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  1. using System;
  2. using UnityEngine;
  3. namespace Boomlagoon.JSON
  4. {
  5. internal static class JSONLogger
  6. {
  7. public static void Log(string str)
  8. {
  9. UnityEngine.Debug.Log(str);
  10. }
  11. public static void Error(string str)
  12. {
  13. UnityEngine.Debug.LogError(str);
  14. }
  15. }
  16. }