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- using System;
- using System.Diagnostics;
- using UnityEngine;
-
- public class UnityAssert
- {
- [Conditional("DEBUG")]
- public static void Assert(bool condition, string message = "")
- {
- if (!condition)
- {
- UnityEngine.Debug.LogError(message);
- }
- }
-
- private class AssertFailedException : Exception
- {
- public AssertFailedException()
- {
- }
-
- public AssertFailedException(string s) : base(s)
- {
- }
-
- public AssertFailedException(string s, Exception inner) : base(s, inner)
- {
- }
- }
- }
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