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  1. using UnityEngine;
  2. using System.Collections;
  3. namespace ETHotfix
  4. {
  5. namespace com.commsdk.unity3d
  6. {
  7. /// <summary>
  8. /// Response state.
  9. /// </summary>
  10. public enum RespState
  11. {
  12. Begin = 0, //Begin
  13. Success = 1, //Success
  14. Fail = 2, //Failure
  15. Cancel = 3 //Cancel
  16. }
  17. /// <summary>
  18. /// action type
  19. /// </summary>
  20. public enum ActionType
  21. {
  22. Begin = 0,
  23. Authorize = 1, //授权
  24. Share = 2, //分享
  25. Pay = 3, //支付
  26. Location = 4, // 定位返回
  27. XianLiaoAuthorize = 5, //闲聊授权
  28. DuoLiaoAuthorize = 6 //多聊授权
  29. }
  30. public enum PlatformType
  31. {
  32. WeChat = 0, //微信好友
  33. WeChatMoments = 1, //微信朋友圈
  34. XlChat = 2, //闲聊
  35. DuoLiao = 3, //多聊
  36. MoWang = 4 //默往
  37. }
  38. /// <summary>
  39. /// Content type.
  40. /// </summary>
  41. public enum ContentType
  42. {
  43. Auto = 0, //自动(iOS为自动,安卓仅为Text)
  44. Text = 1, //文字分享
  45. Image = 2, //图文分享
  46. Webpage = 4, //链接分享
  47. Music = 5, //音乐分享
  48. Video = 6, //视频分享
  49. App = 7, //应用分享
  50. File = 8, //附件分享
  51. Emoji = 9, //表情分享
  52. LINK = 10 //闲聊链接分享
  53. }
  54. }
  55. }