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- using System;
- using System.Collections.Generic;
-
- public class CloudGameState
- {
- public CloudGameState(Dictionary<string, object> gameDict, string saveGuid, string saveStateGuid, string installGuid, int playerLevel, Version gameVersion)
- {
- this.SaveGame = gameDict;
- this.SaveGuid = saveGuid;
- this.SaveStateGuid = saveStateGuid;
- this.InstallGuid = installGuid;
- this.PlayerLevel = playerLevel;
- this.GameVersion = gameVersion;
- }
-
- public Dictionary<string, object> SaveGame { get; private set; }
-
- public string SaveGuid { get; private set; }
-
- public string InstallGuid { get; private set; }
-
- public string SaveStateGuid { get; private set; }
-
- public int PlayerLevel { get; private set; }
-
- public Version GameVersion { get; private set; }
- }
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