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781 B

  1. using System;
  2. using System.Collections.Generic;
  3. public class CloudGameState
  4. {
  5. public CloudGameState(Dictionary<string, object> gameDict, string saveGuid, string saveStateGuid, string installGuid, int playerLevel, Version gameVersion)
  6. {
  7. this.SaveGame = gameDict;
  8. this.SaveGuid = saveGuid;
  9. this.SaveStateGuid = saveStateGuid;
  10. this.InstallGuid = installGuid;
  11. this.PlayerLevel = playerLevel;
  12. this.GameVersion = gameVersion;
  13. }
  14. public Dictionary<string, object> SaveGame { get; private set; }
  15. public string SaveGuid { get; private set; }
  16. public string InstallGuid { get; private set; }
  17. public string SaveStateGuid { get; private set; }
  18. public int PlayerLevel { get; private set; }
  19. public Version GameVersion { get; private set; }
  20. }