诸暨麻将添加redis
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  1. // Microsoft Visual C++ generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "afxres.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // 中文(中华人民共和国) resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
  15. #ifdef _WIN32
  16. LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
  17. #pragma code_page(936)
  18. #endif //_WIN32
  19. #ifdef APSTUDIO_INVOKED
  20. /////////////////////////////////////////////////////////////////////////////
  21. //
  22. // TEXTINCLUDE
  23. //
  24. 1 TEXTINCLUDE
  25. BEGIN
  26. "resource.h\0"
  27. END
  28. 2 TEXTINCLUDE
  29. BEGIN
  30. "#include ""afxres.h""\r\n"
  31. "\0"
  32. END
  33. 3 TEXTINCLUDE
  34. BEGIN
  35. "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
  36. "#define _AFX_NO_OLE_RESOURCES\r\n"
  37. "#define _AFX_NO_TRACKER_RESOURCES\r\n"
  38. "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
  39. "\r\n"
  40. "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
  41. "LANGUAGE 4, 2\r\n"
  42. "#pragma code_page(936)\r\n"
  43. "#include ""res\\GameClient.rc2"" // 非 Microsoft Visual C++ 编辑过的资源\r\n"
  44. "#include ""afxres.rc"" // 标准组件\r\n"
  45. "#endif\r\n"
  46. "\0"
  47. END
  48. #endif // APSTUDIO_INVOKED
  49. /////////////////////////////////////////////////////////////////////////////
  50. //
  51. // Icon
  52. //
  53. // Icon with lowest ID value placed first to ensure application icon
  54. // remains consistent on all systems.
  55. IDR_MAINFRAME ICON "res\\GameClient.ico"
  56. /////////////////////////////////////////////////////////////////////////////
  57. //
  58. // Version
  59. //
  60. VS_VERSION_INFO VERSIONINFO
  61. FILEVERSION 6,6,0,3
  62. PRODUCTVERSION 6,6,0,3
  63. FILEFLAGSMASK 0x3fL
  64. #ifdef _DEBUG
  65. FILEFLAGS 0x1L
  66. #else
  67. FILEFLAGS 0x0L
  68. #endif
  69. FILEOS 0x4L
  70. FILETYPE 0x1L
  71. FILESUBTYPE 0x0L
  72. BEGIN
  73. BLOCK "StringFileInfo"
  74. BEGIN
  75. BLOCK "080403a8"
  76. BEGIN
  77. VALUE "Comments", "深圳网狐科技有限公司"
  78. VALUE "CompanyName", "深圳网狐科技有限公司"
  79. VALUE "FileDescription", "血战麻将客户端"
  80. VALUE "FileVersion", "6, 6, 0, 3"
  81. VALUE "InternalName", "SparrowXZ.exe"
  82. VALUE "LegalCopyright", "深圳网狐科技有限公司保留所有权利。"
  83. VALUE "OriginalFilename", "SparrowXZ.exe"
  84. VALUE "ProductName", "血战麻将客户端"
  85. VALUE "ProductVersion", "6, 6, 0, 3"
  86. END
  87. END
  88. BLOCK "VarFileInfo"
  89. BEGIN
  90. VALUE "Translation", 0x804, 936
  91. END
  92. END
  93. /////////////////////////////////////////////////////////////////////////////
  94. //
  95. // Bitmap
  96. //
  97. GAME_LOGO BITMAP "res\\GAME_LOGO.bmp"
  98. IDB_VIEW_BACK BITMAP "res\\VIEW_BACK.bmp"
  99. IDB_USER_FLAG BITMAP "res\\USER_FLAG.bmp"
  100. IDB_BT_START BITMAP "res\\BT_START.bmp"
  101. IDB_BT_GIVEUP BITMAP "res\\BT_GIVEUP.bmp"
  102. IDB_BT_CHIHU BITMAP "res\\BT_CHIHU.bmp"
  103. IDB_ACTION_EXPLAIN BITMAP "res\\ACTION_EXPLAIN.bmp"
  104. IDB_ACTION_BACK BITMAP "res\\ACTION_BACK.bmp"
  105. IDB_WAIT_TIP BITMAP "res\\WAIT_TIP.bmp"
  106. IDB_USER_ACTION BITMAP "res\\USER_ACTION.bmp"
  107. IDB_OUT_CARD_TIP BITMAP "res\\OUT_CARD_TIP.bmp"
  108. IDB_CONTROL_TOP BITMAP "res\\CONTROL_TOP.bmp"
  109. IDB_CONTROL_MID BITMAP "res\\CONTROL_MID.bmp"
  110. IDB_CONTROL_BOTTOM BITMAP "res\\CONTROL_BOTTOM.bmp"
  111. IDB_BT_START_TRUSTEE BITMAP "res\\BT_START_TRUSTEE.bmp"
  112. IDB_BT_STOP_TRUSTEE BITMAP "res\\BT_STOP_TRUSTEE.bmp"
  113. IDB_BT_SCORE_CLOSE BITMAP "res\\BT_SCORE_CLOSE.bmp"
  114. IDB_VIEW_CENTER BITMAP "res\\VIEW_CENTER.BMP"
  115. IDB_DRAW_SICE1 BITMAP "res\\SICE1.bmp"
  116. IDB_DRAW_SICE2 BITMAP "res\\SICE2.bmp"
  117. IDB_DRAW_SICE3 BITMAP "res\\SICE3.bmp"
  118. IDB_DRAW_SICE4 BITMAP "res\\SICE4.bmp"
  119. IDB_DRAW_SICE5 BITMAP "res\\SICE5.bmp"
  120. IDB_DRAW_SICE6 BITMAP "res\\SICE6.bmp"
  121. IDB_DRAW_SICE7 BITMAP "res\\SICE7.bmp"
  122. IDB_DRAW_SICE8 BITMAP "res\\SICE8.bmp"
  123. IDB_DRAW_SICE9 BITMAP "res\\SICE9.bmp"
  124. IDB_DRAW_SICE10 BITMAP "res\\SICE10.bmp"
  125. IDB_DRAW_SICE11 BITMAP "res\\SICE11.bmp"
  126. IDB_DRAW_SICE12 BITMAP "res\\SICE12.bmp"
  127. IDB_SICE_BACK BITMAP "res\\SICE_BACK.bmp"
  128. IDB_WIN_ORDER BITMAP "res\\WIN_ORDER.bmp"
  129. /////////////////////////////////////////////////////////////////////////////
  130. //
  131. // Cursor
  132. //
  133. IDC_CARD_CUR CURSOR "res\\CARD_CUR.cur"
  134. /////////////////////////////////////////////////////////////////////////////
  135. //
  136. // PNG
  137. //
  138. DISC PNG "res\\DISC.png"
  139. ACTIONANI PNG "res\\ACTIONANI.png"
  140. ARROW PNG "res\\ARROW.png"
  141. TRUSTEE PNG "res\\Trustee.png"
  142. CARD_HEAP_DOUBLE_LV PNG "res\\CARD_HEAP_DOUBLE_LV.png"
  143. CARD_HEAP_DOUBLE_RV PNG "res\\CARD_HEAP_DOUBLE_RV.png"
  144. CARD_HEAP_DOUBLE_BV PNG "res\\CARD_HEAP_DOUBLE_BV.png"
  145. CARD_HEAP_DOUBLE_TV PNG "res\\CARD_HEAP_DOUBLE_TV.png"
  146. CARD_HEAP_SINGLE_LV PNG "res\\CARD_HEAP_SINGLE_LV.png"
  147. CARD_HEAP_SINGLE_RV PNG "res\\CARD_HEAP_SINGLE_RV.png"
  148. CARD_HEAP_SINGLE_BV PNG "res\\CARD_HEAP_SINGLE_BV.png"
  149. CARD_HEAP_SINGLE_TV PNG "res\\CARD_HEAP_SINGLE_TV.png"
  150. CARD_USER_LEFT PNG "res\\CARD_USER_LEFT.png"
  151. CARD_USER_RIGHT PNG "res\\CARD_USER_RIGHT.png"
  152. CARD_USER_BOTTOM PNG "res\\CARD_USER_BOTTOM.png"
  153. CARD_TABLE_BOTTOM PNG "res\\CARD_TABLE_BOTTOM.png"
  154. CARD_TABLE_TOP PNG "res\\CARD_TABLE_TOP.png"
  155. CARD_TABLE_LEFT PNG "res\\CARD_TABLE_LEFT.png"
  156. CARD_TABLE_RIGHT PNG "res\\CARD_TABLE_RIGHT.png"
  157. CELL_SCORE PNG "res\\CELL_SCORE.PNG"
  158. NUM_LOST PNG "res\\NUM_LOST.PNG"
  159. NUM_WIN PNG "res\\NUM_WIN.PNG"
  160. NUM_ORDER PNG "res\\NUM_ORDER.PNG"
  161. GAME_WIN PNG "res\\GAME_WIN.PNG"
  162. GAME_LOST PNG "res\\GAME_LOST.PNG"
  163. GUA_FENG PNG "res\\GUA_FENG.PNG"
  164. XIAO_YU PNG "res\\XIAO_YU.PNG"
  165. CARD_USER_TOP PNG "res\\CARD_USER_TOP.png"
  166. /////////////////////////////////////////////////////////////////////////////
  167. //
  168. // WAVE
  169. //
  170. OUT_CARD WAVE "res\\麻将声音\\OUT_CARD.WAV"
  171. GAME_WIN WAVE "res\\麻将声音\\GAME_WIN.WAV"
  172. GAME_WARN WAVE "res\\麻将声音\\GAME_WARN.WAV"
  173. GAME_START WAVE "res\\麻将声音\\GAME_START.WAV"
  174. GAME_LOST WAVE "res\\麻将声音\\GAME_LOST.WAV"
  175. GAME_END WAVE "res\\麻将声音\\GAME_END.WAV"
  176. BOY_CHI WAVE "res\\麻将声音\\男\\CHI.WAV"
  177. BOY_PENG WAVE "res\\麻将声音\\男\\PENG.WAV"
  178. BOY_CHI_HU WAVE "res\\麻将声音\\男\\CHI_HU.WAV"
  179. BOY_GANG WAVE "res\\麻将声音\\男\\GANG.WAV"
  180. GIRL_CHI WAVE "res\\麻将声音\\女\\CHI.WAV"
  181. GIRL_PENG WAVE "res\\麻将声音\\女\\PENG.WAV"
  182. GIRL_CHI_HU WAVE "res\\麻将声音\\女\\CHI_HU.WAV"
  183. GIRL_GANG WAVE "res\\麻将声音\\女\\GANG.WAV"
  184. BOY_W_9 WAVE "res\\麻将声音\\男\\W_9.WAV"
  185. BOY_W_8 WAVE "res\\麻将声音\\男\\W_8.WAV"
  186. BOY_W_7 WAVE "res\\麻将声音\\男\\W_7.WAV"
  187. BOY_W_6 WAVE "res\\麻将声音\\男\\W_6.WAV"
  188. BOY_W_5 WAVE "res\\麻将声音\\男\\W_5.WAV"
  189. BOY_W_4 WAVE "res\\麻将声音\\男\\W_4.WAV"
  190. BOY_W_3 WAVE "res\\麻将声音\\男\\W_3.WAV"
  191. BOY_W_2 WAVE "res\\麻将声音\\男\\W_2.WAV"
  192. BOY_W_1 WAVE "res\\麻将声音\\男\\W_1.WAV"
  193. BOY_T_9 WAVE "res\\麻将声音\\男\\T_9.WAV"
  194. BOY_T_8 WAVE "res\\麻将声音\\男\\T_8.WAV"
  195. BOY_T_7 WAVE "res\\麻将声音\\男\\T_7.WAV"
  196. BOY_T_6 WAVE "res\\麻将声音\\男\\T_6.WAV"
  197. BOY_T_5 WAVE "res\\麻将声音\\男\\T_5.WAV"
  198. BOY_T_4 WAVE "res\\麻将声音\\男\\T_4.WAV"
  199. BOY_T_3 WAVE "res\\麻将声音\\男\\T_3.WAV"
  200. BOY_T_2 WAVE "res\\麻将声音\\男\\T_2.WAV"
  201. BOY_T_1 WAVE "res\\麻将声音\\男\\T_1.WAV"
  202. BOY_S_9 WAVE "res\\麻将声音\\男\\S_9.WAV"
  203. BOY_S_8 WAVE "res\\麻将声音\\男\\S_8.WAV"
  204. BOY_S_7 WAVE "res\\麻将声音\\男\\S_7.WAV"
  205. BOY_S_6 WAVE "res\\麻将声音\\男\\S_6.WAV"
  206. BOY_S_5 WAVE "res\\麻将声音\\男\\S_5.WAV"
  207. BOY_S_4 WAVE "res\\麻将声音\\男\\S_4.WAV"
  208. BOY_S_3 WAVE "res\\麻将声音\\男\\S_3.WAV"
  209. BOY_S_2 WAVE "res\\麻将声音\\男\\S_2.WAV"
  210. BOY_S_1 WAVE "res\\麻将声音\\男\\S_1.WAV"
  211. BOY_F_1 WAVE "res\\麻将声音\\男\\F_1.WAV"
  212. BOY_F_2 WAVE "res\\麻将声音\\男\\F_2.WAV"
  213. BOY_F_3 WAVE "res\\麻将声音\\男\\F_3.WAV"
  214. BOY_F_4 WAVE "res\\麻将声音\\男\\F_4.WAV"
  215. BOY_F_5 WAVE "res\\麻将声音\\男\\F_5.WAV"
  216. BOY_F_6 WAVE "res\\麻将声音\\男\\F_6.WAV"
  217. BOY_F_7 WAVE "res\\麻将声音\\男\\F_7.WAV"
  218. GIRL_W_9 WAVE "res\\麻将声音\\女\\W_9.WAV"
  219. GIRL_W_8 WAVE "res\\麻将声音\\女\\W_8.WAV"
  220. GIRL_W_7 WAVE "res\\麻将声音\\女\\W_7.WAV"
  221. GIRL_W_6 WAVE "res\\麻将声音\\女\\W_6.WAV"
  222. GIRL_W_5 WAVE "res\\麻将声音\\女\\W_5.WAV"
  223. GIRL_W_4 WAVE "res\\麻将声音\\女\\W_4.WAV"
  224. GIRL_W_3 WAVE "res\\麻将声音\\女\\W_3.WAV"
  225. GIRL_W_2 WAVE "res\\麻将声音\\女\\W_2.WAV"
  226. GIRL_W_1 WAVE "res\\麻将声音\\女\\W_1.WAV"
  227. GIRL_T_9 WAVE "res\\麻将声音\\女\\T_9.WAV"
  228. GIRL_T_8 WAVE "res\\麻将声音\\女\\T_8.WAV"
  229. GIRL_T_7 WAVE "res\\麻将声音\\女\\T_7.WAV"
  230. GIRL_T_6 WAVE "res\\麻将声音\\女\\T_6.WAV"
  231. GIRL_T_5 WAVE "res\\麻将声音\\女\\T_5.WAV"
  232. GIRL_T_4 WAVE "res\\麻将声音\\女\\T_4.WAV"
  233. GIRL_T_3 WAVE "res\\麻将声音\\女\\T_3.WAV"
  234. GIRL_T_2 WAVE "res\\麻将声音\\女\\T_2.WAV"
  235. GIRL_T_1 WAVE "res\\麻将声音\\女\\T_1.WAV"
  236. GIRL_S_9 WAVE "res\\麻将声音\\女\\S_9.WAV"
  237. GIRL_S_8 WAVE "res\\麻将声音\\女\\S_8.WAV"
  238. GIRL_S_7 WAVE "res\\麻将声音\\女\\S_7.WAV"
  239. GIRL_S_6 WAVE "res\\麻将声音\\女\\S_6.WAV"
  240. GIRL_S_4 WAVE "res\\麻将声音\\女\\S_4.WAV"
  241. GIRL_S_3 WAVE "res\\麻将声音\\女\\S_3.WAV"
  242. GIRL_S_2 WAVE "res\\麻将声音\\女\\S_2.WAV"
  243. GIRL_S_1 WAVE "res\\麻将声音\\女\\S_1.WAV"
  244. GIRL_F_1 WAVE "res\\麻将声音\\女\\F_1.WAV"
  245. GIRL_F_2 WAVE "res\\麻将声音\\女\\F_2.WAV"
  246. GIRL_F_3 WAVE "res\\麻将声音\\女\\F_3.WAV"
  247. GIRL_F_4 WAVE "res\\麻将声音\\女\\F_4.WAV"
  248. GIRL_F_5 WAVE "res\\麻将声音\\女\\F_5.WAV"
  249. GIRL_F_6 WAVE "res\\麻将声音\\女\\F_6.WAV"
  250. GIRL_F_7 WAVE "res\\麻将声音\\女\\F_7.WAV"
  251. DRAW_SICE WAVE "res\\麻将声音\\DRAW_SICE.wav"
  252. GIRL_S_5 WAVE "res\\麻将声音\\女\\S_5.WAV"
  253. /////////////////////////////////////////////////////////////////////////////
  254. //
  255. // Dialog
  256. //
  257. IDD_OPTION DIALOGEX 0, 0, 169, 94
  258. STYLE DS_SETFONT | WS_POPUP | WS_SYSMENU
  259. FONT 9, "宋体", 400, 0, 0x0
  260. BEGIN
  261. DEFPUSHBUTTON "确定",IDOK,26,75,46,13
  262. PUSHBUTTON "取消",IDCANCEL,95,75,46,13
  263. CONTROL "允许声音效果",IDC_ENABLE_SOUND,"Button",BS_AUTOCHECKBOX |
  264. BS_FLAT | WS_TABSTOP,79,36,64,10
  265. CONTROL "允许旁观",IDC_ENABLE_LOOKON,"Button",BS_AUTOCHECKBOX |
  266. BS_FLAT | WS_TABSTOP,79,48,48,10
  267. GROUPBOX "常规配置",IDC_STATIC,17,24,134,36
  268. ICON IDR_MAINFRAME,IDC_STATIC,32,35,21,21
  269. END
  270. IDD_RESPONSE_LISTEN DIALOGEX 0, 0, 186, 104
  271. STYLE DS_SETFONT | DS_FIXEDSYS | WS_POPUP | WS_SYSMENU
  272. FONT 8, "MS Shell Dlg", 400, 0, 0x1
  273. BEGIN
  274. LTEXT "Static",IDC_STATIC,23,26,140,54
  275. PUSHBUTTON "是",IDOK,31,83,50,14
  276. PUSHBUTTON "否",IDCANCEL,100,83,50,14
  277. END
  278. /////////////////////////////////////////////////////////////////////////////
  279. //
  280. // DESIGNINFO
  281. //
  282. #ifdef APSTUDIO_INVOKED
  283. GUIDELINES DESIGNINFO
  284. BEGIN
  285. IDD_OPTION, DIALOG
  286. BEGIN
  287. RIGHTMARGIN, 161
  288. BOTTOMMARGIN, 91
  289. END
  290. IDD_RESPONSE_LISTEN, DIALOG
  291. BEGIN
  292. LEFTMARGIN, 7
  293. RIGHTMARGIN, 179
  294. TOPMARGIN, 7
  295. BOTTOMMARGIN, 97
  296. END
  297. END
  298. #endif // APSTUDIO_INVOKED
  299. #endif // 中文(中华人民共和国) resources
  300. /////////////////////////////////////////////////////////////////////////////
  301. #ifndef APSTUDIO_INVOKED
  302. /////////////////////////////////////////////////////////////////////////////
  303. //
  304. // Generated from the TEXTINCLUDE 3 resource.
  305. //
  306. #define _AFX_NO_SPLITTER_RESOURCES
  307. #define _AFX_NO_OLE_RESOURCES
  308. #define _AFX_NO_TRACKER_RESOURCES
  309. #define _AFX_NO_PROPERTY_RESOURCES
  310. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
  311. LANGUAGE 4, 2
  312. #pragma code_page(936)
  313. #include "res\GameClient.rc2" // 非 Microsoft Visual C++ 编辑过的资源
  314. #include "afxres.rc" // 标准组件
  315. #endif
  316. /////////////////////////////////////////////////////////////////////////////
  317. #endif // not APSTUDIO_INVOKED