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  1. using System;
  2. using CIG;
  3. using CIGEnums;
  4. using UnityEngine;
  5. public sealed class BuildingPropertyAssetCollection : DictionaryAssetCollection<BuildingPropertyAssetCollection.BuildingPropertyAssets, BuildingProperty, BuildingPropertyAssetCollection.BuildingPropertyItem, BuildingPropertyAssetCollection>
  6. {
  7. [Serializable]
  8. public class BuildingPropertyAssets : DictionaryAssetCollection<BuildingPropertyAssetCollection.BuildingPropertyAssets, BuildingProperty, BuildingPropertyAssetCollection.BuildingPropertyItem, BuildingPropertyAssetCollection>.SerializableDictionary
  9. {
  10. }
  11. [Serializable]
  12. public struct BuildingPropertyItem
  13. {
  14. public string LocalizationKey;
  15. public Sprite IconSprite;
  16. }
  17. }