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  1. using System;
  2. using UnityEngine;
  3. namespace CIG
  4. {
  5. public static class CIG3TextStyles
  6. {
  7. public const string DefaultFontName = "DroidSans-Bold";
  8. public const string DefaultMaterialName = "UI-Transparent-Tint";
  9. public static readonly TextStyle PopupHeader = new TextStyle("Popup Header", "#ffffff", new int?(30), TextStyle.TextEffect.Shadow, "#000000", new Vector2(1f, -2f));
  10. public static readonly TextStyle PopupTextWhiteThirty = new TextStyle("Popup Text White (30pt)", "#ffffff", new int?(30), TextStyle.TextEffect.Shadow, "#000000", new Vector2(1f, -2f));
  11. public static readonly TextStyle PopupTextWhiteTwentyTwo = new TextStyle("Popup Text White (22pt)", "#ffffff", new int?(22), TextStyle.TextEffect.Shadow, "#000000", new Vector2(1f, -2f));
  12. public static readonly TextStyle PopupTextWhiteEighteen = new TextStyle("Popup Text White (18pt)", "#ffffff", new int?(18), TextStyle.TextEffect.Shadow, "#000000", new Vector2(1f, -2f));
  13. public static readonly TextStyle PopupTextGrayThirty = new TextStyle("Popup Text Gray (30pt)", "#cecece", new int?(30), TextStyle.TextEffect.Shadow, "#000000", new Vector2(1f, -2f));
  14. public static readonly TextStyle PopupTextGrayTwentyTwo = new TextStyle("Popup Text Gray (22pt)", "#cecece", new int?(22), TextStyle.TextEffect.Shadow, "#000000", new Vector2(1f, -2f));
  15. public static readonly TextStyle PopupTextGrayEighteen = new TextStyle("Popup Text Gray (18pt)", "#cecece", new int?(18), TextStyle.TextEffect.Shadow, "#000000", new Vector2(1f, -2f));
  16. public static readonly TextStyle ItemTextWhiteThirty = new TextStyle("Item Text White (30pt)", "#ffffff", new int?(30), TextStyle.TextEffect.Shadow, "#000000", new Vector2(0f, -1f));
  17. public static readonly TextStyle ItemTextWhiteTwentyTwo = new TextStyle("Item Text White (22pt)", "#ffffff", new int?(22), TextStyle.TextEffect.Shadow, "#000000", new Vector2(0f, -1f));
  18. public static readonly TextStyle ItemTextWhiteEighteen = new TextStyle("Item Text White (18pt)", "#ffffff", new int?(18), TextStyle.TextEffect.Shadow, "#000000", new Vector2(0f, -1f));
  19. public static readonly TextStyle PlainTextBlackThirty = new TextStyle("Plain Text Black (30pt)", "#252525", 30);
  20. public static readonly TextStyle PlainTextBlackTwentyTwo = new TextStyle("Plain Text Black (22pt)", "#252525", 22);
  21. public static readonly TextStyle PlainTextBlackEighteen = new TextStyle("Plain Text Black (18pt)", "#252525", 18);
  22. public static readonly TextStyle PlainTextWhiteThirty = new TextStyle("Plain Text White (30pt)", "#ffffff", 30);
  23. public static readonly TextStyle PlainTextWhiteTwentyTwo = new TextStyle("Plain Text White (22pt)", "#ffffff", 22);
  24. public static readonly TextStyle PlainTextWhiteEighteen = new TextStyle("Plain Text White (18pt)", "#ffffff", 18);
  25. public static readonly TextStyle PlainTextGreenThirty = new TextStyle("Plain Text Green (30pt)", "#00980d", 30);
  26. public static readonly TextStyle PlainTextGreenTwentyTwo = new TextStyle("Plain Text Green (22pt)", "#00980d", 22);
  27. public static readonly TextStyle PlainTextGreenEighteen = new TextStyle("Plain Text Green (18pt)", "#00980d", 18);
  28. public static readonly TextStyle PlingTwentyTwo = new TextStyle("Pling (22pt)", "#fffee0", new int?(22), TextStyle.TextEffect.Shadow, "#442e12", new Vector2(0f, -1.5f));
  29. }
  30. }