc2aa6fa2c579d64ab2fcd2fd5a3d761, type: 3}
  679. --- !u!114 &114695739300922771
  680. MonoBehaviour:
  681. m_ObjectHideFlags: 0
  682. m_CorrespondingSourceObject: {fileID: 0}
  683. m_PrefabInstance: {fileID: 0}
  684. m_PrefabAsset: {fileID: 0}
  685. m_GameObject: {fileID: 1392394458380602}
  686. m_Enabled: 1
  687. m_EditorHideFlags: 0
  688. m_Script: {fileID: 11500000, guid: c7c61e02c1809d34ea4a487df345a30e, type: 3}
  689. m_Name:
  690. m_EditorClassIdentifier:
  691. blockSizeU: 8
  692. blockSizeV: 8
  693. buySignPrefab: {fileID: 0}
  694. island: {fileID: 114161061252969648}
  695. grid: {fileID: 114821736869158480}
  696. serializing: {fileID: 114928120689797051}
  697. blockDefinitions: []
  698. --- !u!114 &114928120689797051
  699. MonoBehaviour:
  700. m_ObjectHideFlags: 0
  701. m_CorrespondingSourceObject: {fileID: 0}
  702. m_PrefabInstance: {fileID: 0}
  703. m_PrefabAsset: {fileID: 0}
  704. m_GameObject: {fileID: 1392394458380602}
  705. m_Enabled: 1
  706. m_EditorHideFlags: 0
  707. m_Script: {fileID: 11500000, guid: f9afe0639e2066742af12e9cbd2bed73, type: 3}
  708. m_Name:
  709. m_EditorClassIdentifier:
  710. StorageLifecycle: 2
  711. StorageKey: DesertShore_Visit
  712. readOnly: 1
  713. --- !u!114 &114646125885892095
  714. MonoBehaviour:
  715. m_ObjectHideFlags: 0
  716. m_CorrespondingSourceObject: {fileID: 0}
  717. m_PrefabInstance: {fileID: 0}
  718. m_PrefabAsset: {fileID: 0}
  719. m_GameObject: {fileID: 1392394458380602}
  720. m_Enabled: 1
  721. m_EditorHideFlags: 0
  722. m_Script: {fileID: 11500000, guid: 9c88d89d6d9b8e74685204dbd7fa2e5b, type: 3}
  723. m_Name:
  724. m_EditorClassIdentifier:
  725. StorageKey: DesertShoreState_Visit
  726. baseTransport: 0
  727. baseHappiness: -31
  728. infiniteTransport: 1
  729. propagate: 0
  730. --- !u!114 &114659617537769310
  731. MonoBehaviour:
  732. m_ObjectHideFlags: 0
  733. m_CorrespondingSourceObject: {fileID: 0}
  734. m_PrefabInstance: {fileID: 0}
  735. m_PrefabAsset: {fileID: 0}
  736. m_GameObject: {fileID: 1392394458380602}
  737. m_Enabled: 1
  738. m_EditorHideFlags: 0
  739. m_Script: {fileID: 11500000, guid: fbc648726bbab624cafd7d16a766a9ae, type: 3}
  740. m_Name:
  741. m_EditorClassIdentifier:
  742. --- !u!1 &1499263630477121
  743. GameObject:
  744. m_ObjectHideFlags: 0
  745. m_CorrespondingSourceObject: {fileID: 0}
  746. m_PrefabInstance: {fileID: 0}
  747. m_PrefabAsset: {fileID: 0}
  748. serializedVersion: 6
  749. m_Component:
  750. - component: {fileID: 4327227625050594}
  751. - component: {fileID: 212790081340194178}
  752. - component: {fileID: 114200506271134393}
  753. m_Layer: 0
  754. m_Name: BG11
  755. m_TagString: Untagged
  756. m_Icon: {fileID: 0}
  757. m_NavMeshLayer: 0
  758. m_StaticEditorFlags: 0
  759. m_IsActive: 1
  760. --- !u!4 &4327227625050594
  761. Transform:
  762. m_ObjectHideFlags: 0
  763. m_CorrespondingSourceObject: {fileID: 0}
  764. m_PrefabInstance: {fileID: 0}
  765. m_PrefabAsset: {fileID: 0}
  766. m_GameObject: {fileID: 1499263630477121}
  767. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  768. m_LocalPosition: {x: 1024, y: -1024, z: 2}
  769. m_LocalScale: {x: 1, y: 1, z: 1}
  770. m_Children: []
  771. m_Father: {fileID: 4497043455962189}
  772. m_RootOrder: 5
  773. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  774. --- !u!212 &212790081340194178
  775. SpriteRenderer:
  776. m_ObjectHideFlags: 0
  777. m_CorrespondingSourceObject: {fileID: 0}
  778. m_PrefabInstance: {fileID: 0}
  779. m_PrefabAsset: {fileID: 0}
  780. m_GameObject: {fileID: 1499263630477121}
  781. m_Enabled: 1
  782. m_CastShadows: 0
  783. m_ReceiveShadows: 0
  784. m_DynamicOccludee: 1
  785. m_MotionVectors: 1
  786. m_LightProbeUsage: 0
  787. m_ReflectionProbeUsage: 0
  788. m_RenderingLayerMask: 1
  789. m_RendererPriority: 0
  790. m_Materials:
  791. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  792. m_StaticBatchInfo:
  793. firstSubMesh: 0
  794. subMeshCount: 0
  795. m_StaticBatchRoot: {fileID: 0}
  796. m_ProbeAnchor: {fileID: 0}
  797. m_LightProbeVolumeOverride: {fileID: 0}
  798. m_ScaleInLightmap: 1
  799. m_PreserveUVs: 0
  800. m_IgnoreNormalsForChartDetection: 0
  801. m_ImportantGI: 0
  802. m_StitchLightmapSeams: 0
  803. m_SelectedEditorRenderState: 0
  804. m_MinimumChartSize: 4
  805. m_AutoUVMaxDistance: 0.5
  806. m_AutoUVMaxAngle: 89
  807. m_LightmapParameters: {fileID: 0}
  808. m_SortingLayerID: 0
  809. m_SortingLayer: 0
  810. m_SortingOrder: 0
  811. m_Sprite: {fileID: 0}
  812. m_Color: {r: 1, g: 1, b: 1, a: 1}
  813. m_FlipX: 0
  814. m_FlipY: 0
  815. m_DrawMode: 0
  816. m_Size: {x: 1, y: 1}
  817. m_AdaptiveModeThreshold: 0.5
  818. m_SpriteTileMode: 0
  819. m_WasSpriteAssigned: 0
  820. m_MaskInteraction: 0
  821. m_SpriteSortPoint: 0
  822. --- !u!114 &114200506271134393
  823. MonoBehaviour:
  824. m_ObjectHideFlags: 0
  825. m_CorrespondingSourceObject: {fileID: 0}
  826. m_PrefabInstance: {fileID: 0}
  827. m_PrefabAsset: {fileID: 0}
  828. m_GameObject: {fileID: 1499263630477121}
  829. m_Enabled: 1
  830. m_EditorHideFlags: 0
  831. m_Script: {fileID: 11500000, guid: 66824cf3643bae54c8c43ba91583f0b8, type: 3}
  832. m_Name:
  833. m_EditorClassIdentifier:
  834. jpegFileResourcePath: Islands/DesertShore05.jpg
  835. spriteRenderer: {fileID: 212790081340194178}
  836. forceHighQuality: 0
  837. dlcGroup: DesertShore
  838. dlcName: DesertShore05.jpg
  839. --- !u!1 &1544152824035010
  840. GameObject:
  841. m_ObjectHideFlags: 0
  842. m_CorrespondingSourceObject: {fileID: 0}
  843. m_PrefabInstance: {fileID: 0}
  844. m_PrefabAsset: {fileID: 0}
  845. serializedVersion: 6
  846. m_Component:
  847. - component: {fileID: 4004521817958457}
  848. - component: {fileID: 212796232331050369}
  849. - component: {fileID: 114216907729547026}
  850. m_Layer: 0
  851. m_Name: BG12
  852. m_TagString: Untagged
  853. m_Icon: {fileID: 0}
  854. m_NavMeshLayer: 0
  855. m_StaticEditorFlags: 0
  856. m_IsActive: 1
  857. --- !u!4 &4004521817958457
  858. Transform:
  859. m_ObjectHideFlags: 0
  860. m_CorrespondingSourceObject: {fileID: 0}
  861. m_PrefabInstance: {fileID: 0}
  862. m_PrefabAsset: {fileID: 0}
  863. m_GameObject: {fileID: 1544152824035010}
  864. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  865. m_LocalPosition: {x: 2048, y: -1024, z: 2}
  866. m_LocalScale: {x: 1, y: 1, z: 1}
  867. m_Children: []
  868. m_Father: {fileID: 4497043455962189}
  869. m_RootOrder: 6
  870. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  871. --- !u!212 &212796232331050369
  872. SpriteRenderer:
  873. m_ObjectHideFlags: 0
  874. m_CorrespondingSourceObject: {fileID: 0}
  875. m_PrefabInstance: {fileID: 0}
  876. m_PrefabAsset: {fileID: 0}
  877. m_GameObject: {fileID: 1544152824035010}
  878. m_Enabled: 1
  879. m_CastShadows: 0
  880. m_ReceiveShadows: 0
  881. m_DynamicOccludee: 1
  882. m_MotionVectors: 1
  883. m_LightProbeUsage: 0
  884. m_ReflectionProbeUsage: 0
  885. m_RenderingLayerMask: 1
  886. m_RendererPriority: 0
  887. m_Materials:
  888. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  889. m_StaticBatchInfo:
  890. firstSubMesh: 0
  891. subMeshCount: 0
  892. m_StaticBatchRoot: {fileID: 0}
  893. m_ProbeAnchor: {fileID: 0}
  894. m_LightProbeVolumeOverride: {fileID: 0}
  895. m_ScaleInLightmap: 1
  896. m_PreserveUVs: 0
  897. m_IgnoreNormalsForChartDetection: 0
  898. m_ImportantGI: 0
  899. m_StitchLightmapSeams: 0
  900. m_SelectedEditorRenderState: 0
  901. m_MinimumChartSize: 4
  902. m_AutoUVMaxDistance: 0.5
  903. m_AutoUVMaxAngle: 89
  904. m_LightmapParameters: {fileID: 0}
  905. m_SortingLayerID: 0
  906. m_SortingLayer: 0
  907. m_SortingOrder: 0
  908. m_Sprite: {fileID: 0}
  909. m_Color: {r: 1, g: 1, b: 1, a: 1}
  910. m_FlipX: 0
  911. m_FlipY: 0
  912. m_DrawMode: 0
  913. m_Size: {x: 1, y: 1}
  914. m_AdaptiveModeThreshold: 0.5
  915. m_SpriteTileMode: 0
  916. m_WasSpriteAssigned: 0
  917. m_MaskInteraction: 0
  918. m_SpriteSortPoint: 0
  919. --- !u!114 &114216907729547026
  920. MonoBehaviour:
  921. m_ObjectHideFlags: 0
  922. m_CorrespondingSourceObject: {fileID: 0}
  923. m_PrefabInstance: {fileID: 0}
  924. m_PrefabAsset: {fileID: 0}
  925. m_GameObject: {fileID: 1544152824035010}
  926. m_Enabled: 1
  927. m_EditorHideFlags: 0
  928. m_Script: {fileID: 11500000, guid: 66824cf3643bae54c8c43ba91583f0b8, type: 3}
  929. m_Name:
  930. m_EditorClassIdentifier:
  931. jpegFileResourcePath: Islands/DesertShore06.jpg
  932. spriteRenderer: {fileID: 212796232331050369}
  933. forceHighQuality: 0
  934. dlcGroup: DesertShore
  935. dlcName: DesertShore06.jpg
  936. --- !u!1 &1571478901268162
  937. GameObject:
  938. m_ObjectHideFlags: 0
  939. m_CorrespondingSourceObject: {fileID: 0}
  940. m_PrefabInstance: {fileID: 0}
  941. m_PrefabAsset: {fileID: 0}
  942. serializedVersion: 6
  943. m_Component:
  944. - component: {fileID: 4610126672110089}
  945. - component: {fileID: 212922785358230227}
  946. - component: {fileID: 114134253928751529}
  947. m_Layer: 0
  948. m_Name: BG22
  949. m_TagString: Untagged
  950. m_Icon: {fileID: 0}
  951. m_NavMeshLayer: 0
  952. m_StaticEditorFlags: 0
  953. m_IsActive: 1
  954. --- !u!4 &4610126672110089
  955. Transform:
  956. m_ObjectHideFlags: 0
  957. m_CorrespondingSourceObject: {fileID: 0}
  958. m_PrefabInstance: {fileID: 0}
  959. m_PrefabAsset: {fileID: 0}
  960. m_GameObject: {fileID: 1571478901268162}
  961. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  962. m_LocalPosition: {x: 2048, y: -2048, z: 2}
  963. m_LocalScale: {x: 1, y: 1, z: 1}
  964. m_Children: []
  965. m_Father: {fileID: 4497043455962189}
  966. m_RootOrder: 10
  967. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  968. --- !u!212 &212922785358230227
  969. SpriteRenderer:
  970. m_ObjectHideFlags: 0
  971. m_CorrespondingSourceObject: {fileID: 0}
  972. m_PrefabInstance: {fileID: 0}
  973. m_PrefabAsset: {fileID: 0}
  974. m_GameObject: {fileID: 1571478901268162}
  975. m_Enabled: 1
  976. m_CastShadows: 0
  977. m_ReceiveShadows: 0
  978. m_DynamicOccludee: 1
  979. m_MotionVectors: 1
  980. m_LightProbeUsage: 0
  981. m_ReflectionProbeUsage: 0
  982. m_RenderingLayerMask: 1
  983. m_RendererPriority: 0
  984. m_Materials:
  985. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  986. m_StaticBatchInfo:
  987. firstSubMesh: 0
  988. subMeshCount: 0
  989. m_StaticBatchRoot: {fileID: 0}
  990. m_ProbeAnchor: {fileID: 0}
  991. m_LightProbeVolumeOverride: {fileID: 0}
  992. m_ScaleInLightmap: 1
  993. m_PreserveUVs: 0
  994. m_IgnoreNormalsForChartDetection: 0
  995. m_ImportantGI: 0
  996. m_StitchLightmapSeams: 0
  997. m_SelectedEditorRenderState: 0
  998. m_MinimumChartSize: 4
  999. m_AutoUVMaxDistance: 0.5
  1000. m_AutoUVMaxAngle: 89
  1001. m_LightmapParameters: {fileID: 0}
  1002. m_SortingLayerID: 0
  1003. m_SortingLayer: 0
  1004. m_SortingOrder: 0
  1005. m_Sprite: {fileID: 0}
  1006. m_Color: {r: 1, g: 1, b: 1, a: 1}
  1007. m_FlipX: 0
  1008. m_FlipY: 0
  1009. m_DrawMode: 0
  1010. m_Size: {x: 1, y: 1}
  1011. m_AdaptiveModeThreshold: 0.5
  1012. m_SpriteTileMode: 0
  1013. m_WasSpriteAssigned: 0
  1014. m_MaskInteraction: 0
  1015. m_SpriteSortPoint: 0
  1016. --- !u!114 &114134253928751529
  1017. MonoBehaviour:
  1018. m_ObjectHideFlags: 0
  1019. m_CorrespondingSourceObject: {fileID: 0}
  1020. m_PrefabInstance: {fileID: 0}
  1021. m_PrefabAsset: {fileID: 0}
  1022. m_GameObject: {fileID: 1571478901268162}
  1023. m_Enabled: 1
  1024. m_EditorHideFlags: 0
  1025. m_Script: {fileID: 11500000, guid: 66824cf3643bae54c8c43ba91583f0b8, type: 3}
  1026. m_Name:
  1027. m_EditorClassIdentifier:
  1028. jpegFileResourcePath: Islands/DesertShore10.jpg
  1029. spriteRenderer: {fileID: 212922785358230227}
  1030. forceHighQuality: 0
  1031. dlcGroup: DesertShore
  1032. dlcName: DesertShore10.jpg
  1033. --- !u!1 &1643826539168711
  1034. GameObject:
  1035. m_ObjectHideFlags: 0
  1036. m_CorrespondingSourceObject: {fileID: 0}
  1037. m_PrefabInstance: {fileID: 0}
  1038. m_PrefabAsset: {fileID: 0}
  1039. serializedVersion: 6
  1040. m_Component:
  1041. - component: {fileID: 4116908463904181}
  1042. - component: {fileID: 20610502868537524}
  1043. - component: {fileID: 95379902022347349}
  1044. m_Layer: 0
  1045. m_Name: Main Camera
  1046. m_TagString: MainCamera
  1047. m_Icon: {fileID: 0}
  1048. m_NavMeshLayer: 0
  1049. m_StaticEditorFlags: 0
  1050. m_IsActive: 1
  1051. --- !u!4 &4116908463904181
  1052. Transform:
  1053. m_ObjectHideFlags: 0
  1054. m_CorrespondingSourceObject: {fileID: 0}
  1055. m_PrefabInstance: {fileID: 0}
  1056. m_PrefabAsset: {fileID: 0}
  1057. m_GameObject: {fileID: 1643826539168711}
  1058. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1059. m_LocalPosition: {x: 2000, y: 1400, z: -500}
  1060. m_LocalScale: {x: 1, y: 1, z: 1}
  1061. m_Children: []
  1062. m_Father: {fileID: 4694535528246672}
  1063. m_RootOrder: 2
  1064. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1065. --- !u!20 &20610502868537524
  1066. Camera:
  1067. m_ObjectHideFlags: 0
  1068. m_CorrespondingSourceObject: {fileID: 0}
  1069. m_PrefabInstance: {fileID: 0}
  1070. m_PrefabAsset: {fileID: 0}
  1071. m_GameObject: {fileID: 1643826539168711}
  1072. m_Enabled: 1
  1073. serializedVersion: 2
  1074. m_ClearFlags: 2
  1075. m_BackGroundColor: {r: 0, g: 0, b: 0, a: 1}
  1076. m_projectionMatrixMode: 1
  1077. m_SensorSize: {x: 36, y: 24}
  1078. m_LensShift: {x: 0, y: 0}
  1079. m_GateFitMode: 2
  1080. m_FocalLength: 50
  1081. m_NormalizedViewPortRect:
  1082. serializedVersion: 2
  1083. x: 0
  1084. y: 0
  1085. width: 1
  1086. height: 1
  1087. near clip plane: 0.3
  1088. far clip plane: 1000
  1089. field of view: 60
  1090. orthographic: 1
  1091. orthographic size: 400
  1092. m_Depth: -1
  1093. m_CullingMask:
  1094. serializedVersion: 2
  1095. m_Bits: 4294967039
  1096. m_RenderingPath: -1
  1097. m_TargetTexture: {fileID: 0}
  1098. m_TargetDisplay: 0
  1099. m_TargetEye: 3
  1100. m_HDR: 0
  1101. m_AllowMSAA: 0
  1102. m_AllowDynamicResolution: 0
  1103. m_ForceIntoRT: 0
  1104. m_OcclusionCulling: 1
  1105. m_StereoConvergence: 10
  1106. m_StereoSeparation: 0.022
  1107. --- !u!95 &95379902022347349
  1108. Animator:
  1109. serializedVersion: 3
  1110. m_ObjectHideFlags: 0
  1111. m_CorrespondingSourceObject: {fileID: 0}
  1112. m_PrefabInstance: {fileID: 0}
  1113. m_PrefabAsset: {fileID: 0}
  1114. m_GameObject: {fileID: 1643826539168711}
  1115. m_Enabled: 1
  1116. m_Avatar: {fileID: 0}
  1117. m_Controller: {fileID: 9100000, guid: 8bd72b79f1c6b0143b41f8f7a4f2a266, type: 2}
  1118. m_CullingMode: 0
  1119. m_UpdateMode: 0
  1120. m_ApplyRootMotion: 0
  1121. m_LinearVelocityBlending: 0
  1122. m_WarningMessage:
  1123. m_HasTransformHierarchy: 1
  1124. m_AllowConstantClipSamplingOptimization: 1
  1125. m_KeepAnimatorControllerStateOnDisable: 0
  1126. --- !u!1 &1666531447066099
  1127. GameObject:
  1128. m_ObjectHideFlags: 0
  1129. m_CorrespondingSourceObject: {fileID: 0}
  1130. m_PrefabInstance: {fileID: 0}
  1131. m_PrefabAsset: {fileID: 0}
  1132. serializedVersion: 6
  1133. m_Component:
  1134. - component: {fileID: 4343685106577010}
  1135. - component: {fileID: 114821736869158480}
  1136. - component: {fileID: 114278225784080626}
  1137. - component: {fileID: 114151506647791835}
  1138. m_Layer: 0
  1139. m_Name: Grid
  1140. m_TagString: Untagged
  1141. m_Icon: {fileID: 0}
  1142. m_NavMeshLayer: 0
  1143. m_StaticEditorFlags: 0
  1144. m_IsActive: 1
  1145. --- !u!4 &4343685106577010
  1146. Transform:
  1147. m_ObjectHideFlags: 0
  1148. m_CorrespondingSourceObject: {fileID: 0}
  1149. m_PrefabInstance: {fileID: 0}
  1150. m_PrefabAsset: {fileID: 0}
  1151. m_GameObject: {fileID: 1666531447066099}
  1152. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1153. m_LocalPosition: {x: 2000, y: 2250, z: 0}
  1154. m_LocalScale: {x: 1, y: 1, z: 1}
  1155. m_Children: []
  1156. m_Father: {fileID: 4694535528246672}
  1157. m_RootOrder: 1
  1158. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1159. --- !u!114 &114821736869158480
  1160. MonoBehaviour:
  1161. m_ObjectHideFlags: 0
  1162. m_CorrespondingSourceObject: {fileID: 0}
  1163. m_PrefabInstance: {fileID: 0}
  1164. m_PrefabAsset: {fileID: 0}
  1165. m_GameObject: {fileID: 1666531447066099}
  1166. m_Enabled: 1
  1167. m_EditorHideFlags: 0
  1168. m_Script: {fileID: 11500000, guid: 36cc85ec4d65a8546ac21c57be81b8f0, type: 3}
  1169. m_Name:
  1170. m_EditorClassIdentifier:
  1171. sizeU: 56
  1172. sizeV: 48
  1173. elementSize: {x: 100, y: 50}
  1174. zNear: -2
  1175. zFar: -1
  1176. zRoadOffset: 1
  1177. elementTypes: {fileID: 4900000, guid: 7047f5e3e4d43644592054afd07e02af, type: 3}
  1178. readOnlyGrid: 1
  1179. readOnlyWapper: {fileID: 114824136373243401, guid: f4383362441749f45839ab5720ccd2f8,
  1180. type: 3}
  1181. island: {fileID: 114161061252969648}
  1182. serializing: {fileID: 114151506647791835}
  1183. overlay: {fileID: 114278225784080626}
  1184. --- !u!114 &114278225784080626
  1185. MonoBehaviour:
  1186. m_ObjectHideFlags: 0
  1187. m_CorrespondingSourceObject: {fileID: 0}
  1188. m_PrefabInstance: {fileID: 0}
  1189. m_PrefabAsset: {fileID: 0}
  1190. m_GameObject: {fileID: 1666531447066099}
  1191. m_Enabled: 1
  1192. m_EditorHideFlags: 0
  1193. m_Script: {fileID: 11500000, guid: e58f37d585ab0ff41886e57a6507b450, type: 3}
  1194. m_Name:
  1195. m_EditorClassIdentifier:
  1196. tileTexture: {fileID: 2800000, guid: 4fb353f4e527a374c817b357fbc1da83, type: 3}
  1197. grid: {fileID: 114821736869158480}
  1198. --- !u!114 &114151506647791835
  1199. MonoBehaviour:
  1200. m_ObjectHideFlags: 0
  1201. m_CorrespondingSourceObject: {fileID: 0}
  1202. m_PrefabInstance: {fileID: 0}
  1203. m_PrefabAsset: {fileID: 0}
  1204. m_GameObject: {fileID: 1666531447066099}
  1205. m_Enabled: 1
  1206. m_EditorHideFlags: 0
  1207. m_Script: {fileID: 11500000, guid: f9afe0639e2066742af12e9cbd2bed73, type: 3}
  1208. m_Name:
  1209. m_EditorClassIdentifier:
  1210. StorageLifecycle: 2
  1211. StorageKey: DesertShoreGridVisit
  1212. readOnly: 1
  1213. --- !u!1 &1720014069268251
  1214. GameObject:
  1215. m_ObjectHideFlags: 0
  1216. m_CorrespondingSourceObject: {fileID: 0}
  1217. m_PrefabInstance: {fileID: 0}
  1218. m_PrefabAsset: {fileID: 0}
  1219. serializedVersion: 6
  1220. m_Component:
  1221. - component: {fileID: 4340347933051953}
  1222. - component: {fileID: 212636960100421832}
  1223. - component: {fileID: 114822570867305478}
  1224. m_Layer: 0
  1225. m_Name: BG13
  1226. m_TagString: Untagged
  1227. m_Icon: {fileID: 0}
  1228. m_NavMeshLayer: 0
  1229. m_StaticEditorFlags: 0
  1230. m_IsActive: 1
  1231. --- !u!4 &4340347933051953
  1232. Transform:
  1233. m_ObjectHideFlags: 0
  1234. m_CorrespondingSourceObject: {fileID: 0}
  1235. m_PrefabInstance: {fileID: 0}
  1236. m_PrefabAsset: {fileID: 0}
  1237. m_GameObject: {fileID: 1720014069268251}
  1238. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1239. m_LocalPosition: {x: 3072, y: -1024, z: 2}
  1240. m_LocalScale: {x: 1, y: 1, z: 1}
  1241. m_Children: []
  1242. m_Father: {fileID: 4497043455962189}
  1243. m_RootOrder: 7
  1244. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1245. --- !u!212 &212636960100421832
  1246. SpriteRenderer:
  1247. m_ObjectHideFlags: 0
  1248. m_CorrespondingSourceObject: {fileID: 0}
  1249. m_PrefabInstance: {fileID: 0}
  1250. m_PrefabAsset: {fileID: 0}
  1251. m_GameObject: {fileID: 1720014069268251}
  1252. m_Enabled: 1
  1253. m_CastShadows: 0
  1254. m_ReceiveShadows: 0
  1255. m_DynamicOccludee: 1
  1256. m_MotionVectors: 1
  1257. m_LightProbeUsage: 0
  1258. m_ReflectionProbeUsage: 0
  1259. m_RenderingLayerMask: 1
  1260. m_RendererPriority: 0
  1261. m_Materials:
  1262. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  1263. m_StaticBatchInfo:
  1264. firstSubMesh: 0
  1265. subMeshCount: 0
  1266. m_StaticBatchRoot: {fileID: 0}
  1267. m_ProbeAnchor: {fileID: 0}
  1268. m_LightProbeVolumeOverride: {fileID: 0}
  1269. m_ScaleInLightmap: 1
  1270. m_PreserveUVs: 0
  1271. m_IgnoreNormalsForChartDetection: 0
  1272. m_ImportantGI: 0
  1273. m_StitchLightmapSeams: 0
  1274. m_SelectedEditorRenderState: 0
  1275. m_MinimumChartSize: 4
  1276. m_AutoUVMaxDistance: 0.5
  1277. m_AutoUVMaxAngle: 89
  1278. m_LightmapParameters: {fileID: 0}
  1279. m_SortingLayerID: 0
  1280. m_SortingLayer: 0
  1281. m_SortingOrder: 0
  1282. m_Sprite: {fileID: 0}
  1283. m_Color: {r: 1, g: 1, b: 1, a: 1}
  1284. m_FlipX: 0
  1285. m_FlipY: 0
  1286. m_DrawMode: 0
  1287. m_Size: {x: 1, y: 1}
  1288. m_AdaptiveModeThreshold: 0.5
  1289. m_SpriteTileMode: 0
  1290. m_WasSpriteAssigned: 0
  1291. m_MaskInteraction: 0
  1292. m_SpriteSortPoint: 0
  1293. --- !u!114 &114822570867305478
  1294. MonoBehaviour:
  1295. m_ObjectHideFlags: 0
  1296. m_CorrespondingSourceObject: {fileID: 0}
  1297. m_PrefabInstance: {fileID: 0}
  1298. m_PrefabAsset: {fileID: 0}
  1299. m_GameObject: {fileID: 1720014069268251}
  1300. m_Enabled: 1
  1301. m_EditorHideFlags: 0
  1302. m_Script: {fileID: 11500000, guid: 66824cf3643bae54c8c43ba91583f0b8, type: 3}
  1303. m_Name:
  1304. m_EditorClassIdentifier:
  1305. jpegFileResourcePath: Islands/DesertShore07.jpg
  1306. spriteRenderer: {fileID: 212636960100421832}
  1307. forceHighQuality: 0
  1308. dlcGroup: DesertShore
  1309. dlcName: DesertShore07.jpg
  1310. --- !u!1 &1753034559080502
  1311. GameObject:
  1312. m_ObjectHideFlags: 0
  1313. m_CorrespondingSourceObject: {fileID: 0}
  1314. m_PrefabInstance: {fileID: 0}
  1315. m_PrefabAsset: {fileID: 0}
  1316. serializedVersion: 6
  1317. m_Component:
  1318. - component: {fileID: 4514312721823682}
  1319. - component: {fileID: 212042621566983498}
  1320. - component: {fileID: 114993008506881510}
  1321. m_Layer: 0
  1322. m_Name: BG23
  1323. m_TagString: Untagged
  1324. m_Icon: {fileID: 0}
  1325. m_NavMeshLayer: 0
  1326. m_StaticEditorFlags: 0
  1327. m_IsActive: 1
  1328. --- !u!4 &4514312721823682
  1329. Transform:
  1330. m_ObjectHideFlags: 0
  1331. m_CorrespondingSourceObject: {fileID: 0}
  1332. m_PrefabInstance: {fileID: 0}
  1333. m_PrefabAsset: {fileID: 0}
  1334. m_GameObject: {fileID: 1753034559080502}
  1335. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1336. m_LocalPosition: {x: 3072, y: -2048, z: 2}
  1337. m_LocalScale: {x: 1, y: 1, z: 1}
  1338. m_Children: []
  1339. m_Father: {fileID: 4497043455962189}
  1340. m_RootOrder: 11
  1341. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1342. --- !u!212 &212042621566983498
  1343. SpriteRenderer:
  1344. m_ObjectHideFlags: 0
  1345. m_CorrespondingSourceObject: {fileID: 0}
  1346. m_PrefabInstance: {fileID: 0}
  1347. m_PrefabAsset: {fileID: 0}
  1348. m_GameObject: {fileID: 1753034559080502}
  1349. m_Enabled: 1
  1350. m_CastShadows: 0
  1351. m_ReceiveShadows: 0
  1352. m_DynamicOccludee: 1
  1353. m_MotionVectors: 1
  1354. m_LightProbeUsage: 0
  1355. m_ReflectionProbeUsage: 0
  1356. m_RenderingLayerMask: 1
  1357. m_RendererPriority: 0
  1358. m_Materials:
  1359. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  1360. m_StaticBatchInfo:
  1361. firstSubMesh: 0
  1362. subMeshCount: 0
  1363. m_StaticBatchRoot: {fileID: 0}
  1364. m_ProbeAnchor: {fileID: 0}
  1365. m_LightProbeVolumeOverride: {fileID: 0}
  1366. m_ScaleInLightmap: 1
  1367. m_PreserveUVs: 0
  1368. m_IgnoreNormalsForChartDetection: 0
  1369. m_ImportantGI: 0
  1370. m_StitchLightmapSeams: 0
  1371. m_SelectedEditorRenderState: 0
  1372. m_MinimumChartSize: 4
  1373. m_AutoUVMaxDistance: 0.5
  1374. m_AutoUVMaxAngle: 89
  1375. m_LightmapParameters: {fileID: 0}
  1376. m_SortingLayerID: 0
  1377. m_SortingLayer: 0
  1378. m_SortingOrder: 0
  1379. m_Sprite: {fileID: 0}
  1380. m_Color: {r: 1, g: 1, b: 1, a: 1}
  1381. m_FlipX: 0
  1382. m_FlipY: 0
  1383. m_DrawMode: 0
  1384. m_Size: {x: 1, y: 1}
  1385. m_AdaptiveModeThreshold: 0.5
  1386. m_SpriteTileMode: 0
  1387. m_WasSpriteAssigned: 0
  1388. m_MaskInteraction: 0
  1389. m_SpriteSortPoint: 0
  1390. --- !u!114 &114993008506881510
  1391. MonoBehaviour:
  1392. m_ObjectHideFlags: 0
  1393. m_CorrespondingSourceObject: {fileID: 0}
  1394. m_PrefabInstance: {fileID: 0}
  1395. m_PrefabAsset: {fileID: 0}
  1396. m_GameObject: {fileID: 1753034559080502}
  1397. m_Enabled: 1
  1398. m_EditorHideFlags: 0
  1399. m_Script: {fileID: 11500000, guid: 66824cf3643bae54c8c43ba91583f0b8, type: 3}
  1400. m_Name:
  1401. m_EditorClassIdentifier:
  1402. jpegFileResourcePath: Islands/DesertShore11.jpg
  1403. spriteRenderer: {fileID: 212042621566983498}
  1404. forceHighQuality: 0
  1405. dlcGroup: DesertShore
  1406. dlcName: DesertShore11.jpg
  1407. --- !u!1 &1799320913324839
  1408. GameObject:
  1409. m_ObjectHideFlags: 0
  1410. m_CorrespondingSourceObject: {fileID: 0}
  1411. m_PrefabInstance: {fileID: 0}
  1412. m_PrefabAsset: {fileID: 0}
  1413. serializedVersion: 6
  1414. m_Component:
  1415. - component: {fileID: 4976898153654573}
  1416. - component: {fileID: 212677801967089923}
  1417. - component: {fileID: 114361531600875622}
  1418. m_Layer: 0
  1419. m_Name: BG00
  1420. m_TagString: Untagged
  1421. m_Icon: {fileID: 0}
  1422. m_NavMeshLayer: 0
  1423. m_StaticEditorFlags: 0
  1424. m_IsActive: 1
  1425. --- !u!4 &4976898153654573
  1426. Transform:
  1427. m_ObjectHideFlags: 0
  1428. m_CorrespondingSourceObject: {fileID: 0}
  1429. m_PrefabInstance: {fileID: 0}
  1430. m_PrefabAsset: {fileID: 0}
  1431. m_GameObject: {fileID: 1799320913324839}
  1432. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1433. m_LocalPosition: {x: 0, y: 0, z: 2}
  1434. m_LocalScale: {x: 1, y: 1, z: 1}
  1435. m_Children: []
  1436. m_Father: {fileID: 4497043455962189}
  1437. m_RootOrder: 0
  1438. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1439. --- !u!212 &212677801967089923
  1440. SpriteRenderer:
  1441. m_ObjectHideFlags: 0
  1442. m_CorrespondingSourceObject: {fileID: 0}
  1443. m_PrefabInstance: {fileID: 0}
  1444. m_PrefabAsset: {fileID: 0}
  1445. m_GameObject: {fileID: 1799320913324839}
  1446. m_Enabled: 1
  1447. m_CastShadows: 0
  1448. m_ReceiveShadows: 0
  1449. m_DynamicOccludee: 1
  1450. m_MotionVectors: 1
  1451. m_LightProbeUsage: 0
  1452. m_ReflectionProbeUsage: 0
  1453. m_RenderingLayerMask: 1
  1454. m_RendererPriority: 0
  1455. m_Materials:
  1456. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  1457. m_StaticBatchInfo:
  1458. firstSubMesh: 0
  1459. subMeshCount: 0
  1460. m_StaticBatchRoot: {fileID: 0}
  1461. m_ProbeAnchor: {fileID: 0}
  1462. m_LightProbeVolumeOverride: {fileID: 0}
  1463. m_ScaleInLightmap: 1
  1464. m_PreserveUVs: 0
  1465. m_IgnoreNormalsForChartDetection: 0
  1466. m_ImportantGI: 0
  1467. m_StitchLightmapSeams: 0
  1468. m_SelectedEditorRenderState: 0
  1469. m_MinimumChartSize: 4
  1470. m_AutoUVMaxDistance: 0.5
  1471. m_AutoUVMaxAngle: 89
  1472. m_LightmapParameters: {fileID: 0}
  1473. m_SortingLayerID: 0
  1474. m_SortingLayer: 0
  1475. m_SortingOrder: 0
  1476. m_Sprite: {fileID: 0}
  1477. m_Color: {r: 1, g: 1, b: 1, a: 1}
  1478. m_FlipX: 0
  1479. m_FlipY: 0
  1480. m_DrawMode: 0
  1481. m_Size: {x: 1, y: 1}
  1482. m_AdaptiveModeThreshold: 0.5
  1483. m_SpriteTileMode: 0
  1484. m_WasSpriteAssigned: 0
  1485. m_MaskInteraction: 0
  1486. m_SpriteSortPoint: 0
  1487. --- !u!114 &114361531600875622
  1488. MonoBehaviour:
  1489. m_ObjectHideFlags: 0
  1490. m_CorrespondingSourceObject: {fileID: 0}
  1491. m_PrefabInstance: {fileID: 0}
  1492. m_PrefabAsset: {fileID: 0}
  1493. m_GameObject: {fileID: 1799320913324839}
  1494. m_Enabled: 1
  1495. m_EditorHideFlags: 0
  1496. m_Script: {fileID: 11500000, guid: 66824cf3643bae54c8c43ba91583f0b8, type: 3}
  1497. m_Name:
  1498. m_EditorClassIdentifier:
  1499. jpegFileResourcePath: Islands/DesertShore00.jpg
  1500. spriteRenderer: {fileID: 212677801967089923}
  1501. forceHighQuality: 0
  1502. dlcGroup: DesertShore
  1503. dlcName: DesertShore00.jpg
  1504. --- !u!1 &1977168725361384
  1505. GameObject:
  1506. m_ObjectHideFlags: 0
  1507. m_CorrespondingSourceObject: {fileID: 0}
  1508. m_PrefabInstance: {fileID: 0}
  1509. m_PrefabAsset: {fileID: 0}
  1510. serializedVersion: 6
  1511. m_Component:
  1512. - component: {fileID: 4232568754851994}
  1513. - component: {fileID: 212686412355800824}
  1514. - component: {fileID: 114062211181842443}
  1515. m_Layer: 0
  1516. m_Name: BG21
  1517. m_TagString: Untagged
  1518. m_Icon: {fileID: 0}
  1519. m_NavMeshLayer: 0
  1520. m_StaticEditorFlags: 0
  1521. m_IsActive: 1
  1522. --- !u!4 &4232568754851994
  1523. Transform:
  1524. m_ObjectHideFlags: 0
  1525. m_CorrespondingSourceObject: {fileID: 0}
  1526. m_PrefabInstance: {fileID: 0}
  1527. m_PrefabAsset: {fileID: 0}
  1528. m_GameObject: {fileID: 1977168725361384}
  1529. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1530. m_LocalPosition: {x: 1024, y: -2048, z: 2}
  1531. m_LocalScale: {x: 1, y: 1, z: 1}
  1532. m_Children: []
  1533. m_Father: {fileID: 4497043455962189}
  1534. m_RootOrder: 9
  1535. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1536. --- !u!212 &212686412355800824
  1537. SpriteRenderer:
  1538. m_ObjectHideFlags: 0
  1539. m_CorrespondingSourceObject: {fileID: 0}
  1540. m_PrefabInstance: {fileID: 0}
  1541. m_PrefabAsset: {fileID: 0}
  1542. m_GameObject: {fileID: 1977168725361384}
  1543. m_Enabled: 1
  1544. m_CastShadows: 0
  1545. m_ReceiveShadows: 0
  1546. m_DynamicOccludee: 1
  1547. m_MotionVectors: 1
  1548. m_LightProbeUsage: 0
  1549. m_ReflectionProbeUsage: 0
  1550. m_RenderingLayerMask: 1
  1551. m_RendererPriority: 0
  1552. m_Materials:
  1553. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  1554. m_StaticBatchInfo:
  1555. firstSubMesh: 0
  1556. subMeshCount: 0
  1557. m_StaticBatchRoot: {fileID: 0}
  1558. m_ProbeAnchor: {fileID: 0}
  1559. m_LightProbeVolumeOverride: {fileID: 0}
  1560. m_ScaleInLightmap: 1
  1561. m_PreserveUVs: 0
  1562. m_IgnoreNormalsForChartDetection: 0
  1563. m_ImportantGI: 0
  1564. m_StitchLightmapSeams: 0
  1565. m_SelectedEditorRenderState: 0
  1566. m_MinimumChartSize: 4
  1567. m_AutoUVMaxDistance: 0.5
  1568. m_AutoUVMaxAngle: 89
  1569. m_LightmapParameters: {fileID: 0}
  1570. m_SortingLayerID: 0
  1571. m_SortingLayer: 0
  1572. m_SortingOrder: 0
  1573. m_Sprite: {fileID: 0}
  1574. m_Color: {r: 1, g: 1, b: 1, a: 1}
  1575. m_FlipX: 0
  1576. m_FlipY: 0
  1577. m_DrawMode: 0
  1578. m_Size: {x: 1, y: 1}
  1579. m_AdaptiveModeThreshold: 0.5
  1580. m_SpriteTileMode: 0
  1581. m_WasSpriteAssigned: 0
  1582. m_MaskInteraction: 0
  1583. m_SpriteSortPoint: 0
  1584. --- !u!114 &114062211181842443
  1585. MonoBehaviour:
  1586. m_ObjectHideFlags: 0
  1587. m_CorrespondingSourceObject: {fileID: 0}
  1588. m_PrefabInstance: {fileID: 0}
  1589. m_PrefabAsset: {fileID: 0}
  1590. m_GameObject: {fileID: 1977168725361384}
  1591. m_Enabled: 1
  1592. m_EditorHideFlags: 0
  1593. m_Script: {fileID: 11500000, guid: 66824cf3643bae54c8c43ba91583f0b8, type: 3}
  1594. m_Name:
  1595. m_EditorClassIdentifier:
  1596. jpegFileResourcePath: Islands/DesertShore09.jpg
  1597. spriteRenderer: {fileID: 212686412355800824}
  1598. forceHighQuality: 0
  1599. dlcGroup: DesertShore
  1600. dlcName: DesertShore09.jpg
  1601. --- !u!1 &1992490720729379
  1602. GameObject:
  1603. m_ObjectHideFlags: 0
  1604. m_CorrespondingSourceObject: {fileID: 0}
  1605. m_PrefabInstance: {fileID: 0}
  1606. m_PrefabAsset: {fileID: 0}
  1607. serializedVersion: 6
  1608. m_Component:
  1609. - component: {fileID: 4965096710558118}
  1610. - component: {fileID: 212529870659282840}
  1611. - component: {fileID: 114669461427791744}
  1612. m_Layer: 0
  1613. m_Name: BG03
  1614. m_TagString: Untagged
  1615. m_Icon: {fileID: 0}
  1616. m_NavMeshLayer: 0
  1617. m_StaticEditorFlags: 0
  1618. m_IsActive: 1
  1619. --- !u!4 &4965096710558118
  1620. Transform:
  1621. m_ObjectHideFlags: 0
  1622. m_CorrespondingSourceObject: {fileID: 0}
  1623. m_PrefabInstance: {fileID: 0}
  1624. m_PrefabAsset: {fileID: 0}
  1625. m_GameObject: {fileID: 1992490720729379}
  1626. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1627. m_LocalPosition: {x: 3072, y: 0, z: 2}
  1628. m_LocalScale: {x: 1, y: 1, z: 1}
  1629. m_Children: []
  1630. m_Father: {fileID: 4497043455962189}
  1631. m_RootOrder: 3
  1632. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1633. --- !u!212 &212529870659282840
  1634. SpriteRenderer:
  1635. m_ObjectHideFlags: 0
  1636. m_CorrespondingSourceObject: {fileID: 0}
  1637. m_PrefabInstance: {fileID: 0}
  1638. m_PrefabAsset: {fileID: 0}
  1639. m_GameObject: {fileID: 1992490720729379}
  1640. m_Enabled: 1
  1641. m_CastShadows: 0
  1642. m_ReceiveShadows: 0
  1643. m_DynamicOccludee: 1
  1644. m_MotionVectors: 1
  1645. m_LightProbeUsage: 0
  1646. m_ReflectionProbeUsage: 0
  1647. m_RenderingLayerMask: 1
  1648. m_RendererPriority: 0
  1649. m_Materials:
  1650. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  1651. m_StaticBatchInfo:
  1652. firstSubMesh: 0
  1653. subMeshCount: 0
  1654. m_StaticBatchRoot: {fileID: 0}
  1655. m_ProbeAnchor: {fileID: 0}
  1656. m_LightProbeVolumeOverride: {fileID: 0}
  1657. m_ScaleInLightmap: 1
  1658. m_PreserveUVs: 0
  1659. m_IgnoreNormalsForChartDetection: 0
  1660. m_ImportantGI: 0
  1661. m_StitchLightmapSeams: 0
  1662. m_SelectedEditorRenderState: 0
  1663. m_MinimumChartSize: 4
  1664. m_AutoUVMaxDistance: 0.5
  1665. m_AutoUVMaxAngle: 89
  1666. m_LightmapParameters: {fileID: 0}
  1667. m_SortingLayerID: 0
  1668. m_SortingLayer: 0
  1669. m_SortingOrder: 0
  1670. m_Sprite: {fileID: 0}
  1671. m_Color: {r: 1, g: 1, b: 1, a: 1}
  1672. m_FlipX: 0
  1673. m_FlipY: 0
  1674. m_DrawMode: 0
  1675. m_Size: {x: 1, y: 1}
  1676. m_AdaptiveModeThreshold: 0.5
  1677. m_SpriteTileMode: 0
  1678. m_WasSpriteAssigned: 0
  1679. m_MaskInteraction: 0
  1680. m_SpriteSortPoint: 0
  1681. --- !u!114 &114669461427791744
  1682. MonoBehaviour:
  1683. m_ObjectHideFlags: 0
  1684. m_CorrespondingSourceObject: {fileID: 0}
  1685. m_PrefabInstance: {fileID: 0}
  1686. m_PrefabAsset: {fileID: 0}
  1687. m_GameObject: {fileID: 1992490720729379}
  1688. m_Enabled: 1
  1689. m_EditorHideFlags: 0
  1690. m_Script: {fileID: 11500000, guid: 66824cf3643bae54c8c43ba91583f0b8, type: 3}
  1691. m_Name:
  1692. m_EditorClassIdentifier:
  1693. jpegFileResourcePath: Islands/DesertShore03.jpg
  1694. spriteRenderer: {fileID: 212529870659282840}
  1695. forceHighQuality: 0
  1696. dlcGroup: DesertShore
  1697. dlcName: DesertShore03.jpg